Chapter 143: Thwarting the Fish-Man Tribe's Attack

"Warning: A large wave of fish-man monsters is approaching!"

In the glaring red warning message, the infantry encountered a large group of fish-man monsters, and there were only * of them. At the front, side by side, were five two-legged monster fish with gray skin all around them. Behind the strange fish are two amphibious hunters with reddish-brown scales. Surrounded by them was a powerful Fish-Man Blood Witch surrounded by a pale yellow cloud of disease.

Almost instantly, these murderous fishmen attacked the lone infantryman.

The warning of the battlefield prompt, as well as the attack on your own units, immediately brought Hu Simin back to his senses. Suddenly realizing that the crisis was coming, he instantly put the problems he had thought about behind him, and all his attention was focused on dealing with this crisis.

"Is it really a big attack from the fish-man tribe?"

Hu Siming, who shared his vision and saw the situation on the front line, couldn't help but be a little happy at this moment. Fortunately, he did not recklessly upgrade the main city, but saved such a resource in advance. Moreover, his luck was also very good. Just such an infantry can open a map outside, and he can actually hit the attack launched along the line of the fish-man tribe. In this way, it is equivalent to receiving a warning in advance where the monster is still more than a mile away from the base.

This gave Hu Siming a rare time to respond.

Under his orders, the infantry confronted by the fishmen began to turn around and flee northeast of the island, delaying their attack as long as possible. It's a pity that the amphibious hunter with strange webbed claws has the magic skill of "trapping". After chasing for dozens of meters, it was found that the infantry had a lot of blood, and one of the amphibious hunters decisively threw a hunting net at him.

Filled with sticky nets, it instantly imprisons infantry in place for 2 seconds.

Even so, the bloodied infantry still dutifully fulfilled the orders given by Hu Siming. Until he was killed in the end, he held back the fish-man army for half a minute.

It may seem short, but it's crucial.

During this period, Hu Siming was making every effort to strengthen the defense capability of the base, and the resources stored before were spent like a stream. The barracks began to train infantry continuously, and the peasants were urgently deployed to build a fifth tower. The previous four arrow towers were basically enough. This fifth tower, Hu Siming intends to build a mysterious tower that can consume demons and deal extra damage to summoned creatures. Because judging from the shared vision provided by the infantry, the Blood Witch in the center surrounded by the monster swarm is likely to be a powerful mage unit.

By the time the Fish-Man monsters had killed the infantry and returned to the line of attack, the base of the fifth tower had already taken shape.

【Tower of Mystery】

Durability 300/300, attack damage 11-18, and magic response effect.

Magic Response: When attacking, burns 20 mana on the target, only on units with mana. In addition, attacking minions adds an additional 40 damage.

Note: After upgrading the "Magic Outpost", you can gain True Sight and explore non-hero-level stealth abilities.

Unlike the normal primary Arrow Tower, the Mystic Tower looks more fragile, but has more powerful magical powers. On the base of the white tower, there are six invisible runes supporting the most central suspended magic ball. It is capable of unleashing a steady stream of energy attacks at a speed not inferior to that of the primary Arrow Tower, and burning the enemy's mana.

The four arrow towers, combined with the Mystic Tower, will form a very reliable defense system.

The combination of Hu Siming's arrow tower and the base building is exquisite. He used the layout of barracks, farms, and defense towers to skillfully seal most of the entrances to the base. The Fish-Man Tribe, it is difficult to rush in while maintaining a formation. In the other half, Hu Siming can also pull out the peasants again to assist in defense if necessary. Because of the vacuum in the previous period, the transformation ability of the ten farmers at this stage has all cooled.

This is a stronger force than the previous Scourge Gnolls.

Moreover, the barracks have trained a new infantryman. It is expected that one more will be trained before the first wave of Fishmen attacks.

Five towers, ten militiamen, two infantrymen!

Although he was a little apprehensive, on the whole, Hu Siming still had a lot of confidence in the power he had built.

The fish-man monster that came to attack did not make Hu Siming wait too long. Just half a minute after the Tower of Mystery was put into the defensive sequence, the bell tower of the town hall sounded a poignant alarm. Facing the right slope of the island, there is a large number of fishmen. Because he was already prepared, even if he saw so many numbers, Hu Siming was not moved, but calmly led the infantry to wait under the tower.

The detection function of the school emblem has also been used one after another.

【Amphibian Monster Fish】

Normal-level lv3, a strange fish that mutates and grows legs, with sharp teeth comparable to blades.

Health 280, Attack 19-23.

【Amphibious Hunter】

Normal-level lv4, a low-level monster common to the fish-man tribe, with trapping skills.

340 HP and 2 armor.

Amphibian monster fish with gray skin, as well as amphibious hunters with trapping skills, the strength is expected by Hu Siming. Although the number is slightly more than the previous wave of attacks by the gnolls, in terms of individual strength, it is actually similar. The only thing that made Hu Siming a little jealous was the blood witch surrounded by amphibian monster fish.

