158 Faith

However, although Luo Tianjie had already given relevant orders, it was the first time he really checked it.

Economic Farm: A slow, infinite source of coins.

Bookkeeping, homesteaders, and refinement techniques can be developed here to improve collection efficiency.

Gatherers who work in economic farms can provide a steady stream of coins to your colony.

Players usually build economic farms later in the game when they run out of minerals, or when they want gatherers to gather near a safe town center.

Collecting coins in an economy farm is slow at first, but as the player progresses through the game, the speed of collecting coins will improve. Each economy farm can only accommodate a certain number of gatherers.

Historical Background: Economic farms are large farms that grow crops and are common structures in parts of the southern United States and the Caribbean. Many of the oldest economic farms have used slave labour. Economic farms in the United States have a special architectural form, the so-called farm house. 】

Luo Tianjie knew that the coins in the introduction were not real money, but various daily necessities in terms of clothing, food, housing and transportation that could be converted into coins.

Luo Tianjie looked to the other side, and there was a corral fenced off, which was originally a building in Edward's Town, and was attached to the functions of the Imperial Age system.

[Corral: When you send livestock to the corral, it speeds up the rate at which the livestock fattens.

Breeding improvements can be developed here to increase the efficiency of fertilization in the corral.

The corral is where you gather sheep, cattle and vicuñas that you find while exploring or that have been transported from your home city.

Sheep, cows and vicuñas are special animals that will get fatter and fatter over time. That is, the longer they live, the more food they will have when the gatherer kills them. Animals kept in corrals will fatten up faster than if they were free to grow in the wild.

Sheep, cattle and vicuñas that are able to graze near the corral are automatically returned to the corral to enjoy the benefits of the corral.

But you can also put these grazing animals back into the corral yourself, as long as you select them and right-click on the building, just like a pioneer gathers resources.

Historical Context: Raising animals was very important for the establishment of the New World, especially in areas that had already been explored, as the number of prey became relatively small.

Although animals are used as food, they are used for other purposes. Fat from animals can be used to make soap, fur can be used to make clothes, and grease can be used to make candles. Animal fats are also applied to the leather to keep it supple and waterproof. 】

As mentioned in the introduction, the livestock in the corral that have been attached to the system function, as long as Luo Tianjie is willing, can control them back into the corral out of thin air.

However, Luo Tianjie can only control the livestock inside to return to the corral, and cannot send them out, and the specific breeding needs to be done by the residents of Edward Town.

Luo Tianjie's ability at most keeps the animals in the corral from getting lost and running away.

After being automatically added to the Age of Empires system, the situation in Edward's town found that the cattle inside were fattening up much faster than before, and it was no surprise that this was also proclaimed by Don Quixote as a miracle bestowed by the Lord of the Chinese Empire.

Not long after, Luo Tianjie came to the most spacious and prosperous street in Edward Town, which is a commercial area planned by Edward Town, and has also been added to the function of a market building by the Imperial Age system.

Market: A market is a place to strengthen the colony's gatherers, buy needed resources, or sell excess resources.

In every era, there will be some economic improvement in the market. These improvements affect how quickly gatherers can collect coins, food, and wood, and even how strong they are and how resistant they are, however, the market can't make the weakest military units more combat-ready.

You can buy or sell the amount of wood and food listed on the list, and the coins you earn or the amount of wood and food you buy will also appear in your resource hoard.

Prices will change depending on what you buy or sell, and the price you buy will be higher than the price you sell. Any player will affect the market price, but you can only buy or sell resources in your own market.

Historical Context: The marketplace provides a place where buyers and sellers can come together to trade, and prices fluctuate depending on supply and demand in the market.

The market is made up of stalls where vendors sell their wares. People usually don't pay for things and will offer services in exchange for the items they need.

As cities grew larger, shops replaced open markets, and money became the more common currency. 】

The additional functions of the market building did not help the commercial area of Edward Town much, but it gave Luo Tianjie an additional ability to monitor the commercial circulation of Edward Town.

Luo Tianjie can query the Age of Empires function panel in Edward Town to know the flow account information of the commercial area of Edward Town, effectively avoiding tax evasion.

Since the market building was added to the area, the merchants of Edward's Town have become observant, as they cannot understand how Don Quixote discovered their private actions......

Don Quixote pushed it into the 'miracle' shown by Luo Tianjie, which made the merchants in Edward's town even more awe-inspiring!

After passing through the commercial area of Edward's Town, Luo Tianjie came to the second tallest building in Edward's Town, the church.

The inhabitants of Edward's town are all British immigrants with memories, and their beliefs are naturally British Protestantism.

Originally, Luo Tianjie wanted to deify himself in the hearts of the residents of Edward Town, and demolish the church to change their faith.

However, Luo Tianjie found that there was a church in the additional functional buildings of the Age of Empires system, so he changed his mind.

[Church: It can train healers and provide colonial improvement technology, as well as unique improvement technology.]

Churches and mosques were places where the people of the colony trained their healing units, which included priests, imans, or missionaries.

Churches and mosques are also the source of many unique improvements that may be provided by your civilization or lifted from lockdown in your home city and transported to the New World.

Certain civilizations, especially the Ottomans, were able to benefit from these improvements.

Historical Background: Churches were places of worship for the Christian colonists, and the pioneers of the New World built churches as places for worship and community activities.

Religion was also one of the reasons for the exploration and colonization of the New World, for example, the Puritans left their homeland to seek religious freedom in the New World in search of religious persecution. 】