Chapter 339: The Fifth Fusion (Two Chapters in One)

His passive ability is called Flesh Regeneration.

No cooldown

Each unit killed by Svein restores a certain amount of mana. Svein restores 9% of his maximum mana upon getting a kill.

His Action Skill is called Crow Strike.

Cooldown: 10

Cost: 80 mana

Range: 700

Range: 325

Beatrice lands in the target area for 4 seconds and attacks the nearest enemy, dealing 30 magic damage per second and slowing the target by 40%.

Beatrice will look for a new target when the current target goes far away or dies. If there is an enemy in the vicinity who is afflicted by Affliction, that enemy will immediately become Beatrice's target.

His second Action Skill is called Ravenclaw's Bondage.

Cooldown: 10

Cost: 100 mana

Range: 900

Range: 125

Svein marks the target area, and after a short delay, the Giant Claw grabs the enemy unit, dealing magic damage and leashing the enemy for 2 seconds.

His third Action skill is called Affliction.

Cooldown: 10

Cost: 85 mana

Range: 625

Svein tortures his target with a curse, dealing magic damage over time for 4 seconds and increasing Svein's damage to the target by 20%.

His ultimate is called Raven Possession.

Cooldown: 20

Cost: 25 mana/sec from start

Range: 700

On: Svein transforms into a giant crow and releases up to 5 small crows per second to attack nearby enemies, giving priority to heroes. Each baby crow deals a certain amount of magic damage and heals Svein.

Baby crows will not attack the same target more than once in 1 second. The mana consumed to maintain [Crow Possession] increases by 5 per second.

Then I saw that Li Yifan in the sky began to surround a large area of crows, and it was pitch black.

The funeral bureaucracy's interest is getting bigger and bigger, he didn't expect Li Yifan to evolve like this, he doesn't know that Li Yifan can evolve to that step, but no matter which step it is, it is an extraordinary step.

The thirteenth hero chosen by Li Yifan is the Zuan madman - Mondo.

At dawn, everyone in the almshouse was "cured," except for Mondo himself.

He took off a white coat from the body of his sword and put it on himself, and his strong muscles broke the white coat. Mondo has finally achieved his dream. He became a doctor, and as a newcomer to his long-standing profession, he decided to share his medical skills with the world. His mission is just beginning now.

He broke through the door of the almshouse and walked through the steps he had first been sent to. Mondo walked into the streets of Zaun, smiling and lively.

The doctor came.

The complete collapse of spirit and cognition, the insatiable desire to kill, and the purple and black skin all over the body, this is the Doctor Mondo, and this is the reason why the Zuan people dare not go out in the dark night. The only thing this simple-minded horror weirdo seems to care about is pain, not just inflicting it, but also accepting it. Armed with a giant cleaver and a light lifter, he has gained notoriety for capturing and torturing dozens of Zaun residents, and he has called his actions "surgery" without any real purpose. He was ruthless and ruthless. He's haunted. He can go wherever he wants. Also, to be precise, he is not a doctor.

There are many theories about the origins of this purple pi zu man. Some say that when they first saw him, he was a baby, crawling through the market of Piltover, and the stench frightened the nobles. It is also said that he was born in Zaun and spent the years following his birth calling the sewers as his home and feeding on gutter rats. But one thing is certain: when he was about three years old, he came to the Zuan Irreparable Trauma Orphanage.

None of the other patients in the almshouse were afraid to approach Mondo, but the staff of the almshouse saw the boy as a source of bizarre fantasies. They don't see Mondo as a child to be guided and raised, but as a patient, as a creature to be studied. Why is he purple-skinned? What kind of person can give birth to such a huge baby alive?

Less than a year after he arrived at the almshouse, the doctors realized that the strange color of his skin would never change. When Mondo was four years old, they stumbled upon a brute force he had never seen before, as he accidentally crushed the trachea of a caregiver because he didn't get his favorite candy (toenails). When Mondo was six years old, they discovered that he had something to do with pain... Not an ordinary relationship, to put it mildly.

To be specific, Mondo doesn't seem to be averse to pain. And he will take the initiative to ask for his own hardships. If no one is watching, he will stick a sharp object into his shoulder. If he were placed near another patient, at least one of them would scream in pain within a few minutes.

Soon, the staff of the almshouse were no longer satisfied with just observing Mondo. They decided that the time was ripe for experimentation. No one knows whether they are motivated by curiosity about medical knowledge, a desire for scientific breakthroughs, or simply to relieve boredom. Whatever their motives, the doctors undoubtedly worked hard to unravel the secret of the purple mystery in front of them.

Over the next few years, they tested his tolerance for pain. They stuck steel needles between his fingernails, causing him to giggle. They pressed the hot iron to his feet, and he fell asleep. Soon, the curiosity about the science turned into utter frustration: they couldn't get Mondo to react negatively to the pain, and they couldn't understand why it was the case. What made them even more helpless was that no matter what damage they did to him, he would heal himself after a few hours.

Throughout his teenage years, Mondo remained in isolation, and torture was commonplace.

He had never felt so happy.

He began to look to doctors as objects of worship. Pain is a passion in Mondo's life, and it is also the lifelong work of these doctors: year after year, they try increasingly unorthodox ways to break through Mondo's pain threshold, such as dripping thick acid on his feet and putting carnivorous maggots on his face.

The doctors at the almshouse found that the purple-skinned boy no longer called himself "Mondow" but instead called himself "Doctor Mondo", which they thought was quite amusing at first.

He stole a syringe from an adult and used it to extract the juice from the cave berries for breakfast, mixing it with an unknown liquid from his own night pot. He shouted happily, "Mondo dispensing!" and plunged the tube into his forehead.