It has the usual fish-man head, and its erect body is draped in a red shark skin robe. On his red arm, covered with wet fish scales, he held a white staff made of fish bones, and there was a thick and lingering cloud of pale yellow disease around him, and he could faintly hear the strange flying insects buzzing inside, which was daunting.

Blood Witch

Normal-level lv6, an intermediate mage class of the Fishman Tribe.

520 HP, 400 mana, and the skills Sea Shield and Disease Cloud.

Cloud of Disease: A passive skill that weakens nearby enemies with a cloud of infectious disease, dealing 5 damage per second and a maximum area of effect of 250.

Sea Shield: Consumes 50 mana to create an Ocean Shield that absorbs 150 damage with a cooldown of 8 seconds.

Normal Lv6!

"Like...... It's not as strong as you think. ”

After reading the attributes of the blood witch, Hu Siming's heart suddenly calmed down.

Of course, with the individual attributes of the blood witch, it is definitely relatively strong among the monsters of lv6. The Sickness Cloud can deal good damage over time to units that attack it in close quarters, not to mention the Sea Shield ability, which can absorb an exaggerated 150 damage and has a cooldown of only 8 seconds, which is a teamfight skill. The reason why Hu Siming said that it was weak was because the overall strength of the fish-man attack was not as strong as Hu Siming thought.

Maybe the other students lost too much in the previous defense? This virtual battlefield, after all, is the final word of the academy, and it is not ruled out that they have temporarily adjusted the difficulty, at least so that other students also have a chance to pass guò.

For a while, Hu Siming was a little unsure, but after experiencing the test of the calamity gnolls, and now the first wave of fishman attacks, Hu Siming can be sure that he has slightly overestimated the difficulty of the rehearsal battle.

But for him, it's definitely a good thing.

The more prepared, the easier it will be!

As the call to battle sounded in the town hall, the ten Terran peasants turned into militia under the bell, standing alongside Hu Siming and two infantrymen, forming a complete line of defense. Almost at the same time, the amphibious fishmen and amphibious hunters flocked to the outpost with the strange cries characteristic of the fishmen.

The towering arrow tower immediately launched a counterattack!

The damage of the arrow tower is still quite lethal for an ordinary fishman with only lv3. A salvo was fired, and the blood volume of the amphibious fish people who were set on fire dropped by forty percent. But at this time, the Blood Witch in the back row decisively raised his hand and raised the fishbone scepter to activate the Sea Shield, so that its safety was guaranteed.

Even a salvo of arrows from the four towers could not penetrate the pale blue magical enchantment that seemed to be flexible but was actually extremely hard in a single round.

However, in order to participate in the attack himself, the Fish-Man Blood Witch had to go into the range of the tower himself - its maximum attack range was only 500 after all, compared to 700 for the tower. In this way, Hu Siming was given an excellent opportunity. He immediately ordered the Tower of Mystic to turn around and find the Blood Witch.

The energy attack with a magical response made the Blood Witch feel intense pain.

When burning mana, it will inflict corresponding damage. The Blood Witch only needs 50 mana points to release the Sea Shield once, and the Mystic Tower can slash it by attacking it two or three times. This torture, even more painful than the piercing damage of the Arrow Tower, soon forced the Blood Witch out of the attack range of the Mystic Tower.

With one less lv6 monster to participate in the attack, Hu Siming's pressure suddenly decreased a lot.

Because the number of militia is large enough, at this moment, Hu Siming can calmly withdraw his hand and besiege the same unit with the arrow tower and two infantrymen. Without the Blood Witch's Sea Shield, the chosen amphibious fish-man was killed almost instantly. Immediately afterwards, the amphibious hunter next to him also became a victim.

Finding that his HP was rapidly decreasing, the amphibious hunter panicked, and a trap fixed Hu Siming in place, ready to return to the range of the Blood Witch. However, Huss brightened the vortex card and imprisoned the amphibious hunter for two seconds. Then, two infantrymen circled its back and blocked the amphibious hunter's retreat, avenging his former companions!

Two of his men were killed one after another, which made the Blood Witch anxious. However, the large crowd of militia and infantry, combined with a full five arrow towers, really made it a little good. Seeing that Hu Siming led the infantry to besiege the third target, the Blood Witch had to issue an order to retreat.

Except for the amphibious fish-man who was glued to by Hu Siming and the infantry, the other four men all withdrew from the range of the tower.

"Ran away?"

Hu Siming thought that they would fight to the death, but it was okay that there were five defense towers, and even if the remaining fishmen did not leave, it would not be enough to threaten the safety of the base. Hu Siming, who had enough confidence, even took the initiative to disarm the militia mutiny, which had not yet arrived, and let them turn back to the peasants to collect resources.

In any case, the development of the base must not stop!