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In close encounters with his opponents, Kersmund was at the front, attacking with his sword and shielding himself and his teammates in a timely manner. Led by Kosmerd, he and three of his teammates knocked out several people, but three of his teammates also fell one after the other.
In the end, only Ksmod and another player wearing a green helmet, green armor, and a heavy practice sword were left standing on the field.
The number on the player's back was "17", and of course Kersmer already knew who she was, so he immediately threw away the shield in his left hand, then picked up a practice sword from the ground and charged at Serina.
And Serena raised the heavy practice sword in her hand and rushed towards Kersmod without hesitation.
The battle between the two was inevitable, and it was finally on the verge of breaking out at this moment.
The battle with the Phantom Silver Assassin made Kersmed understand that against an opponent like him who could use a two-handed weapon to perform a quick attack, he had to seize the initiative as soon as possible, otherwise he would be easily defeated by his combo.
Therefore, from the very beginning of the battle, Kosmed did not hold back, and immediately used all his strength, both hands and two swords. In addition, under the excitement, he also boldly integrated the preemptive style of play into the double sword execution, and no longer cared about any flaws and mistakes, and completely let it go.
It was only because of Serena's ridicule of him and her disrespect for Marit that he was so angry that he only wanted to defeat her as soon as possible to relieve his dissatisfaction.
Sherena was shocked when she saw Kersmerd quickly approaching and unleashing an unbelievable double sword attack before she could make a move, this was a stunt she had never seen before, she was a little at a loss, and hurriedly took a few steps back, and finally found an opportunity to slash at Kersmed's head.
But then she realized that instead of dodging or parrying when she slashed at her head, she continued to attack, slashing her neck with her left sword from above, and stabbing her left chest with her right sword from below—two of her biggest weaknesses when she raised her sword to slash at her.
This kind of preemptive striking style has never been seen before, as Maritt has not imparted her fighting wisdom of "controlling the enemy and taking it by surprise".
Serena was shocked again, and didn't dare to fight hard with Xmold, so she had to jump back in a hurry and dodge Ksmold's attack. It's just that her jump made him completely fall into a disadvantage. Minded took a step forward and followed her closely, not giving her any chance to make a safe move, and attacked her again.
The thirteenth sword that Korsmerd swung at her with his left hand sent her heavy practice sword flying straight away, while the sword in his right hand slashed sideways and smashed into her athletic helmet, knocking her to the ground.
After two seconds of silence, the spectators in the stands erupted in cheers and applause in honor of Kosmoed.
Kersmund dropped the two practice swords in his hand, glanced at Serena who had fallen to the ground, was silent, and then turned and walked away.
Serena didn't use her true strength at all, and Kersmerd's swift and unexpected attacks restrained her from the start, and she couldn't make an effective counterattack until she was knocked out.
"Control the enemy and surprise him", the performance of Eksmode just now brought this fighting wisdom of Maritt into full play.
From the third round of the game, the losing side of each game will be eliminated directly, which requires each player to be proficient in fighting alone or with more than one enemy, but also to pay attention to the cooperation with teammates. Having a good teammate is equal to half the success, which is a truth that every player understands, and a good teammate, in addition to good skills, must also know how to cooperate.
The third round had sixteen players who were divided into eight teams of two each, while this round was divided into four games with two teams of four players each.
Kosmerd changed into a blue Athletic helmet and blue Athletic Armor and played in the third game. He was given a practice riding spear, a practice shield, and, of course, a practice horse. And his teammates also have a practice horse, and the weapon is a heavy practice sword.
Once the game began, the blue team on which Ersmod was on the opposite side and the yellow team on the opposite side launched a charge. The two men opposite were also on horseback, one of them holding a practice riding gun and shield, and the other holding a practice sword and shield.
Both sides charged, and both Ksmord and the man with the spear on the opposite side made a spear charge. Then, the teammate next to Ksmod who rushed to the front with a heavy practice sword was directly stabbed by the opponent's spear dash before he could swing his sword and slash the opponent, and he immediately fell under the horse. And the player with the sword and shield on the opposite side did not dodge the spear charge of Kersmer, and used his shield to block Kersmer's blow.
There were only two "bang" and "pop" sounds, and the man's shield withstood the spear charge of Kosmerd, and it suddenly cracked into several pieces.
After breaking through the opponent's shield, Kersmund did not have time to restrain the horse's forward momentum and whistled past the opponent.
Next, there is no doubt that he is going to fight one against two.
The two opponents turned around and immediately pursued Ksmed, who of course wouldn't go head-to-head with them, because it was a way of playing that didn't cost it. He did his best to distance himself from the two men who were chasing behind him, and then used his return rifle against them.
Kersmeard's return rifle was a skill he had honed over the years he had spent in dealing with robbers with a light rifle outside the city of Sagoth. It's just that the thick and bulky practice riding spear he uses now is much longer and heavier than the light riding gun he used back then, and it is really difficult for him to use it.
But after poking out a few shots, he got used to the length and weight of the practice riding gun. Compared with the light cavalry gun, the practice cavalry gun is so long and heavy, and it is naturally inferior to the attack speed, and Kersmod can only change the style of play, abandoning the rapid attack style when using the light cavalry gun, and no longer pursuing the frequency of attack, but making every blow poked out by the practice cavalry gun in his hand stable and accurate enough. In addition, the biggest advantage of practicing riding the gun is that it is long, and of course Kersmer has to play to this advantage.
