Chapter 144: Breaking the Shield of the Sea
The fishmen led by the Blood Witch circled restlessly outside Hu Siming's base several times.
The defense of the arrow tower group made Hu Siming's base as unspeakable as a hedgehog overgrown with thorns. As for the few remaining fishmen around it, they couldn't penetrate it at all. I could only watch Hu Siming hide behind the arrow tower and keep developing the economy. Without interference, ten farmers worked hard to collect resources, and Hu Siming even took the time to upgrade the technology in the lumber yard to speed up the speed of timber harvesting and transformation.
The continuous accumulation of the economy has gradually made Hu Siming more confident.
Up to now, the five arrow towers have preliminarily completed their tasks and helped Hu Siming survive the most difficult period. With the abundance of crystal mines, Hu Siming officially began to upgrade the main city, and he still had the spare strength to continue to build troops.
The Blood Witch could take the fish-man to block it outside the base for a while, but Hu Siming couldn't let it stay there indefinitely. Because, once the second wave of fish-man tribe attacks arrives, the confluence formed by merging with the surviving blood witches will be unprecedentedly powerful, and it is very likely to threaten the defense of his base. Once the militia mutation lasts and cannot stabilize the situation for a long time, and the fishmen rush into the base and massacre the peasants, then Hu Siming will be severely hindered in the future even if he barely holds this wave.
By now, the form has become very obvious, and as long as one step is slowed down, it will lead to a slow step.
It's time to address this passive situation.
On the orders of Hu Siming, the barracks began to train the third soldier. At the same time, a second farm was built, providing more population to the base.
The upgrade of the town hall to the main city is also progressing steadily.
As the resources were consumed little by little, the magic array contained in the town hall bloomed with dazzling brilliance. Under the influence of invisible forces, the scale of the town hall became larger, more grandiose, and provided more functions for Hu Siming. Before the upgrade, the combat forces that Hu Siming could summon were only the low-level troops in the barracks. But now, he can train ranged Musketeers.
Of course, the musketeers here are not the heroes of the Dota tower, but the Terran intermediate class that simply inherited the attack methods of the dwarven musketeers. Although it is also vulnerable, it has decent attack damage and an upgraded range comparable to that of an arrow tower. With infantry in front, musketeers can output with confidence.
In addition, after upgrading to the main city, Hu Siming can also build a mysterious holy place to train mage troops.
Through the explanations provided by the battlefield of Guò, Hu Simin has realized the power of this building: it can train powerful witches, priests, and spellbreakers.
The Witch has two abilities, Slow and Hex, and the Priest has Healing and Psychic Fire, which increases the target's Attack. Spellbreakers are even more powerful, stealing positive spells from enemy units and redirecting them to their own units, or transferring negative magic from their own units to enemies, and instantly controlling a minion!
As long as these three divisions are used well, they can multiply the overall combat strength of Hu Siming's troops.
Of course, upgrading the main city before consumed a lot of Hu Siming's resources. At this stage, not to mention the extravagant hope of the three * divisions, even if Hu Siming is asked to build the mysterious holy place immediately, it will not be possible. What's more, a high-level class like the Spellbreaker needs to further upgrade the main city to a castle before it can be truly trained. With Hu Siming's current economic situation, he can't hope for it anytime soon—he hasn't even finished upgrading the main city yet.
Not to mention, upgrading a castle requires twice as many resources as upgrading the main city!
Although the road to building a strong army is a bit bumpy, Hu Siming has seen a bright future since the construction of the base. With a blue aura lit up on the main city, Hu Siming knew that the entire upgrade process was over. With the success of the training of the third infantryman, he immediately began to train musketeers.
Seeing that a small group of soldiers was about to take shape, Hu Siming began to work to clear the blood witch entrenched outside the base.
This first wave of monsters sent by the fish-man tribe to attack, but they refused to leave after seeing the strength of the base's defense, which was nothing more than bullying Hu Siming's lack of manpower. Therefore, they did not hesitate to seal their way out, and waited for reinforcements from the fish-man tribe in the same place. Hu Siming, of course, would not give it a chance to merge, and when the first musketeer walked out of the barracks with a musket, he did not wait any longer and decided to take the initiative.
This long period of peace gave Hu Siming an inexplicable unease, like the calm before a storm. He suspects that a second wave of attacks from the Fish-Man Tribe will likely come sooner than expected. If you can't do your best to solve this wave of monsters, you will definitely suffer a big loss later.
In order to ensure the success of the first time, Hu Siming even called in the militia.
The development of the base cannot be stopped, but at this stage, what Hu Siming needs more is crystal ore. After upgrading the logging efficiency, the shortage of timber resources has been alleviated to a certain extent. Therefore, Hu Siming only brought five militiamen this time, and the collection of crystal ore was not interrupted. In addition, there were three infantry and one musketeer who had just been trained.
