Chapter 153: Andrei's Career Panel
Andrea Gothales (Legendary Bloodline, Growing Days)
LvN/A, Child of the Abyss
Mana Composition (Shadow, Degradation, Health, Abundance)
Strength 15+3 (Garanord Seed)
Constitution 14+10 (Garland...... )
Dexterity 16+3 (...... )
Perception 21+5(...... )
Spirit 20+5 (...... )
The Crown of Blood Thorns has long been enshrined in the Dark Temple as a sacred artifact from the Abyss, and the magic contained in that scarlet crown seems to be completely incomparable to the seed of the World Tree other than those eerie dreams. Although the effects of those dreams can hardly be "quantified", it is also impossible to effectively estimate the strength of the Divine Seed's ability to grow at this time. The power contained in it has completely increased Andrei's physical strength to a higher level, and in terms of "data", it is no weaker than the growth obtained from advancing from cowardice to succubus. If you want to talk about actual feelings, although the ten-point constitution did not make Andre quickly stronger, it always made him feel full of energy and seemed to have endless energy! And the changes in strength, agility, perception, and spirit are also traceable, but not as obvious as the ten-point constitution. And the growth potential of this seed has not yet emerged. It's impossible to know for sure how much it will improve Andre in the future, and as for the more intuitive advanced transformation for all demons, this may only be a variable for a child of the abyss - some of the children of the abyss are more advanced than the low-level demons, and others will be as powerful as mortals grow older, and they will not even advance more than twice in their lifetime.
Contrasting with a more mortal look, André felt that he might be leaning towards the latter. In other words, even if his body can become stronger through advancement, the process of accumulating strength will only be very long. Moreover, according to the vague experience of most demons, the prerequisite for advancement requires the combined increase of body, soul, and magic power to reach a critical point. As for where Andre's critical point was, he felt that he had not been able to touch the edge of his advancement by relying on such an obvious enhancement of the World Tree Seed, but he was afraid that his advanced conditions would be far more harsh than those of ordinary demons!
Of course, it may also be because the life power cannot be integrated with the advanced magic power he "needs", it is said that most of the demons will have a certain demand for dark magic when they advance, and the demand for fire magic like the fire demon will be more. And when Andre came to Garlandia, he didn't know that because of the space barrier or the laws of the world, he had lost his irreplaceable "Abyss Heart", and the impact on him was not only limited to the attribute of spirit, but also dropped by four points, his control over dark magic, and the total amount of dark magic contained in his body had obviously degraded. Before accumulating enough strength to fill this gap, Andre felt that he should have no hope of advancement.
Compared to the "LvN/A", which he has never been able to improve for, the "Career" panel that the Earth Goddess Garlandia "loads" for him follows a different system. COMPARED TO THE "JOB" IN THE GAME'S TERMINOLOGY, THE CHILDREN OF THE ABYSS THINK THAT IT MAY BE MORE ACCURATE TO DESCRIBE THE SO-CALLED "PROFESSION" IN TERMS OF ABILITY. The word "occupation" in Chinese culture should refer to the means of making a living or the identity of a person in the social environment, after all, he lives in a world that is no less real and delicate than that of the blue planet. The world cannot be simply divided into "players" and "NPCs", and there is no such thing as a player who must choose a "class" and have "skills".
Therefore, this independent panel given to him by the goddess is more like a recognition of his ability and identity-
LvN/A, Child of the Abyss
Scholars Lv.max
Otherworldly Knowledge (Extraordinary): Memories are filled with knowledge systems from unknown worlds, with unknown abilities, and perhaps infinite possibilities.
Demon Realm Knowledge (Merit): Through your observations of the Demon Realm and your speculations with reference to otherworldly knowledge, you will be more familiar with the laws and secrets of the Demon Realm than most mortals.
Garlandia Scholarship (Excellence): The Elves' civilization inheritance makes your knowledge of this world better than most people, but most of your knowledge of this world comes from written records and hearsay, and personal experience will help you understand the world more deeply.
Lord: Lv.15
Lord's Wisdom (Extraordinary): You are knowledgeable about the failures and successes of past lords in history, and the knowledge system of the other world allows you to far surpass all other intelligent beings in this world in the development of your realm!
Lord's Power (Excellence): You are a wise man who understands that power comes with obligations, and you are one of the few people in the world who know how to maintain and develop it. It's just that power is still determined by your prestige in the realm and the nature of the realm itself, and you know exactly how to exercise it to the fullest.