The first target of Kersmer's attack was the player whose shield had been knocked off by his single shot, and who was now holding only a practice sword. He poked several shots at him, but he dodged them or fired them with his sword, while the opponent, who was also holding a practice rifle, kept attacking Ksmerd from the side, forcing him to defend or dodge and disrupt his attack.
The arrow hit him in the chest again, almost in the same spot as the previous one. The difference is that this time the person has just straightened up, and his center of gravity is still unstable, so the impact of this arrow directly makes him unable to stay on horseback anymore.
After the man was shot down by Kersmed, there was another thunderous cheer in the stands, and many people were amazed at how powerful Kersmord's arrow was, but Kersmer knew very well that it took him eighteen arrows to shoot this man down.
Each of these eighteen arrows was necessary, because without the various attempts, corrections, and improvements of the previous seventeen arrows, his eighteenth arrow would not be enough to knock his opponent down. Quantitative change leads to qualitative change, and the eighteenth arrow that knocks down the opponent is a qualitative change, and the seventeen arrows that Kersmod shot at that person before this time are the accumulation of quantity, so that he can finally shoot the eighteenth arrow that knocks down the enemy.
For all the players present, there will be people in the stands who pay attention to and count the situation of each player according to the numbers on the players' backs. How many people a fighter knocks down, or how many people he helps a teammate knock down, and who he is knocked out by will be recorded. Whether on the ground or on horseback, if a player falls to the ground, or loses the ability to stand on both feet, he is immediately disqualified from continuing to fight in this race.
After knocking out the man who had been riding closely behind him, he didn't let up, because he had nine opponents in the room, and he was chasing him in different parts of the arena at all times.
Continuing to draw his bow and arrows, Kersmed attacked the men. He gave preference to those opponents who did not have a shield for shooting. Next, he fired nearly twenty arrows before knocking three opponents with heavy practice swords to the ground. The remaining six opponents all held a practice shield, two of which were yellow, which they had picked up from the side of the knocked out yellow team members, who were Kersmerd's teammates.
It's not uncommon to pick up weapons and armor used by teammates or opponents in the arena, but the two RED team members with yellow shields have been arrogantly waving their shields at Kersmond - this is really a provocation, they seem to be saying to Kersmond: Your teammate was knocked down by me, look, his shield is in my hand, you have the ability to knock me down.
Of course, Kersmed understood their provocation, so he immediately drew his bow and arrows and shot at them. However, the opponent with the shield was very helpless for the arch with the arrow, because the arrow he shot was easily blocked by the opponent with the shield.
Another problem that Minder had to take into account was that he had a limited number of practice arrows, and he had roughly calculated before the race that there were about a hundred of them. And just now, in order to shoot down four opponents, he had used up nearly forty arrows. Now, there are still six opponents on the field, and he only has about sixty arrows left, so on average, he can only use about ten arrows against an enemy, and if he is not careful, he will run out of arrows before he can knock out all his opponents.
After two consecutive arrows were blocked by his target's opponent with a shield, Kersmund was a little annoyed. All six opponents held their shields firmly in front of them, guarding them at all times. When Kersmod saw the tight defense they had made with their shields, he suddenly had an idea. He drew his bow and arrow, and after a little aiming, another arrow was fired. The arrow went straight to the knee of an opponent holding a yellow-faced shield.
The man was moving closer to Korsmer as he kept raising and lowering the yellow-faced shield in his hand and raising and lowering it, repeating it to provoke Germerd. Seeing that Ksmerd was shooting an arrow at him, he didn't look closely, but quickly pushed his shield in front of him. However, he only felt that the knee of his right foot was suddenly hit by something, and a sharp pain that pierced his heart made him suddenly unsteady on his feet as he moved, and he fell to the ground in front of him.
Kosmerd's arrow came from about twenty feet away and struck his opponent in the knee, catching him off guard and instantly falling to the ground in excruciating pain.
Not far from his left front, another man with a yellow-faced shield, one moment he had caught a glimpse of his teammate holding the shield well, but the next moment he had heard him screaming and falling to the ground, and he couldn't figure out the situation for a while, until he was also hit by an arrow in the knee, and he realized that his teammate had been knocked down in this way. It's just that he wants to confirm it with his own experience.
The remaining four RED players immediately resented that their shields were too small to block their whole bodies. And then, none of them escaped the fate of being shot by Kersmer, some were also shot in the knee, and some were shot in the head by Ekmerd with an arrow while protecting their knees.
It took more than 50 arrows to knock down all 10 enemies one by one, and finally helped his yellow team win the match and complete a stunning comeback. Amid the enthusiastic cheers and shouts of the spectators in the stands, Kosmode rode back into the preparation room.
Next, the second match of the first round begins, with the green team playing against the blue team. Eyemed sat in the preparation room, watching the game from a window. He knew that Serena was a member of the Green Team, and the number behind her was "17". Plus, he knew that Oslo was on the Green team as well. When Oslo swaggered into the preparation room, Kosmerd was already wearing a competitive helmet, so it was impossible for Oslo to recognize him, but he recognized Oslo at a glance. He remembered the number attached to Oslo's back, the striking "1".
The second game ended with a narrow victory for the Green team, with only three members of the Green team standing on the field, and Eksmer recognized from the numbers behind them, two of whom were Oslo and Serena.
After some screening, the 32 players who made it to the second round were confirmed.
The second round was also divided into two matches, with 32 players divided into eight teams of four each, with four teams in each game.
In this round of the game, Kosmode was still scheduled to play in the first game, and he was still on the yellow team, and he didn't have to change his armor. Before the start of the match, he was assigned a practice sword and a practice shield.
Once the match began, he was the first to charge at his opponent and shouted at his teammates to follow him.