It didn't take long, though, for Mondo to get tired of experimenting with himself.

His subsequent actions have led many to speculate about his motives. Some believe that he is taking revenge on the almshouse employees who have tormented him for years, while others think that he is just a psychopathic monster without any moral judgment.

The truth is not that complicated: Mondo decided that it was time to put his research into practice.

That night, Mondo slipped into the kitchen. There he found a huge cleaver. He picked up the "medical" knife and carried out "surgery" on each "patient" room after room. He has no logical idea of his "cure" methods, and is just playing in the way he usually finds most interesting. ”

His passive skill is adrenaline.

Dr. Mondo regenerates 0.3% of his maximum health per second.

His first Action skill is called the Virus Butcher's Knife.

Cooldown: 4

Cost: 90 health

Range: 900

Dr. Mondo throws the Virus Butcherer in a straight line, dealing magic damage equal to 25% of the target's current health and slowing the target by 40% for 2 seconds.

If the butcher hits the target, it restores half of its health cost (or full health cost when performing a critical hit).

His second Action skill is called Burning Pain.

Cooldown: 4

Cost: 30 health per second

Range: 325

Activate: Doctor Mondo deals magic damage to nearby enemies and reduces the duration of the controlled effect by 30%.

His third active skill is called Potential Stimulation.

Cooldown: 6

Cost: 65 health

Activate: Doctor Mondo's next Normal Attack deals additional magic damage and increases his physical attack for 5 seconds. In addition, for every 1% of max health lost, an additional amount of attack damage is gained.

His ultimate is called Last Stand.

Cooldown: 70

Cost: 20% of current health

Activate: Mondo regenerates 60% of his maximum health in 12 seconds, in addition to gaining 35% movement speed.

Using the hero Mondo to promote his evolution, Li Yifan still has no other meaning, or to strengthen his specialty, that is, life recovery.

However, this is something that the funeral official can't see, but if he can't see it, it doesn't mean that he can't feel it.

He could still feel that Li Yifan's blood and qi fluctuations were very powerful.

"It's a good second. ”

The fourteenth hero chosen by Li Yifan is named Beast Spirit Walker - Udil.

"Udir is not just a man, he carries the uninhibited energy of four primordial beast spirits in his body. In telepathizing with the wildness of these beasts, Udir can harness their unique powers: the Tiger provides him with speed and ferocity, the Spirit Tortoise provides him with tenacity, the Bear provides him with brute strength, and the Phoenix provides him with its eternal flame. Combined with their energy, Udil is able to repel those who seek to jeopardize the natural order.

In Freeldrudry, there is a unique ethnic group that lives outside the civilization of the Savage Lands. They are the guardians of nature: the Beast Spirit Walkers. It is said that once a child is born under the blood-red moon, then the child will live between the spirit world and the human world. The child will be taken to the Beast Spirit Walker to perpetuate their shamanic teachings. Udir had been such a child, and had understood the roar of the Icewolf even before he had learned the language of his ancestors. Through the Beast Spirit Walker, Udir finally understood what the spirits were calling for, and began to maintain the balance of nature. The Beast Spirit Walker often tells Udir that more trials await him. The number of these trials was much greater than the ones he had experienced before. For the spirits of Freljord are becoming more and more restless, although the cause of this phenomenon has not yet been determined.

In the middle of winter, the answer emerged. Udir and the Soulwalker are attacked by a terrifying figure whose name is whispered only among those who have been frightened: the Frost Witch. Knowing that the boy would be easily subdued by her evil magic, the Soulwalker protected the child from the Frost Witch at the cost of his own life. Suffering from grief, Udir began to roar, feeling Freljor roar with him. In that moment, the child embraced the beast's wildness and became a beast himself. In pursuit of their unruly energy, Udir's roar shook the mountaintops and caused a violent avalanche. By the time Udir finally emerged from the ice, the Frost Witch was long gone.

Over the years, the tribes of the north have learned to avoid the wild man and not to set foot in his territory. Then one day, Udir smelled the scent of a daring intruder. He decided to catch the intruder in his territory, and after careful preparation, he launched an attack on the stranger. The wild man rushed at the intruder again and again, but each time in vain. After being defeated and defeated, Udil felt his anger subside, so he hoarsely said "who" to the stranger. Li Qing originally came to find the guidance of the soul walker, but found a person who had lost his way. The blind monk promised that he would correct the path of Udir and guide him to a monastery. The temple was protected by four Eternal Beast Spirits with powerful power and wisdom. There, Udil will find a way to reconcile.

In Udil owes the Ionians a lot of favors. Although no one has ever asked him to repay this love debt, he finally repays far more favors than the former. Udil did not sit idly by as the army of Noxus invaded and the brutal Noxian soldiers oppressed the peaceful Ionians - he had not forgotten the way the beasts fought. Udir jumped into the Noxian army, and with the wildness of a tiger out of a cage, the invaders feared the wilderness. In the woods, his merciless claws shattered the Noxians, on the banks of the river, his boundless brute force left the Noxians in a flood, and in the wilderness, his wildfires devoured the Noxians. It was only when the Noxians fled with their tails between their legs that Udir's anger subsided.

Peace, back to Ionia, but Udir still felt something stirring inside him. The spirits of Freljord called out to him and warned him that an unusual demon had emerged from the ice. Udir knew that the Frost Witch was the real threat to his homeland: she was only a harbinger, and she was followed by an even more powerful dark force that was about to sweep across the continent. Followed by the powerful beasts of the temple, Udir returned to Freljord, intending to protect the natural world and ensure that its balance would not be disturbed by any force. ”