Chapter 123: Strategic Contraction
Four teammates defending should be able to delay Radiant a bit.
After all, it's high ground, and Radiant isn't that easy to get on. Taking advantage of this time, the Anti-Mage can take away the Second Tower of the Radiant Middle Lane in one fell swoop. He knew very well that the Radiant Treant Guard's *armor level was not low. If you miss this opportunity and wait for the next wave to bring in the line, the durability of this tower will definitely be repaired again.
Anyway, he has TP on him, as long as he hits the high ground on the road, he can rush over to support within three seconds.
This wave, the tide hunter has a big!
The Anti-Mage had estimated the strength of the two sides, and as long as their Tidehunter could make a big move, or the priestess's first-hand arrow could hit the key person of the Radiant, they had a ninety percent chance of holding it. As long as this wave of Radiant is not pushed, or even a few more people die, it will become a turning point in the whole battle.
However, the response of the Radiant Legion was beyond the expectations of the enemy mage.
After pulling out the second tower on the road, Hu Siming did make a feint to attack the high ground. Such a feint forced the commander of the legion who had broken his army, and the tide who led the line down the road, to immediately return to the city and prepare to defend the high ground. Seeing a series of four TPs lit up, the Radiant team, under the command of Hu Siming, immediately began to retreat.
This is an anti-containment + strategic contraction!
Hu Siming and the Forgotten Mage returned directly to the Resurrection Spring, relying on a wave of advance on the road, and collecting troops from Canata, and the two of them had enough money to combine a first-level necromantic book. The musketeers tp down the second tower and push the line of troops brought by the tide outward. Venommancer's TP landing point is the second tower in the middle lane, forcing away the anti-mage who tries to knock down the tower.
The Treant Guard's* armor has cooled down, and the repair of the middle tower has begun again.
After relieving the pressure on the two lines in this way, the musketeers on the lower road hurriedly took a wave out, quickly returned to the middle lane, and joined Hu Siming and them again. This time, all three fronts were in Radiant's favor. The top lane is pressed by them to the front of the Dire Heights, and the bottom lane has already played elite Treant soldiers, and the line of troops will automatically move over. Now, they can push it with impunity.
This rhythm is completely different from what the anti-mage had expected.
The Dire Legion seems to have pinned down the Radiant with a split line and broken troops, but on the other hand, after the Radiant Legion broke through the two towers on the upper road in a row, how could it not be a feint attack and pinned back the four heroes of the Dire? On the other hand, Dire's series of actions did not achieve substantial results, and only delayed Hu Siming's attack by a minute.
Not even yet!
After regrouping, the Radiant team only paused for a moment, and then charged towards the Dire mid heights. Due to the full control of the line of troops by Radiant, coupled with the rapid assembly of Hu Siming and them, it is no longer feasible for the Dire heroes to repeat their old tricks and break the line of troops. Moreover, Hu Siming's mystery and the Forgotten Mage's Necromantic Book have also been released.
Back and forth, Radiant reasserted its superiority.
Almost in the blink of an eye, the menacing Radiant army pressed in front of the high ground in the middle of the Dire.
"Tianhui, there are cows here!"
There is no room to brush money, and the enemy mage who can only fight in the jungle area nearby, Tong Guò shared his vision and looked at the Radiant hero under his high ground, and couldn't help but sigh.
A minute ago, the wave on the high ground on the road was a great opportunity for Dire. With the advantage of the high ground and the tidal ultimate, plus the middle and lower lane positions, they are sure to make a profit. Even if the attacking Radiant wins a crushing victory, the Legion and the Priestess will not be able to continue to push the Radiant without a follow-up line. With the mad dog-like advancing momentum that the other party had shown before, the anti-mage thought that they would not hesitate to ascend.
However, in the case of having already broken through their way, Tianhui did not have the slightest carelessness. They restrained the urge to blindly ascend to the top, and chose to gather their strength to fight again, which made the anti-mage very uncomfortable.
He knows very well that sometimes, taking his fist back is not not to hit someone, but to accumulate more strength!
Right now, the five people of Tianhui are back, and it is the punch that has accumulated more strength!
