Chapters 70 to 100 Appendices

Wingar, No. E11549 (Part 2 onwards)

Energy shield attributes: Energy 310, Armor 3, Strength 11, Constitution 11, Agility 11, Spirit 11, Will 5;

Health attributes: Health 140, Strength 13, Constitution 14, Agility 13, Spirit 16, Will 16. Pen @ fun @ pavilion wWw. biqUgE。 info

Jingyun, No. E19021.

Energy shield attributes, energy value 350, energy shield armor 3, strength 25, constitution 25, agility 25, spirit 25, will 25. Life attributes, health 250, strength 25, constitution 25, agility 25, spirit 25, will 25. Free Skill Bar Skill I, Rush Running, Skill II, Quenching Poison, Skill III, Piercing Bone.

Tarzan, No. E10980.

Energy shield attributes, energy value 350, energy shield armor 3, strength 25, constitution 25, agility 25, spirit 25, will 25. Health attributes, 250 health, 25 strength, 25 constitution, 25 agility, 20 spirit, 10 will. Skills rush forward, dominate the body, and heal themselves.

Rapid sprint, a special skill of the black iron level, bursts out of the ultimate speed of its own agility attribute 3 quilts within 5 seconds, consumes 3 points of mental power, and has a cooldown of 3 minutes.

Overlord, a special skill of black special level, after use, can make the energy shield in a state of hegemony that lasts for 5 seconds, and the energy shield of the overlord state is exempted from negative special effects with a special effect priority of less than 50 points.

Manniu, No. E11950

Energy shield energy value 450, strength 25, constitution 25, agility 25, spirit 25, will 25.

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Rookie King, a special title of black iron level, cannot be upgraded, cannot be strengthened, cannot be destroyed, and the title disappears after being promoted to the ordinary area. Each adventurer can only have one title active at the same time, and the title cannot be changed in battle status. When you turn on a title, you can choose up to two of the following options.

Option I, the energy shield attribute is temporarily +10, and additional attributes can be assigned independently;

Option II, increase the defense of the energy shield by 5, increase the resistance to negative effects with a priority of 25 or less by 50%, and increase the resistance to negative effects with a priority of less than 50 by 25%.

Option III, temporarily increase the energy of the energy shield by 150;

Option IV, with its own skill King Radiance, resists an attack with a maximum of 200 points, and converts the damage of resistance to restore its own energy value;

"Option V, with the blessing of the skill king, the attack power of the next normal attack is doubled, and the attack is converted into a hero attack, ignoring the energy shield defense and resistance. ”

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The crown of the king, bronze-level special equipment, can not be taken off, cannot be destroyed, can not be peeped by outsiders attributes, skills, non-combat state can choose to hide the appearance, the combat state automatically emerges, and it must fall after death.

The energy of the energy shield is increased by 100, and the energy shield and all attributes of the self are increased by 5. For each enemy killed whose strength rating is not weaker than half of your strength, the King's Crown will increase experience by 1.

Comes with skill I Immortal, consumes the experience of the King's Crown, restores 100 energy points or 50 health points to the self, and restores the cooldown time for 1 minute each time. When the King's Crown XP exceeds 10 points, every 10 XP points can be used to strengthen the energy shield or 1 attribute of the self. Currently has 0/100 experience.

Comes with Skill II Dictatorship, which temporarily deprives an enemy or ally of a Bronze level or less of an Discovered Skill for its own use. Deprive the skill of 3 points of mental power/King's Crown experience, cast range of 30 meters, last 30 seconds, cooldown of 3 minutes.

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Skill Wind Step, a special skill of the black iron level, enters an invisible state that lasts for 15 seconds, the stealth state cannot be attacked, and the stealth effect will disappear when it suffers a total of 25 points or more, the stealth effect priority is 40, the skill consumes 3 points of mental power, and the cooldown time is 3 minutes.

