Chapter 154 Confrontational Training for Simulated War

Every morning, the Andrari Guards are training in groups. Something like physical fitness, formation training, and of course something else, such as a line of spears that the dwarfs angrily call "hedgehogs". With the current version of the armor, it would be difficult for the dwarven warriors to break up the spear defense formation without inflicting heavy "casualties" on their shields, even with a solid tower shield.

The reason for the first-hand "real-life" information is that every afternoon the training of the Guards is usually carried out in the form of confrontation. It is precisely because of this that Andrei conveyed the message that he and the old men who had experienced war to the young soldiers who had not really experienced war - war and combat are two completely different concepts!

In the most obvious example, a ranger is more than capable of being a jungle scout in war. Under these circumstances, the demands of war on his own abilities are no different from those of the Ranger himself—superb archery, excellent stealth, reconnaissance, and counter-reconnaissance abilities. Reconnaissance, counter-reconnaissance and lurking all require keen perception, and only when the enemy has been spotted and the enemy has not found himself can the initiative in skirmishes be better grasped. Running in the jungle for a long time requires strong physical strength and stamina, that is, an excellent physique. The superior speed, reflexes, and explosiveness of the enemy in a narrow encounter will allow the rangers to use the bow and arrow as a weapon and the advantage of familiarity with the terrain in complex terrain such as the jungle. Strong perception, specifically excellent eyesight and the ability to feel wind speed, are also one of the foundations of precision archery.

In other words, the army's requirements for jungle scouts can be regarded as completely overlapping with the elven rangers' own duties, because the jungle scouts do not need to face large-scale wars, all they have to do is win skirmishes and probe the enemy by constantly testing the enemy, and the rangers themselves are the best jungle scouts, there is no one.

But if you put them somewhere else, the situation is very different.

For example, scouts in the wilderness will focus more on powerful mobility than on stealth and reconnaissance. This is also one of the reasons why the best scouts on most of the cold weapon battlefields are light cavalry. Compared to the Jungle Scout, the Wild Scout has higher requirements for mounted archery and frontal combat ability. In other words, young orc warriors who are accustomed to using spears may be better suited to the work of wilderness scouts than elven rangers if they become more proficient in horsemanship.

The advantages of the orc warriors are not only reflected in the strong combat power of the frontal white-knuckle battle, but even the elves' most confident archery skills have exposed their shortcomings in front of these alien warriors when they are transformed into group combat.

If the core attributes of the Ranger are mainly the three attributes of perception, agility, and physique, in no particular order, the shooter in group combat is completely different!

In large-scale army engagements, when an archer is needed to ambush, snipe, and kite opponents with his own qualities, it is usually concentrated in the early stage of large-scale battles or when the big war is in the heat of battle. Specifically, it was when the scouts of the two armies clashed, and in the pursuit of the battle when the final formation was broken. In addition, there are only battles in special terrain, such as the "urban street fighting" that has created countless classic battles in the previous life, but the urban street battles in this world are probably not fought to that extent - there is no city of that scale above Garlandia! No city has enough depth for soldiers to fight back and forth between the concrete jungle for months or even half a year. As long as a wave of strong troops is gathered, several key battle positions in the entire city can be directly pushed over, how can there be any "singing and crying" street battles to fight?

This is also the difference between cold weapon warfare and modern warfare, the former is a flesh-and-blood strangulation between people. The latter is the accuracy and power of the firepower. Compared with the "people-oriented" of cold weapon combat, the requirements for information and equipment in the combat of the ** era will be higher.

If there is any battlefield that can give full play to the greatest advantages of the elven rangers, it is probably a special battlefield with complex terrain and limited vision, such as jungles or swamps.

No one would be stupid enough to engage in scattered skirmishes with elves in that environment, and the best way to deal with elven rangers is to concentrate superior forces and firmly attack those strategic targets that they cannot give up! That's what the demon armies that invaded the forest did hundreds of years ago.

So what should a shooter look like in a group battle? Andre taught the elves who were extremely conceited about their archery skills through the allies of the rangers -

That confrontation training was not so fair to the three sides of the war, but as Andrei often said, if the war still pays attention to the so-called "fairness", there is no need to fight.

Seventy-three Elven Ranger belonged to the green side, sixty-five Dwarven warriors belonged to the gray side, and the remaining black side consisted of several mid-level demon and orc warriors. Although the Black Side, with only twenty men, was clearly outnumbered, they held a well-supplied strategic point from the very beginning of the battle, a small stone fortress built by dwarven stonemasons for military training.

The rules for this confrontation drill were set by Andrei to be the first to capture the fortress to win, and if neither the green nor the gray side could capture the fortress within the specified time limit, the black defender would be the final winner.

......

The first to suffer a head-on attack were the gray dwarven warriors who couldn't bear the patience to launch a strong attack directly, and when they were fully armed, they were indeed amazing when they charged collectively. However, their height, which is their greatest weakness, doomed these guys to break through the fortress's defenses without siege equipment in a hurry, and the large number of throwing guns stored in the stone fort caused a large number of "casualties" to these reckless warriors. After leaving behind more than twenty "corpses", the young dwarven warriors still had to return in vain.

Since this was only a confrontational exercise, all weapons, including throwing guns, were just "training" supplies wrapped in lime powder on top of wood. However, Andrei was very strict when it came to judging casualties, and they had done many experiments with real steel throwing guns and dummies wearing Andrare's iron armor. Therefore, just looking at where the lime powder sticks is enough to roughly judge the degree of "injury" of a soldier.

