157 Assimilation
Luo Tianjie stared at the manor building in front of him that was attached to the Imperial Age system function, and soon a system message popped up.
Manor Houses: Manor houses are important for developing colonies because they can support the needs of a growing population.
The units you train will occupy a certain number of populations, so if you need to train more units, you will have to build additional manor houses or town centers to increase the total population you can support.
Please note, however, that there is a limit to the number of manor houses that can be built in the game.
Each time you train a unit, the game checks to see if you have enough manor houses to accommodate new soldiers or civilians.
If you don't have enough manor houses, you won't be able to train more units until you build another manor house or town center.
Each completed manor house will spawn a Pioneer.
Historical Background: There are many types of housing in the New World, ranging from Cape Cod type houses in New England to humble cabins in the West to rectangular bungalows in Texas and Mexico. The type of premises often reflects the cultural background and ethnicity of the people who settled there.
Native Americans also had a wide variety of dwellings, including the conical tents of the Plains tribes and the houses of the Cholodge with woven branches and painted walls. 】
"The description of the functions of the Age of Empires system is too rigid, and I always use the units in the game to introduce them, and after reading them, I need to check the notes to understand the meaning of the words in the introduction."
Luo Tianjie pouted helplessly after reading it, and through annotating Luo Tianjie, he knew that the function of enhancing the upper limit of the population in the manor house actually means that the residents living in the manor house have higher reproductive efficiency.
The limit on the number of manor houses means that the number of residents in Edward's town who can afford to build such manor houses is too small......
The construction of manor houses produces pioneers, and the more manor houses are built, the greater the probability of attracting overseas immigrants.
The increase in the population limit described in the introduction to the Age of Empires add-on is not really a limit on the number of people as in the game, but rather refers to the number of immigrants from overseas to attract.
Obviously, the overseas of the Age of Empires space is a turbulence of time and space, and the so-called attraction of overseas immigrants is to create British immigrants with real souls and related memories out of thin air in a reasonable way, and then take a ship to the port of Edward's Town.
This is one of the special abilities of Edward's small town vassal forces.
Although Luo Tianjie can't directly recruit units out of thin air for the functional buildings of Edward Town, he can improve his strength by absorbing the overseas immigrant population.
It's just that Edward Town, which now belongs to Luo Tianjie, is equivalent to cutting off ties with the mother country that does not exist behind it, and it is no longer possible to get fixed immigration, military and material support every once in a while.
The ability to obtain the overseas immigrant population depends entirely on the various building capabilities and technologies developed in Edward's Town that have been equipped with the functions of the Imperial Age system.
Among them, manor houses can play a role in attracting (manufacturing) overseas immigrants.
Of course, the residents of Edward's Town, including their current mayor, Don Quixote, are unaware that many of the buildings in their town are capable of magical functions.
This news is only known to Luo Tianjie, and he can also enhance the abilities of Edwardtown by ordering Don Quixote to build buildings that match the additional functions of the Imperial Age.
For example, the efficiency of training the army, the ability to collect resources, and so on.
Of course, the premise is that Luo Tianjie first figured out the specific uses of the various functional buildings in Edward Town.
After seeing the manor house, Luo Tianjie walked towards the outskirts of Edward's town according to the guidance of the Imperial Age system.
Soon, Luo Tianjie saw a huge mill with a large windmill on it, and around the mill was a vast farmland opened up by the residents of Edward Town.
Luo Tianjie took a closer look, and it was not surprising that this mill was a building with additional functions for the Imperial Age system.
[Mill: Infinite food sources, but slow harvesting.
Planters and artificial fertilizers can be studied here to increase the efficiency of planting and harvesting on the farm.
Gatherers who work in the mill will provide a steady stream of food to your colony.
Building a mill requires a lot of wood, so it is usually not until late in the game when there is no prey or when you want gatherers to gather near a safe town center.
Collecting food in the Mill is slow at first, but as the player progresses through the game, the speed of the Mill improves, making it a very efficient way to provide food sources. Each mill can only accommodate a certain number of gatherers.
Historical Background: Mills were used to grind grains into smaller grains that were more suitable for cooking.
In the past, mills were powered by wind, water, or livestock. Grains are ground with stones, which are also known as stone mills. The time it takes to grind the grain varies, as long as it reaches the size of the pellets desired by the user. The flour needed to make bread is also made in this way. 】
"This functional building will allow the residents of Edward's Town to harvest more food in less time."
Luo Tianjie knew that after being given the game function by the Age of Empires system, even if there was no change in the appearance of the building, it would produce all kinds of magical effects.
The slow harvesting of food in the introduction of the mill refers to the slow rate of increase on the original basis, but in fact, compared with the original food gathering efficiency, there is still a considerable increase.
Luo Tianjie turned around and left, heading to another acre not far from the mill, where there was a huge farm in the center, but instead of edible grains, cash crops such as cotton were grown around the farm.
Originally, this building did not exist, but later, at the suggestion of Luo Tianjie, Don Quixote led people to work overtime to build it, and sprinkled the seeds of cash crops provided by Luo Tianjie.
In the beginning, the residents of Edward's town complained about using such a large area of land to grow inedible crops, but when the first crops matured at an unscientific rate, all the complaints turned into amazement!
Don Quixote, under Luo Tianjie's hint, promoted this scene as a miracle shown by Luo Tianjie.
This made the residents of Edward's town initially accept from the bottom of their hearts the situation of being ruled by the Chinese Empire, the indigenous people of the New World.
After the residents of Edward Town became vassals of the Huaxia Empire, the original hostility in their hearts had dissipated, and it was much more difficult for Luo Tianjie to assimilate!
Therefore, Luo Tianjie has been deifying himself in Edward Town through various ways.