Chapter 340: The Sixth Fusion (Two Chapters in One)
The first is the Beast Spirit Walker's passive skill, which is called Spirit Monkey Agility.
When changing stance, Udir increases attack speed by 10% and speed by 5 for 5 seconds. This effect stacks 3 times.
His first Action Skill is Tiger Stance.
Cost: 35
Cooldown: 6
Duration Effect: Normal attacks deal additional physical damage, and Udir's first attack will perform a Tiger Strike, dealing additional physical damage for 2 seconds.
Activation Effect: Increases Udil's attack speed by 70% for 5 seconds.
His second Action Skill is the Spirit Turtle Stance.
Cost: 35
Cooldown: 6
Continuous Effect: Udir gains 18% Life Leeched.
Activating Effect: Udir gains a temporary, damage-absorbing shield.
His third Action Skill is called Bear Stance.
Cost: 35
Cooldown: 6
Duration Effect: Udir slams his target, stunning him for 1 second. This effect cannot be applied to the same target at the same time for 5 seconds.
Activating Effect: Udir gains a 35% movement speed increase for 3 seconds.
His ultimate move is the Fire Phoenix stance.
Cost: 35
Cooldown: 6
Duration Effect: Udir's first attack and every subsequent third attack will scorch enemies in front of him, dealing a certain amount of magic damage.
Activation Effect: Udir sprays a wave of flames, dealing magic damage to nearby enemies every second for 5 seconds.
Udir actually doesn't have ultimate, because all his skills can be called ultimate, and it can be called other active skills, or he doesn't have ultimate.
Li Yifan in the air, the phantom shadows of four demonic beasts began to appear on his body, shining behind him.
This time, the burial officer couldn't help it, and jumped up directly with joy, which was really shocking to him.
He dared to guarantee that he had never seen such a spectacular scene in his life, and all the beauty was inferior to this moment at this moment, it was simply too beautiful.
The fifteenth hero he chose was the alchemist Sinjid.
"Sinjid is a descendant of Zaun's highly respected alchemy family. Even at a young age, his talent for mixing potions was far above that of his peers, and he soon stood out among his fellow chemists. So it's no surprise that he was taken in as an apprentice by the notorious Warwick. Warwick was a hired pharmacist for the army during the war between Noxus and Ionia. In Warwick's laboratory, Sinjid toiled endlessly, quickly grasping every detail of his master's lethal skill. He had no fear of death or destruction from his labor.
When the curse of wolf delusion befalls his master, Sinjid is ready to transform from a laborer to an inventor. He is ready to bring new calamity to the Ionian frontier so that he can proclaim his talent to the world. The flame of his thirst for progress was unquenchable, and when there was a lack of suitable test subjects, the impatient chemist often thought about pouring his volatile potions on his body.
When the hard-won peace created by League of Legends finally settles down in the world, Sinjid sets out for a place where his beloved craft can be put to use: the War College. By this time, he was almost no longer human, and his body had been destroyed and held together by his delicate skill. Hundreds of burn marks—an accident of shadows and flames—destroyed his battered body. Exposure to such harsh conditions had numbed his nerves, and his body was hard and strong, transforming him into a literally heavy-duty hinged truck. This, combined with the terrifying weapon quenched with deadly poison, makes Sinjid a force to be reckoned with in the land of justice.
"My deadliest potion will bear the name of the victim!" —Sinjid, who has just finished preparing the Elixir for the Insanity. ”
His passive ability is called Life Barrier.
Sinjid will raise himself with additional vitality.
His first Action skill is called Poison Trail.
Range: 20
Activate: Sinjid leaves a poisonous trail behind him, dealing a fixed amount of magic damage per second to enemies that pass through it.
His second Action skill is called Hyperviscose.
Range: 1000
Skill Radius: 175
Cost: 100 mana
Cooldown: 13
Sinjid leaves a sticky area on the ground for 3 seconds, slowing enemies in the area by 40% (for 1 second after leaving).
