Chapter 124: The Decisive Highland Battle

"It's coming!"

The moment the Priestess of the Moon opened up, Hu Siming's nerves instantly tensed, realizing that this battle was inevitable.

Earlier, under the high ground, the Treant Guardian had already inserted a true eye to prevent the Dire from taking the initiative to sneak attack. Seeing the priestess open up, in order to ensure the true vision, the Treant Guardian in the front row was quick to insert the remaining True Eye in the front position.

Without the True Sight of the Highland Tower, the Dire would not have been able to reverse this eye.

The Tide Hunter may have known that Radiant had inserted his true eye, and the priestess's ultimate move should be ineffective, but he still flashed to the center of the battlefield without hesitation, and jumped first!

This obscene guy has been hiding behind since he got out of the jumping knife. Even if the Venom Warlock tried to interrupt him by inserting a snake stick, he didn't find a good opportunity. After the anti-mage made his decision, the Tidehunter found the best opportunity to unleash the destruction miè in the crowd.

The location and timing of this ultimate move are perfect!

The Forgotten Mage, the Treant Guard, and the Venom Warlock in the middle of the blast tower in the front row were all destroyed. Even the musketeers who are standing in the back are affected by the edge of the ultimate. Countless spikes spread out from the center and quickly spread out in all directions, throwing all the nearby Radiant units into the sky.

This jump was big, and the horn of the Dire counterattack was sounded.

Because of the communication in advance, after the Tidehunter ultimate move, he threw a huge wave directly at the Oblivion Mage, preparing to kill this guy who has Macon and AOE Outbreak first. The Priestess of the Moon also jumped into the arena and unleashed the Starfall in the front row. Ryan, who was standing at the back of the position, was even more crisp, seeing that the dizziness of Rui Miè was over, he was afraid that the forgotten mage would open the Macon and the Necromantic Book, so he pointed directly at him in the face from afar!

With up to 600 points of damage, it instantly kills the Forgotten Mage.

In all fairness, with the Necronomicon and Macon attributes, the Forgotten Mage's HP is still good. If it weren't for Ryan's big move being too decisive, maybe he would have survived and contributed his own strength. But Dire's fire frustrated the Forgotten Mage's intentions.

Relying on the tide to jump in a big second, after forming five to four, the anti-mage flashed in and directly found the little short-legged musket. Anytime, this guy with a good output but particularly brittle and easy to kill always has an extremely high aggro rating.

At the same time as the anti-mage entered, the legion commander was also preparing to jump big.

In the previous counterattack plan, the first target assigned to him was the Venomancer or the Mystery. At this moment, the Venom Warlock was standing even more forward, so the Legion decided to jump directly to the duel him.

In the early game, Venomancer's ultimate has an amazing AOE output. Although it takes a long time to fully deal damage, it is still a skill that cannot be ignored. If the legion can duel him and not give him a big chance, the battle will be nine out of ten. However, as he focused on dodging the Venomancer's snake stick, the Legion Commander made a small mistake. He gave himself a strong attack before he was ready to jump over for a duel.

Normally, this cast order is fine.

Attack first and then jump to the big duel, which will be particularly sudden, and will not leave any time for the target to react. But in this battle, the Legion Commander neglected the Forgotten Mage. Although this guy was killed by Ryan in a big second, his Nether Guardian is still there. The moment the attack was blessed, the magical flash of the Nether Guardian roared. The counter-injury directly interrupted the Legion's jump knife, making him unable to jump out for three seconds.

The Legion Commander didn't realize this at first, and it was only after a failed attempt to unleash the Jump Knife that he noticed the awkwardness. Waiting in place for three seconds was obviously a waste of time, and the poisonous snake rod was likely to break the jumping knife again, so the legion decided to go into the battlefield and zoom in.

But by this time, the Radiant Legion had already begun a strong counterattack.

The Forgotten Mage was killed in an instant, which did hurt morale a bit, but it didn't mean that Radiant had no other combat power. Not to mention anything else, the Nether Guardian planted by the Light Oblivion Mage emitted a series of magical flashes of magic one after another, dealing a vast amount of damage to the heroes who cast the Dire spell. The Treant Guardian in the front row also immediately moved to the center of the battlefield, opening the ultimate to grow wildly.