Poet Lv.11
Psychic (Excellent): A powerful soul and a sincere and strong emotion allow you to inspire yourself in reminiscing about a lost world, a wondrous ability that all bards dream of, and you are as at a loss as most people in this world as to how to develop it—sometimes it's more of an indescribable gift.
"Creative Talent" (Extraordinary): Rich accumulation and knowledge from other worlds make your creative ability far beyond ordinary people, and most of the time, no one can raise any objection to your "creation" even if it is simply copied.
Chef Lv.9
Foodie Instinct (Excellence): No one doesn't love food, and no one knows more about food culture than you do. You probably know more types of food and menus than all the people in the world combined!, but it may take a lifetime of experience and a lifetime of recreation to truly recreate things that you don't know much about.
Dark Warlock Lv.8
Shadow Mastery (Degradation): Your control over the magic of Shadow is far beyond that of ordinary people, but the loss of the Abyssal Heart has weakened this ability to some extent.
(Derivative Ability)
Shadow Arrow (Mastery): ......
......
Blacksmith Lv. 7
Metallurgical Theory (Excellence): No one knows more about the microstructure of metals and its knowledge than you, a man of otherworldly knowledge, who only lacks hands-on experience.
Dark Wizard Lv.4
Abyssal Eye (Transcendental): This is a natural ability given to you by the Great Abyssal Will, but after the "judgment" of the Goddess, you realize that your understanding of this ability may still be superficial. This unique talent may have potential for development that you didn't even notice.
Druid Lv.3
Heart of Nature (Mastery): Belief in nature and reverence for nature is the basis for mastering the life force, and you know better than anyone what nature means to all intelligent beings. And know better than anyone the consequences of destroying them!
(Derivative Ability)
Healing Light (Starter): Depending on how it is cast, it can cause different effects. This is also the basis for Maserien to save the endangered, but you obviously can't do it to that extent.
Gift of Life (Beginner): By transporting life force into the body of a creature and sorting it out, the biological quality of the target can be temporarily improved, and the specific effect depends on the strength of the ability and the method of casting.
The variety of "class" levels and "skill introductions" strengthened Andre's conviction that the real world was anything but a simple game - at least none of the games he knew of had such ambiguous skill descriptions.
What's more, none of the skills mastered by the Children of the Abyss can be simply digitized! These are by no means skills that can be directly mastered when the "experience" is full of "level". Even with the guidance of a "career mentor", Andre finally mastered the "skill" of "the gift of life" through continuous attempts. "Skills" not only need to be learned by oneself, but may become rusty if they are not used for a long time, in short, these so-called "skills" are actually the same as iron and cooking, which is an ability acquired through learning and mastery. The descriptions of the skills are also quite accurate, but the children of the abyss feel that these explanations are more like their own understanding of themselves being expounded in a "third person" tone, and there is a subtle sense of immediacy between the lines, like watching a "familiar stranger" make a rational assessment of "others".
――You must know that the so-called "Eye of the Abyss" was originally his own natural ability, and even now that he has received the "judgment" of the goddess, the "career panel" is also a derivative "usage" derived from this talent.
As for the "skills" in reality, unlike the convenient settings in the game world that can be used logically by consuming a certain amount of "MP (MagicPoint)", the real skills are much more subtle.
In the case of the Gift of Life, for example, entering a little bit into the head of another person can make the recipient's mind clearer, and even has the effect of "perception +1, spirit +1", and sending it to muscles, bones, and nerves can increase strength, constitution, and agility.
For an object like a druid ranger with active life force in his body, he doesn't even need to convey magic power, and he can achieve good results by directly combing the magic power in the other party's body, and some powerful druids even maintain a wonderful state similar to "the gift of life" anytime and anywhere.
For the children of the abyss, who have just mastered this ability, it is undoubtedly more "easy" to sort out the life force in the body. It's just that the power brought by the World Tree Seed itself is too strong to be controlled by himself, so he has little effect on using the "Gift of Life" on himself. I just don't know if when he has enough ability to control this powerful power from the goddess, he will create a remarkable effect that is enough to surprise him.
It can be seen that every "skill" is not a simple thing. Even magic, which seems to be incomprehensible to the intelligent life of the demonless world, and which has always been digitized and simplified in the fantasy world in the past, also follows certain rules, and no ability can be obtained "for granted", only by relying on one's own efforts to continue to be proficient and perfect!
PS: Ability evaluation system: beginner< mastery< excellent < superb < excellent <