Elite Flame Blood Wolf Bloodline Skill III, Flame Blessing Level 2, Black Iron Level Special Skill, can attach flames to weapons, and when attacking enemies, inflict 5 points/s of fire scorch damage on enemies for 4 seconds. Delay the enemy's fire stacks up to 4 stacks, and the burn effect priority is 40. The Fire Blessing skill lasts for 30 seconds, consumes 3 mental power, and has a cooldown of 30 seconds.

Skill charge, black iron level special skill, lock on an enemy with a distance of no more than 50 meters to launch a charge, the charge speed is 5 of its own agility attributes, it consumes 3 points of mental power, the cooldown time is 3 minutes, and the priority of the locked effect is 40.

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The cub of the Flame Black Dragon, in the nascent stage, has no energy shield. Health 50, Strength 3, Constitution 5, Agility 3, Spirit 3, Will 4.

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Quest No. 17062415 1, go to Area 415 to explore the underground ruins, the number of quests is not limited, and the specific quest will be released after accepting the quest. Silently accept + task number, you can receive the task. Note: Each adventurer can pick up to 3 separate quests on the quest wall at the same time.

17070319 mission, go to Area 414 to deal with the haunted incident, the number of tasks is not limited, and the specific tasks will be released after accepting the mission.

Slum 17070319 mission to deal with haunted events in Area 414. Main quest I, kill 1 ghost in the underground mine, the mission period is 24 hours, you can get 500 credits for completing the task, and 1000 credits will be deducted for failing the mission. Note: In the main quest I, kill 1 ghost in the underground mine, complete the task, and get 600 (500*1.2) credits.

Temporary quests, guide quests, use your force to win the approval of the villagers of Redstone Village. You have the following options: Option I, win a heads-up battle with one Redstone Elite Militia, get a villager's guidance on the terrain of the underground tunnels, Option II, win a battle with two Redstone Elite Militia and get a Way-Finding Hound, Option III, win a battle with three Redstone Elite Militia and get a temporary follower of a Redstone Villager, Option IV, win a battle with four Redstone Elite Militia and gain a temporary follower of one Redstone Militia, and Option V, win a battle with five or more Redstone Elite Militia to gain a temporary follower。

Main quest II, kill the boss-level ghost, the mission period is 48 hours, the task rewards 2000 credits, and 4000 credits will be deducted for failing the mission!

Urgent Mission, Interrupt the Boss Spirit's Teleportation Circle, and Prevent the Remnant Keeper from appearing!The mission duration is 55 minutes, if you can't interrupt the Boss Spirit's sacrifice ritual within 55 minutes, the Ruins Keeper will appear. If the sacrifice ritual can be interrupted within 30 minutes, the teleportation circle will only be able to teleport monsters below the boss level.

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The elite militia of Redstone Village is full of energy, 300 energy shield energy, 3 armor points, 21 strength, 30 constitution, 18 agility, 15 spirit, and 18 will. Skill Block, Skill Wild Roar.

Block, black iron level ordinary skills, the energy shield has a 50% chance to block 20 attacks, after active use, the energy shield can resist the next attack no more than 100 points of damage attacks, and the attack of more than 100 points of damage can withstand 100 points of damage, consume 2 points of spirit, and have a cooldown of 2 minutes.

Wild Roar, a special skill of black iron level, emits a wild roar, the energy value of the energy shield is increased by an additional 100, the energy shield armor is increased by 5, the strength is increased by 5, the constitution is increased by 5, the agility is increased by 5, the skill duration is 30 seconds, the energy is consumed by 3 points, and the cooldown time is 3 minutes.

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Elite Spirit, Energy 400, Armor 3, Strength 20, Constitution 40, Agility 25, Spirit 18, Will 22. Energy shield skills: Soul Slavery, Damage Immunity, and Talent Skills through walls.

Soul Enslavement, a special skill of black iron level, can convert enemies killed by your own units into ghosts that obey your own orders, the skill consumes 5 mental power, and the cooldown time is 5 minutes.