If the target is thrown over the shoulder and lands on Sinjid's Super Adhesive, they will also be imprisoned.
His third active skill is an over-the-shoulder throw.
Range: 125
Throw Distance: 550
Cost: 140 mana
Cooldown: 10
Sinjid throws an enemy behind him, dealing magic damage equal to 8% of the target's max health.
If the target is dropped over the shoulder and lands on Sinjid's [Super Glue], they will be imprisoned for 2 seconds.
His ultimate is a potion of madness.
Cost: 150
Cooldown: 100 mana
Sinjid drinks a chemical potion that increases spell power, armor, magic resistance, movement speed, health regeneration, and mana regeneration for 25 seconds.
The reason why Sinjid was chosen is because his poison gas can be combined with the blood of the Crimson Reaper to deal a super damage to the enemy.
A green poisonous gas appeared on Li Yifan's body in the air, which became a stark contrast to the previous red gas.
The sixteenth hero he chose next was called Void Walker-Cassadine, as for what is so wonderful about this hero, for Li Yifan, it is very big.
"There is such a place in many latitudes and in the world. Some say it's an outland, others call it an unknown space. In fact, those who know about it call this place the Void. Despite its name, it's not a barren place. It is inhabited by indescribable creatures that are shrouded in fears unimaginable to humans. Although this knowledge has been lost, someone has inadvertently discovered the story behind it. Cassadine is one of them. He had been forced to see the face of the Void Visitor, and had changed himself forever because of it. As a seeker of forbidden knowledge, Cassadine found that what he was looking for was something else entirely. He was one of the few people who found the forgotten Acacia and lived to tell the myth, including the few words hidden in the ancient texts.
In the decaying city of Boulder, Cassadine discovers a secret that he will never share with anyone else. The secret he was forced to keep made him tremble with fear of what was about to happen. The Void threatens to take Cassadine's life forever, but Cassadine chooses the only way out in order to survive, and he lets the Void enter his body. Miraculously, he overcame the desires of the alien creature and took on a non-human form. Although some parts of his body died that day, he knew he had to protect the Valoran continent from the monsters that grinned outside the door, waiting to break in. They were only one step away, as evidenced by the appearance of the hated Co'Garth.
If you see the void, you can't forget about it. But if you see Cassadine, he may already be there. ”
His passive ability is the Void Stone.
Cassadine takes 15% less damage, ignoring the unit's collision size.
His first Action Skill is Void Ball.
Cooldown: 9
Range: 650
Cost: 90
Cassadine fires a void ball at the target, dealing magic damage and interrupting the target's ability channeling.
The overflowing energy surrounds Cassadine, providing a shield that absorbs magic damage for 1.5 seconds.
His second Action Skill is the Void Blade.
Cooldown: 7
Consumption: None
Passive: Cassadine's normal attack drains mana from the void, dealing extra magic damage.
Active: Cassadine charges his Void Blade, causing his next Normal Attack to deal extra magic damage and restoring 8% of lost mana.
His third Action Skill is Energy Pulse.
Cooldown: 5
Range: 600
Cost: 80
Cassadine absorbs energy from each cast in its vicinity, and gains a layer of effect for each skill cast nearby.
When the effect reaches stack 6, Cassadine can use energy pulses to deal magic damage and a 90% slow to enemies within a cone radius in front of him for 1 second.
His ultimate is called Void Walking.
Cooldown: 2
Distance: 500
Cost: 50
Cassadine teleports to a nearby target area, dealing magic damage to all nearby enemy units upon landing.
Every 15-second successive cast of Void Walk doubles mana cost, dealing additional magic damage per stack, up to a maximum of 4 stacks.
The most subtle thing about the Void Walker is that it is on his ultimate, which helps Li Yifan to make space jumps, which is one of the reasons why Li Yifan chose him.
is still the same as before, although the funeral staff can't see the changes that have happened to Li Yifan, he can feel it.