Compared to the reckless style of the dwarves, the elves are much more cautious. They attempted to suppress the defenders of the stone fort with long-range firepower, and then sent a pair of climbers to invade the interior of the fort and directly capture the gates of the fort...... However, the harsh truth also taught them a hard lesson. Although the warriors of the demons and orcs did not even use their bows and arrows at a comparable level, this could not stop the enemies who were so powerful that they could draw their bows from suppressing them with the advantage of range - the stone castle was surrounded by an open riverbank, and there was almost no shelter within a radius of several hundred meters. Not only did the rangers' dexterity seem to have no advantage in the face of the collective projectile of the twenty people on the opposite side, but the attackers who finally rushed to the foot of the fortress with their shields were also overwhelmed by the friendly forces in charge of fire support, and finally all of them were "ended" by the superb spear throwing skills of the black side.

The elves with excellent archery skills were taught a memorable lesson by the black warriors who were just getting started with bows and arrows, I don't need to shoot more accurately than you in long-distance group combat, and I don't even need to have more people than you, as long as I shoot farther and faster than you, it is enough - anyway, everyone shoots at such a long distance by feeling, and it will take a lot of money to suppress the opponent whose range exceeds that of you by three or four percent. Front-row fighters alone with shields will not be able to defend against stray arrows from above in mid-air, and if there are too many shield-wielding, the green side will lose its firepower advantage when firing at the black side. The enemy who relied on the stone fort for defense did not need a shield at all, and the stone wall was their best defense.

This battle finally allowed the feel-good elven rangers in the forest to discover the huge difference between war and battle. For a good Ranger, agility and perception are undoubtedly very important "core attributes", but in fact, for the archer group that uses projectiles to make large-scale suppressive shots, the physical qualities such as strength and physical strength are even more important. Powerful strength can make the shooters shoot farther and make their arrows more lethal, and abundant physical strength can make them more durable and full of stamina in firepower battles!

Once the number of people in the war reaches a certain size, the importance of accurate archery will be reduced to a level that is difficult for the elven rangers to accept, and so many people will shoot at such a long distance anyway. The importance of range and arrows, i.e., rate of fire and firepower, is magnified to a level that is difficult for shield-wielding dwarven warriors to accept. They had already seen the suppressive and penetrating damage of the standard iron armor by the collective projectile, which meant that the cruelty of the war was far beyond the imagination of the young elves and dwarven warriors.

This is the message that Andrei and the elders of the forest want to convey to this young team through confrontational exercises, so that these young people who have not seen the cruelty of war can distinguish it from competitions and competitions before they actually step into the battlefield! In order to win the war, all effective means are considered reasonable! No enemy will be willing to fight you on fair terms.

This is the cruelty of war.

......

However, in the end, the black side lost in the confrontational exercises. After a few tentative attacks, the Green and Grey sides had to decide to temporarily join forces, creating improvised climbing tools for the Rangers to suppress the defenders of the fortress. The dwarven warriors raised their shields and siege engines and launched a relentless charge against the fortress......

In the end, the young warriors of the gray limestone clan who successfully annihilated the black defenders through a head-on confrontation and captured the fortress were victorious. However, they also paid a very "painful" price, and in the "fierce" narrow white-knuckle battle, only four dwarves did not leave a "deadly" white ash mark on their bodies. The recalcitrant black side was naturally "annihilated", but it seemed that they had taken advantage of it, and the elves with the fewest casualties did not lose any benefit - the benefits in the confrontational exercise were only awarded to the winning side, and according to the regulations, all the "victims" had to add a whole set of intensive training after the exercise and before dinner, just like the losers......

As a result, the training ground that day was almost completely full of wailing, and the demons and orcs who had really experienced life and death naturally understood the good intentions of the children of the abyss in setting up the battlefield in this way. What's more, the fatigue and bruises they carried during the drills would be sent by the Warden druids to heal their bodies and recover their wounds with wonderful life magic before they fell asleep. They could clearly feel that their bodies and combat power were brewing under the strict training of the children of the abyss, and subtle changes that were obvious to the point of being unbelievable.

The dwarven and elven warriors, accustomed to a peaceful life, will be left to the elders of their tribe to do the ideological work, and the elders who have experienced the race war will naturally understand the purpose of these seemingly impersonal trainings. Only the brutal war itself can "feed" a strong army of tigers and wolves. Some of the radical-minded elders are even considering selecting some outstanding young men from their own army to be trained by Andre according to the law, and through the obvious changes in the Andrarui Guard, they believe that the Children of the Abyss will live up to expectations and train a group of excellent low-level non-commissioned officers for the Elven Kingdom and the Greystone Clan who can support a strong army in a possible race war in the future and resist strong enemies outside the country!

In addition to this, Andrey's confrontational training naturally has other purposes and benefits. At the end of each training, the craftsmen would first collect the broken weapons and armor, and discuss with the warriors the real needs of the battle to modify the immature standard equipment - where the heavy iron pieces would be redundant and could be made up by shields or other equipment or combat methods, and which weak links would be truly fatal to the warriors. There are also the shortcomings of those weapons that have been finalized, and how to balance their weight, lethality and production costs.

By the time almost all of the Andrari's Guards had been updated, even the elven dwarven warriors who had been accustomed to a comfortable life had become accustomed to the Guard's heavy training and fierce competition. They are often "adversaries" yesterday, but in today's battles they are classified as "friendly forces", and sometimes they can't even tell which ones are enemies and which are teammates if they are not clearly marked during the exercise.

While the soldier's training was in full swing, André accepted the invitation once again, leaving Andrari, which was still developing rapidly, and heading for those places where his "wisdom" was more needed.