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Such poor archery skills disappointed him, but he was not discouraged, and continued to take out an arrow, put on his bow, pull the string, and shoot at the man behind him.
Although the few arrows he fired after him still missed the target, he improved with each arrow, getting closer to the target with each arrow.
At the same time, as long as he controlled the movement and steering of the horse and did not let the man behind him catch up with him, he would have many chances to shoot arrows at that man.
As long as he is not caught up by his opponent, he has a chance to shoot an arrow, and as long as he has a chance to shoot an arrow, there is always a possibility of hitting the target.
However, the man who followed Kersmod closely wouldn't give Kersmed too many chances, he kept urging his crotch to dismount, following Ekmer closely, often speeding up when Kersmer shot an arrow, and then slashing at Kersmer.
Fortunately, Mindmed's riding skills are high enough and his strain is fast enough to dodge one of his swords in time when the arrow is fired, but it is very thrilling, as long as he is a little slower, Lookmer may be cut under the horse by a sword. This forced Sensed to increase his own shooting speed as well as improve his archery accuracy.
As Ksmode circled the arena and fought with the man behind him, honing his archery skills on the spot, the other players in the arena huddled together in a fierce scuffle.
It's just clear that the overall strength of the red team is much higher than that of the yellow team of Minder. In the fierce battle, there were more than a dozen people on both sides, but the yellow team was at a disadvantage from the beginning - in the battle, for every time the red team fell, the yellow team often fell two or three people.
So, with the exception of Ksmoed, after all the guys on the yellow team were knocked down, there were nearly ten men left on the red team. And these remaining people, of course, immediately stepped forward together and chased and intercepted Ksmerd.
The situation was not good for Usmerd, and the only thing he was thankful for was that only one of them was on horseback, otherwise if two men on horseback surrounded him one after the other, not only would he have no chance to shoot arrows again, but he would also be easily trapped and besieged.
There are many of these fighters who are good fighters, and it will be very difficult for Kosmode to win with one opponent.
Fortunately, only one man was chasing him on horseback, and the others were not riding and could not keep up with him, and he could avoid the pursuit of those people as long as he moved and turned nimbly.
However, this was not the way to go, and he had to knock down the man who was following him on horseback first. Just knock this man down, and his situation will be much better.
The eleventh arrow that Korsmeer fired at the man behind him flew past the man's left shoulder, but because he had dodged the arrow by turning his head, or it would have been poked in his neck.
He couldn't dodge the next arrow, and the twelfth arrow that Kersmund fired at him landed firmly in the head. With a "bell", the arrow and the helmet collided together, although the impact force carried by this arrow was not enough to stun him wearing the helmet, let alone knock him down, but it also shook his whole body and almost lost his balance on the horse's back.
But the arrow that Kersmeer shot lacked some force to shake the man's center of gravity and knock him off his horse's back to the ground.
Although the change is not obvious, the arrows shot by Kersmund are indeed faster than the other, and one arrow is more accurate than the other. Since the arrow hit the other party just now, Ksmoed's blood was boiling all over his body, his heart was excited, and there was a certain spiritual flash in his mind, which made him feel that his eyes lit up. It was as if he had suddenly learned some kind of trick, and finally understood how to shoot a better arrow.
At this moment, there is only one member of the yellow team left in the arena, and there are as many as ten members of the red team who are his opponents. In other words, it is not easy for Kersmord to fight against these ten people with one person, and because of this, Kersmord has naturally become the object of the most attention of the spectators in the stands and has become the focus of the whole field.
The Kingdom of Virgia is a country famous for its bow and arrow skills on the continent of Calradia, and the best thing the Viggians are at fighting with bows and arrows. The Vegian Archers are the proud class of the Kingdom of Vegia, and their skilled and elegant bow and arrow skills will make their enemies feared.
For the Virginians, bows and arrows performances and even battles have become commonplace, and no matter how miraculous their bow and arrow skills are, it is difficult to satisfy their appreciation**.
Now, however, Korsmud was not standing on the ground and shooting arrows, not the archers that Virgia was familiar with - he was now sitting on horseback, controlling the horse's movement and steering while demonstrating his bow and arrow skills.
Mounted archery was alien to the Virgians, as only the nomadic people of the savannah, who had a large number of horses, could make mounted archery common and popular. Obviously, this excesses of mounted archery are not common in Virginia.
Shooting an arrow on the ground and shooting an arrow on the back of a moving horse are two different things, if not two different skills. For most Virgians, the mounted archery that appears in the arena is a rare performance.
Although Ksmod is not good at archery, he also makes his riding and archery decent in cooperation with his extraordinary riding skills. As a result, the audience watched his mounted archery fights as if they were watching an interesting performance.
When his arrow hit his opponent's head, the stands erupted in cheers, clearly cheering for Sensesmoad. This burst of cheers also made Kersmod feel refreshed, and he had another kind of motivation on his body.
Then he shot four arrows at the man, and three of them hit the man, which caused several more cheers in the stands, and of course, when he missed the arrow, there was a chorus of boos.
The reaction of the audience put a great deal of pressure on Kosmerd, who forced himself to concentrate on his bow and arrow, trying to exclude the influence of the outside world.
In a state of self-forgetfulness, he fired the seventeenth arrow at the man who was following him on horseback.
There was only a "poof" sound, and the arrow hit the man's chest, and a strong impact caused the man's body to fall backwards, but he then stabilized his body and did not fall off the horse.
