Magnitude Reaction Settings

What is the Magnia Reaction?

This is divided into two categories: active and passive.

The concept of active stigma is simple, that is, after you release a spell, in order not to overdraw the mana, there will be a period of time when you cannot cast the same spell repeatedly. Each spell has a different time of active scar depending on the type and caster's affiliation and proficiency.

If you forcibly release it again, you will greatly reduce your mana and stamina, and even devour your life force and become extremely weak.

Passive scars mean that after a certain magic is released, the affected person will have a period of immunity. For example, if you have been cast with a healing spell and a power-enhancing enchantment, you will no longer be able to enjoy similar effects for a period of time.

The immunization period can be long or short, from a few minutes to a few days, months or even years is normal.

This, like the mana model, is a fundamental law of the wizarding world.

As for why this happened, some people believe that it is due to the remnants of mana. The effect of the previous spell is still on that person, so casting the same spell again will not take effect. But this assumption has long been disproved: people can artificially remove mana remnants, but they can't make magic work after that - unless a unique form of magic is used: Reset.

As the name suggests, the Reset Spell is used on the passive scar, which is to release the target from the spark, canceling the scar reaction that the target cannot enjoy the same spell effect again after the last time the spell was released. When used to cancel your own Active Scar, you can clear the Active Scar Reaction and re-release spells that would overdraw your mana and stamina if you reuse them.

Depending on the person, this reset technique also causes a special scar reaction for a period of time, which cannot be removed by any conventional means. Therefore, it is important to use it sparingly. However, the reset technique is not a panacea, and according to the mage's own control of this move, proficiency, magic qualifications, and mana strength, there will be some magic scar reactions that cannot be reset by him. There is also a scar reaction that cannot be erased by any Reset Technique. These spells are often incredibly powerful and special.

No one has been able to completely overcome the scar reaction so far. However, it is important to note that the sma reaction should not be confused with side effects. One of the most important things to distinguish is that the scar reaction can only be sensed to exist, but there is no mana model. As for the side effects, there is a mana model. According to the definition of the basic laws of the wizarding world, all spells that have a mana model can be destroyed, it is just a matter of whether you have the ability to do so.

In fact, many buff spells may not be able to withstand the side effects of not causing a scar reaction to slowly remove the user's body, and the caster may not be able to bear it. What most people don't realize is that the Streak Reaction acts as an invisible protector in this regard.

For some offensive and harmful spells, the side effects that come with it are actually the intention of the caster to release it. This type of spell only has "primary lethality" to a considerable extent.

Many of these spells that only have "primary lethality" are very strong, but if you can't take down an enemy in one hit, the subsequent damage will be negligible. Even, they may be treated as well. For this reason, mages deliberately use its side effects to achieve their goals.

For example, there is a method of burning in fire and light magic: it means that the wound is burned with life flames and blazing light, and after the initial burning pain, the person who can survive will find that the wound begins to heal gradually, and even heals intact.

Some pretty powerful scorching magic may even burn wounds to char and reorganize cells. This eliminates old scars and dead skin from the past.