Damage Immunity, a special passive skill of Black Iron level, has 50% passive evasion ability against physical attacks, and increases damage taken by 30% when suffering from spell special effect attacks.

Piercing the wall, a special race skill of the black iron level, after use, you can get a five-meter obstacle vision, and can freely shuttle through the walls of rocks and other structures, unable to penetrate pure metal walls, 50 wall penetration effects, duration 30 seconds, 5 points of mental power consumed, and a cooldown time of 1 minute.

Normal Spirit, Energy Shield Attribute, Energy 200, Armor 2, Strength 15, Constitution 20, Spirit 10, Will 10. Energy shield skill damage immunity, talent skill through the wall.

Cursed Mist, a Bronze-level special skill that condenses a cloud of gray smoke within a 5*5 meter radius at the cost of the lives of an elite Spectre Fire and other summons, blocking only the enemy's view while dealing 5 damage per second to the enemy in it. Inflicts 5 regeneration on Spirits in the middle of it. The Cursed Mist lasts 10 seconds, consumes 10 mental power, and has a cooldown of 10 minutes.

Skeleton Guard, Energy 500, Armor 10, Strength 30, Constitution 40, Agility 20, Spirit 20, Willpower 20.

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Refresh, consumable skill cards, black iron level special props, can refresh a skill below the black iron level within the cooldown, so that it can be used again, the use of card skills does not consume mental power, the card uses a cooldown of 10 minutes, and the refresh skill cannot be used on the card itself. The durability of the card is 1/3, and the card disappears when the durability is used up.

Space bag, black iron grade ordinary items, can hold one cubic meter of items with a maximum mass of no more than one hundred kilograms, can be used in the flying combat state, and can be stored in the badge space.

The Great Purple Bottle, a bronze-level special recovery drug, can immediately restore 400 energy points or 200 health points and restore 10 points of spirit after taking it in the combat state. In a non-combat state, it can restore all of its energy and all injuries on its body, except for serious injuries such as mutilated limbs.

Exploration Crystal Ball, a special prop of black iron level, can explore and record the approximate topographic map of itself within a range of 50 meters as the center after wearing, and can automatically mark the specific location of malicious targets within the topographic map. Probe cooldown is 1 minute, probe costs 1 mental power, and probe and tag priority is 25. Note: This item cannot detect the exact location of cloaked units.

Black Iron Skill Expansion Scroll, Secret Shop Sells for 3000 Credits.

Black Iron level skill storage card, the secret shop costs 2000 credits.

A Black Iron Possessed Golem that costs 5,000 credits in the Secret Shop.

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Team Contract Scroll, a special Bronze-level item that can accommodate 4/5 of the total number of regular team members and 1 reserve player. After signing a contract, when the official members of the team damage each other exceed 30% of their current energy/health, the active attacker's health will be reset to zero, and this state will continue until 72 hours after leaving the party. Note: Except for the initiative of the attacked party.

Team Contract Effect I, Information Sharing, If the team members have permission, team members can share one or more information such as each other's attributes, vision, location, etc. Note, this effect can be turned on/off at any time.

Team Contract Effect II, Team Space, when the team members are not more than 1,000 meters in a straight line, they can store items in the team space of 5 cubic meters in a non-combat state for teammates to access.

Team Contract Effect III, Revenge Marker, after the death of a team member, other team members can obtain the specific information of the killer and lock the specific coordinate location of the enemy, the duration is 24 hours, and the priority of the tag effect is 75.

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Phantom Fang, a bronze-level special weapon, attack 20, comes with skill I, Phantom attack, after the skill is used, the adventurer will have a Phantom Beast attached to his body. When an adventurer attacks, Shadowmon will attack with the adventurer, and Shadowmon's attack power is 1, and Shadowmon can replicate the attack effect in the adventurer's normal attack. The skill lasts 30 seconds, has a cooldown of 1 minute, and consumes 1 point of mental power.