However, as he straightened up and adjusted his center of gravity, Kersmed's eighteenth arrow was already fired at him, and this arrow hit him in the chest, almost in the same spot as the previous one. The difference is that this time the person has just straightened up, and his center of gravity is still unstable, so the impact of this arrow directly makes him unable to stay on horseback anymore.
After the man was shot down by Kersmed, there was another thunderous cheer in the stands, and many people were amazed at how powerful Kersmord's arrow was, but Kersmer knew very well that it took him eighteen arrows to shoot this man down.
Each of these eighteen arrows was necessary, because without the various attempts, corrections, and improvements of the previous seventeen arrows, his eighteenth arrow would not be enough to knock his opponent down. Quantitative change leads to qualitative change, and the eighteenth arrow that knocks down the opponent is a qualitative change, and the seventeen arrows that Kersmod shot at that person before this time are the accumulation of quantity, so that he can finally shoot the eighteenth arrow that knocks down the enemy.
For all the players present, there will be people in the stands who pay attention to and count the situation of each player according to the numbers on the players' backs. How many people a fighter knocks down, or how many people he helps a teammate knock down, and who he is knocked out by will be recorded. Whether on the ground or on horseback, if a player falls to the ground, or loses the ability to stand on both feet, he is immediately disqualified from continuing to fight in this race.
After knocking out the man who had been riding closely behind him, he didn't let up, because he had nine opponents in the room, and he was chasing him in different parts of the arena at all times.
Continuing to draw his bow and arrows, Kersmed attacked the men. He gave preference to those opponents who did not have a shield for shooting. Next, he fired nearly twenty arrows before knocking three opponents with heavy practice swords to the ground. The remaining six opponents all held a practice shield, two of which were yellow, which they had picked up from the side of the knocked out yellow team members, who were Kersmerd's teammates.
It's not uncommon to pick up weapons and armor used by teammates or opponents in the arena, but the two RED team members with yellow shields have been arrogantly waving their shields at Kersmond - this is really a provocation, they seem to be saying to Kersmond: Your teammate was knocked down by me, look, his shield is in my hand, you have the ability to knock me down.
Of course, Kersmed understood their provocation, so he immediately drew his bow and arrows and shot at them. However, the opponent with the shield was very helpless for the arch with the arrow, because the arrow he shot was easily blocked by the opponent with the shield.
Another problem that Minder had to take into account was that he had a limited number of practice arrows, and he had roughly calculated before the race that there were about a hundred of them. And just now, in order to shoot down four opponents, he had used up nearly forty arrows. Now, there are still six opponents on the field, and he only has about sixty arrows left, so on average, he can only use about ten arrows against an enemy, and if he is not careful, he will run out of arrows before he can knock out all his opponents.
After two consecutive arrows were blocked by his target's opponent with a shield, Kersmund was a little annoyed. All six opponents held their shields firmly in front of them, guarding them at all times. When Kersmod saw the tight defense they had made with their shields, he suddenly had an idea. He drew his bow and arrow, and after a little aiming, another arrow was fired. The arrow went straight to the knee of an opponent holding a yellow-faced shield.
The man was moving closer to Korsmer as he kept raising and lowering the yellow-faced shield in his hand and raising and lowering it, repeating it to provoke Germerd. Seeing that Ksmerd was shooting an arrow at him, he didn't look closely, but quickly pushed his shield in front of him. However, he only felt that the knee of his right foot was suddenly hit by something, and a sharp pain that pierced his heart made him suddenly unsteady on his feet as he moved, and he fell to the ground in front of him.
Kosmerd's arrow came from about twenty feet away and struck his opponent in the knee, catching him off guard and instantly falling to the ground in excruciating pain.
Not far from his left front, another man with a yellow-faced shield, one moment he had caught a glimpse of his teammate holding the shield well, but the next moment he had heard him screaming and falling to the ground, and he couldn't figure out the situation for a while, until he was also hit by an arrow in the knee, and he realized that his teammate had been knocked down in this way. It's just that he wants to confirm it with his own experience.
The remaining four RED players immediately resented that their shields were too small to block their whole bodies. And then, none of them escaped the fate of being shot by Kersmer, some were also shot in the knee, and some were shot in the head by Ekmerd with an arrow while protecting their knees.
It took more than 50 arrows to knock down all 10 enemies one by one, and finally helped his yellow team win the match and complete a stunning comeback. Amid the enthusiastic cheers and shouts of the spectators in the stands, Kosmode rode back into the preparation room.
Next, the second match of the first round begins, with the green team playing against the blue team. Eyemed sat in the preparation room, watching the game from a window. He knew that Serena was a member of the Green Team, and the number behind her was "17". Plus, he knew that Oslo was on the Green team as well. When Oslo swaggered into the preparation room, Kosmerd was already wearing a competitive helmet, so it was impossible for Oslo to recognize him, but he recognized Oslo at a glance. He remembered the number attached to Oslo's back, the striking "1".
The second game ended with a narrow victory for the Green team, with only three members of the Green team standing on the field, and Eksmer recognized from the numbers behind them, two of whom were Oslo and Serena.
After some screening, the 32 players who made it to the second round were confirmed.
The second round was also divided into two matches, with 32 players divided into eight teams of four each, with four teams in each game.
In this round of the game, Kosmode was still scheduled to play in the first game, and he was still on the yellow team, and he didn't have to change his armor. Before the start of the match, he was assigned a practice sword and a practice shield.
Once the match began, he was the first to charge at his opponent and shouted at his teammates to follow him.