The spatial power of Li Yifan's body is very clear to him.
He was no longer surprised, because at this time his surprise was beyond his words, he could only watch it all quietly, without saying anything, just watching, just watching.
The seventeenth hero chosen by Li Yifan is named Ice Crystal Phoenix - Anivia.
This hero, how to say it, his whole body is full of treasures, at least for Li Yifan now.
"Anivia is a creature of the Bitter Winter, the mystical embodiment of ice magic, and the ancient guardian of Freljord. She guides the land
with all the energy and fury, summoning ice, snow and cold winds to use against those who harm her homeland. She is a kind and mysterious creature, whether she lives, dies or is reborn, Anivia never sleeps, and it is her eternal mission to protect Freljord.
Anivia exists as old as the endless frost of Freljord. Long before humans set foot in this land of eternal winter, she experienced countless lives and deaths here. The beginning and end of her eternal cycle always heralds great change, from the subsidence of the roaring storm to the rise and fall of the Ice Age. Legend has it that when the Ice Phoenix dies, an era will end, and when she is reborn, a new era will begin.
Although Anivia's past is blurred in her memory, she knows her mission: she must protect Freljord at all costs.
During a rebirth, Anivia witnessed the rise of a powerful and united tribe of humans. She proudly protects their land as humans rise and fall, but that unity doesn't last forever. After the great tribe split into three pieces, Anivia watched as the people of Freljord were caught in the flames of war. As she did her best to quell the chaos that had divided her homeland, she began to perceive an even greater threat: an ancient demon was taking root in the land. What scared her even more was that she felt the pure ice magic begin to blacken and corrupt. It was as if blood had seeped into the water and darkness had crept into Freljord. Her fate was inextricably linked to the power of the land, and she knew that if this demon took root in her homeland, the same darkness would find its way into her heart. She is no longer a pure guardian - the Ice Phoenix must act.
Anivia soon found an ice shooter, Ash, as an ally. Ash also believed that unity was the only way to end Freljord's endless strife, and Anivia helped Ash become the leader of the clan. The war she quelled was on the verge of breaking out, and Anivia was ready to fight for peace, but she also knew that fate was inevitable that one day, demons would rise from the ice, and she must destroy them—no matter what the cost.
"I am the wrath of the blizzard, the devouring of the wind, the cold of the ice, and I am Freljord. —Anivia. ”
His passive ability is called Frost Nirvana.
Cooldown: 240
On the verge of death, Anivia will turn into a phoenix egg. If the Phoenix Egg is not broken within 6 seconds, Anivia will respawn in a flash.
Her first Action Skill is Ice Shine.
Cooldown: 8
Cost: 120
Range: 1100
A large block of ice flies towards the target area, dealing magic damage and freezing to enemies in its path, reducing their movement speed by 40%.
When flying to the end of the radius, or when Anivia casts this ability again, the ice cube will explode, dealing magic damage and stunning enemies in a small area for 1.5 seconds.
Her second Action Skill is called Ice Barrier.
Cooldown: 17
Cost: 70
Distance: 1000
Anivia summons an impassable wall of ice 800 units wide to block everyone's movement. Ice walls last for 5 seconds before melting.
Her third Action Skill is called Frostbite Bone.
Cooldown: 4
Cost: 90 mana
Range: 650
Anivia blasts enemies with a biting wind, dealing magical damage. If the target has been slowed by Ice Flare or Glacial Storm, the skill deals double damage to the target.
Her ultimate is called Glacier Storm.
Cooldown: 1
Cost: 75
Cost: 60 mana per second
Range: 750
Initial radius: 200
Radius: 1000
Activate: Anivia summons a shower of ice and hail in the target area, which expands its radius for 1.5 seconds, dealing magic damage to enemies within the area, and inflicting Freeze, slowing enemies' movement and attack speed by 40%.
Damage, Slow, and Freeze are increased by 200% when the range is maxed.