The enemies you face are three amphibious fishmen, an amphibious hunter, and the blood witch of the fish-people!
The Blood Witch has a powerful Sea Shield skill, which can provide effective protection to his men. If the output capacity is not enough, it is likely to face a situation where you will be able to fight a half-blood unit for half a day, and you will never be able to kill it. The fact that the previous salvos of the four towers had not been able to break this shield was enough to illustrate this. But after a short battle before, Hu Siming had already figured out a way to deal with the shield of the sea.
That's rotation!
The Sea Shield can absorb 150 damage, which is indeed very strong, but this shield lasts for a limited time. In other words, it can only be blessed to one person at the same time. Hu Siming has not yet determined which one it is, but he already has a countermeasure: that is, to find two targets at the same time. After the first target is protected by Blood Witch's Sea Shield, don't waste output on this shield, but immediately turn the muzzle of the gun and attack another unit. After 8 seconds, when the shield of the sea cools down and the Blood Witch blesses the second target, then turn back to the first target.
Shields or something, ignore it and wait for it to disappear on its own.
As long as the rotation is timely and the output is not wasted, Hu Siming can abolish the powerful team combat skill of the Sea Shield to the greatest extent.
At this moment, of course, the blood witch of the fish-man clan did not know that Hu Siming already had a way to deal with it, and he was still bored outside the outpost. Seeing the humans squatting behind the arrow towers suddenly rushing out abnormally and taking the initiative to fight him, the Blood Witch couldn't help but be overjoyed in surprise.
There are four arrow towers, and a mysterious tower that can burn magic power, and it really can't take the Terran base. But now, that human dared to rush out with a few companions, and that was looking for death. As for the five militiamen, the Blood Witch didn't take them seriously at all. Such a weak guy, in the Fish-Man tribe, is like a Mugor Fish-Man slave, he is born to mine!
The Blood Witch's confident initiative to respond to the battle gave Hu Siming's plan a place to use.
Accelerated by the aura of the group that destroyed the Horn of Miè, the infantry and militia strode forward and fought with the three amphibious fishmen. Then, five militiamen swarmed up and entangled the amphibious hunter and the blood witch himself. But it was clear that being besieged by three militiamen with only a dozen attack power could not make the blood witch panic. With the powerful disease cloud effect on its body, it only needs to stand and drag for a while to poison these militiamen.
You must know that the Militia's HP is only 260 points in total, and the damage of the Disease Cloud is as high as 5 points per second. After deducting the militia's pitiful life recovery speed, it only took more than fifty seconds for the Blood Witch to stand and poison these militiamen without having to strike a single blow!
However, it is clearly too confident in its own strength.
While the militia was pestering the blood witch and the amphibious hunters, Hu Siming's real main force was the amphibious fishman directly opposite the fire. The infantry and musketeers, along with his own talent for fire manipulation, attacked the amphibious fishmen in the center. With Hu Siming's attack power of 37-39, with 2 points of armor weakened, he easily knocked down the amphibious fishman's HP one by one.
The damage of the infantry and musketeers was also considerable, much higher than that of the militia.
Even if the critical hit was not triggered, the amphibious fishman's HP dropped by hundreds of points in an instant. Seeing this, the Blood Witch decisively waved the fishbone scepter and blessed it with a sea shield.
Now, it should be able to support it for a while.
Just as the Blood Witch was thinking this, something unexpected happened. The moment the magical enchantment formed by the condensation of the sea water appeared, Hu Siming turned his target and found the leftist of the three amphibious fishmen. Under his dual control, the musketeers and infantry in the back row also turned their targets at the same time.
"Hiss!"
The Fish-Man Blood Witch let out a cry of rage, and as the Sea Shield cooled, it immediately ordered the back of the Fish-Man, who was being targeted secondly. The amphibious fishmen, who had already enjoyed the protection of the Sea Shield, attacked with all their might, covering the retreat of their teammates. At the same time, the amphibious hunters, who were entangled by the militia, also temporarily changed their targets and threw a trapping net at Hu Siming.
This net tied Hu Siming in place for 2 seconds.
During this time, the Blood Witch, who was enraged by Hu Siming's attack, stepped forward in person and stood in the center of the battlefield. Its cloud of disease, which has a range of 250 distances, is maximized in the population. With the exception of the musketeers, who had the longest range, the infantry and militia, including Hu Siming, all began to lose their health.
This made him realize that the density of the battlefield and the placement of troops was set too tightly.
Because the previous compulsory battles in the academy were mainly individual hero battles and five-person team battles, Hu Siming had never played the role of such a commander. The first time he commanded the confrontation between the troops, he was somewhat inexperienced, so he gave the Blood Witch a chance to use his skills. However, even if he realized this, Hu Siming did not have too good a means.
If he wants to concentrate his firepower to kill the target in seconds, he must bring his team closer. But in this way, the militia and infantry in melee combat were inevitably poisoned.
The only way to do this is to do it quickly!