Countless vine rhizomes centered on the tree spirit frantically burst out of the ground.

The nearby Ryne, the Priestess of the Moon, and the Jumping Knife Legion were all tied up by the Treant Guard's ultimate, unable to move or attack. They can't do anything for three seconds except after casting. Taking advantage of this opportunity, the Venom Warlock swaggered to the middle of the battlefield and launched the Poison Nova!

One deadly green poison gas after another, forming a ring and spreading out in all directions. All units hit Poison Nova will take 58 damage per second for 12 seconds.

Ryan's ultimate is amazing enough, bursting with 600 damage in an instant. But the total damage of Poison Nova's ultimate is higher than that of Ryan's ultimate, and it is also a large range of AOE. With the Treant Guardian's ultimate move in front, the Venom Warlock's ultimate has achieved even more exaggerated results. After adjusting their positions, except for the anti-mage who cut the musketeers in the back, who was not poisoned, the other three, including Tidal, were all poisoned by the Poison Nova!

These two ultimates brought the Dire's counterattack to an abrupt end as soon as it achieved a result.

Seeing that Ryan was hit by the poisonous nova, his dark green body kept bleeding, and he was tied up in place by his ultimate move and couldn't move, the Treant Guardian couldn't help but grin. The so-called persimmon picks a soft pinch, he turned around and raised his hand, and directly released the parasitic seed to this guy with the least blood.

Four waves of life extraction are activated immediately.

When he magnified the mage in seconds just now, Ryan's HP was injured a lot by the Nether Guard, and he was already in a very dangerous situation at this moment. Seeing the Treant Guardian attacking him at close range, Ryan, who was panicked, quickly ate a full grid of small magic wands and released a piercing effect on the Treant Guard. However, Nether Guardian's damage rebounded again, instantly emptying all the HP he had recovered from eating his wand.

"It's over!"

As soon as the thought crossed Ryan's mind, he was struck by the snake rod that the venom sorcerer had just inserted.

The Forgotten Mage, who has been hung up, actually got an assist!

While Ryan was the first to be killed, the anti-mages who cut to the back row were also stepping up their attacks on the musketeers. With the mad tomahawk and the yaksha, his output is already quite impressive. However, the musketeer fired a scattered bullet on the spot, accelerating the drums of the ancestors, and it was not so easy for the anti-mage to chase him. What's more, the Treant Guardian also added a ***** armor to him.

The Sacrifice's Focus Aura already increases armor by 5 points, and the ****'s armor can reduce the attack damage taken by 60 points, and maintain it as many as 6 times. During this time, the Musketeer will also be given an increased health regeneration rate of 10 points/s!

High armor + damage reduction, making the musketeer meatier than expected.

The anti-mage chased and slashed a few times intermittently, but only half-blooded the musketeer. At this time, at the request of Hu Siming, the musketeers began to deliberately run into the middle of the battlefield. There is also an anti-mage with a big move, unwilling to let the musket slip away like this, so a flash catches up.

The anti-mage's ultimate is called Mana Void, and the less blue the target, the more damage it will do, and it's still a good AOE skill. Seeing the musketeers take the initiative to run into battle, the anti-mages will only be happier. This way, when he takes out the musket with his ultimate, he can also damage others by the way.

A man who has been overlooked by the Dire appears at the pinch.

The mystery of Hu Siming!

As the well-deserved first control of Tianhui, when the tower of the Dire Middle Lane was broken and his teammates began to press it hard, Hu Siming soberly chose to retreat against the current. Sure enough, the Tidehunter jumped wide, and the Dire began to fight back wildly. Since Hu Simin stood further back than the musket, the Dire hero did not put his first target on him. So, with the enemy's first round of skills already handed, and the Treant Guardian and Venom Warlock also handed over one after another, he opened the Necronomicon and returned to the battlefield as the last of the two sides involved in the battle.

Extra-large range of midnight withering + the strongest field control ultimate black hole!

Except for the Priestess of the Moon, who was not affected, the Tide Hunter, the Legion Commander and the Enemy Mage who flickered in, all three of them were pulled by Hu Siming's big move, and the terrifying traction began to pull them towards the center of the black hole. This ultimate move that ignores magic immunity gives teammates a perfect output time that lasts for four seconds!