Knowing that several of Dire's key heroes had ultimate, the Oblivion Mage immediately inserted Nether Guards in a safe position in the back row as soon as the line entered the tower. With this stick in place, Dire must endure a continuous stream of magical flashes if he wants to cast his skills. With its protection, the Oblivion Mage approached boldly and began to explode the tower with Nether Blast.
The scattered bullets of the musketeers also began to consume the high ground.
Hu Siming's little mystery and the venomist's high-level snake rod began to be consumed. As for the Necronomicon Book, it was not opened at the first time at his request. With so many skills that can consume the durability of the towers, and with the advantage of being on high ground all the way, they can keep up with the Dire forever. There are pairs of Arcane Shoes, Macon and Sacrifices, as well as Dryad's Parasitic Seeds and *armor that can regenerate health, and there are no problems with endurance.
A round of tentative attrition has passed.
The musketeer's two shots, combined with the three Nether blasts before and after the Forgotten Mage, overwhelmed Dire's Highland Tower. Radiant advanced steadily, leaving only half of the Highland Tower's durability.
The heroes of the Dire Legion are anxious, but helpless.
With the arrival of a new wave of troops, Hu Siming once again transformed into three small mysteries. Paired with Venommancer's snake staff, the Radiant Legion began a new round of attrition. In order to prevent the Dire from interfering as much as possible, he also took two steps forward and threw a Midnight Wither behind the Dire Heights Tower.
This widespread withering can be an effective deterrent to Dire trainees and interrupt their jumping knives.
The Legion Commander and the Tidehunter have been standing relatively far back. Hu Siming, who had not found a chance to scout their equipment, suspected that the two men might have jumped—or at least one of them. This is not surprising, although the Radiant has the advantage in the scene, but until the outer towers are all gone, the Dire's economy is no worse than that of the Radiant. What's more, they also pushed down the three outer towers of Tianhui. These tower coins can greatly speed up the jump speed of two heroes.
Because of this, when Radiant attacked this wave, the positions of the five heroes were also relatively scattered.
The double deterrence of midnight withering and scattering has worked very well. The Dire only dared to attack the Necronomicon from a distance. Seeing that the Dire Mid Highland Tower was about to be broken, a faint blue light reappeared.
Dire Legion, at this time, the defensive runes have been activated!
Almost at the same time, the anti-mage who was jungler in the jungle chose TP, and it was in a relatively inward position. The animal messenger in the spring also bought the Yaksha and waited for him in the same place, and the anti-mage got the equipment as soon as he landed.
Prosthetic legs, tomahawks, yakshas!
The anti-mage's equipment seems to be about to take shape. With no one to target, as the Dire's core late game, the Antimage's development speed did not disappoint his teammates. If this wave of Radiant can't be pushed down, the anti-mage can make a clone axe with just a little line. Then, whether it was the Black Emperor Staff or the Bone Crushing Hammer, or some other equipment, Hu Siming and the others really couldn't do anything about this guy.
This is a crucial wave, and Dire is ready to fight back with all its might.
Since he didn't have a highland vision, Hu Siming really didn't know that the anti-mage had returned. However, the Highland Tower was about to be breached, and Dire opened the tower defense rune at this time, which still gave the Radiant team a dangerous signal. Almost everyone had a hunch that the Dire might be fighting back.
The bottom lane is broken, and Dire has a chance to turn the tables. But if the middle lane is also breached, they will really have no power to return to the sky.
It is precisely on the basis of this judgment that Hu Siming has heightened his vigilance.
After the Forgotten Mage used the secret method to return to the blue, he noticed that the Nether Guardian had cooled down, and quickly turned around again and inserted a stick in the back row. At this moment, the tower's five-second rune vanished. The musketeers raised their hands and fired a single shot, destroying the tower far away. Then, the little mystery rushed forward, and before reaching the barracks, the venommancer's snake rod was also inserted. If the Dire didn't make a move, Hu Simin and the others would have pressed on the high ground. In that case, the advantage of defending the high ground will be lost!
The anti-mage was well aware of this, and at this moment gave the order to attack.
The Priestess of the Moon opens up for the first time, and the dark side of the Moon takes effect. With the evil purple light, the entire battlefield suddenly darkened, and the Dire hero's figure quickly dimmed and gradually entered invisibility