Chapter 151 All-School District Rankings

The third wave of the fish-man's attacking force is a finely divided force.

The Giant Turtle is mainly responsible for the meat shield and is also effective against buildings, the Amphibious Hunter is the auxiliary cannon fodder, and the Trapping Skill is also used to trap people, and the Blood Witch and Mugol Priest are two mage classes responsible for healing and ranged output. However, under the threat of the tower, the output of the two lv6 mages is not reflected.

In this way, the main responsibility of the output falls on the fish-man mob.

This mid-level melee class of the Fish-Man, with good attack power and smashing skills, is the core of supporting the third wave of attacks, and the attack speed is also quite fast. If they are allowed to be exported, Hu Siming will have to send at least two priests to constantly heal them in order to contain them. However, Hu Siming relied on an explosion that was much higher than the previous wave, and unexpectedly dropped a fish-man thug in seconds, and the shape was suddenly different.

There was only one fish-man thug left, and the fish-man attack was much smaller.

At this time, the battlefield was effectively divided into two parts. Under a row of five towers, two giant sea turtles are still tirelessly attacking the Tower of Mystery. Hu Siming's infantry and musketeers were also entangled with one of the remaining fish-man thugs and amphibious hunters. In the back row, there are the mage troops of Hu Simin and the witches and witches, fighting against the blood witches and the priests of Mugor.

The skills of these two mages can only be used to the greatest effect in large-scale team battles. After separating from the ordinary fish-man, whether it is a parasite or a healing mist, the effect will be greatly reduced. On the other hand, Hu Siming's side, with a steady stream of treatment from three priests, he can rest assured that he can fight against the fish-man attacks boldly. Although it was almost impossible to tell the winner until the healing magic of the two sides was exhausted, the shape shì became like this, and the fish-man's attack had no advantage at all.

Three infantry + four musketeers, against a fish-man thug and two amphibious hunters, have the absolute upper hand. Even if the Fish-Man Thugs were stronger, they could be more than twice as numerous as they were, enough to ignore that. As long as the battle under the tower is decided, the whole battle will be settled.

What if two giant turtles took the opportunity to destroy the tower?

The fish-man troops that were scattered by Hu Siming took the initiative to rush out, just like the previous attack, no longer had the strength to rush in.

Finally, two giant turtles forcibly demolished the tower of mystery despite the salvo of the tower and the repairs of the peasants. But at this time, the siege of the infantry has also killed one amphibious hunter, and the second one is being solved. At this time, Hu Siming sent a witch to help, and released a slowdown on the second amphibious hunter who was about to flee.

You can't escape if you want to!

Without a mage army, relying on Hu Siming alone, the attacked fish-men were very likely to escape. But now, the witch's double slowdown of up to 25% has made it impossible for the fish-man troops to escape. Either defeat Hu Simin in a head-on battle, or be annihilated.

During this period, although the duration of the spiritual fire blessed by the priest ended, Hu Siming's troops had completely gained the upper hand. He didn't let the priest continue to bless him, but kept his mana and did his best to heal himself. With one person enjoying three full-time dads, there is really no way for the Blood Witch and the Mugor Priest.

Hu Siming's attributes and equipment were already excellent among the students, and the two of them were not that kind of output-type mages, so they could only watch the situation continue to collapse.

With the second amphibious hunter also killed, the battle under the arrow tower was already one-sided.

Without the Blood Witch and the Mugol Priests, one of the giant turtles was finally shot by the Arrow Tower. The remaining arrow towers can calmly shoot another turtle. Infantry and musketeers, too, began to lay siege to the last of the fish-man thugs. Although its previous sharp output brutally crippled the infantry with 440 HP, this is Hu Siming's main base after all. On his command, the remnants of the infantry immediately retreated to the rear of the base. Although the fish-man mob tried to catch up, they were stuck in the peasant position pulled out by Hu Siming in time, and then blocked by the infantry chasing behind them.

Death is only a matter of time!

That's the price of daring to storm a base with five towers!

If the siege ability of the fish-man can be stronger, he can pull out the arrow tower in three or two clicks, and have more troops, but he can kill the base. But the operation of Hu Siming's double mine delayed the attack of the fishmen, and he was fully prepared. In this case, the priest of Mugor still dared to play the central breakthrough, and the result was naturally self-evident.

Seeing the successive deaths of his men, the Blood Witch and the Mugol Priest could not sit still. Although the attacks of Hu Siming and the Witches did not really threaten them in the face of the Sea Shield and the Healing Mist, the consumption of mana was very strict. Moreover, they are equally unable to hit Hu Simin hard. In this situation, once the infantry and musketeers had killed the fish-man mob and turned back, the Blood Witch and the Mugol Priests really couldn't escape.

Realizing this, the two lv6 Fishman Mages decided to go first.

However, if they want to escape, they have to escape!

Hu Siming has the Frost Orb, which itself has a 10% slowdown. The priest of Mugor, who was entangled by him, was always covered with a faint layer of frost, and his speed was only 280 points at most. Hu Siming, who has the acceleration of the corner of destruction, has a movement speed of 290 points. What's more, he also has witches. When necessary, a 25% slowdown, it is even more impossible for the Mugol priest to escape, and he can only be hunted down by Hu Simin indefinitely.

The reason why it was sought first was because in the attack, the Mugol priests had more command. Choosing to kill the Blood Witch first, the Mugol Priest may leave the Blood Witch and slip away on his own. But if you kill the Mugor priest first, it will most likely let the blood witch stay to protect itself, and the end result will be all left!

It was a long, multi-minute chase.

After the infantry and musketeers took out the fish-man thugs, they didn't even care about the remaining giant turtle and chased after them directly under Hu Siming's orders. After joining up with the forces of witches and wizards, Hu Siming took all his main forces and forcibly destroyed all the mana points of the Blood Witch and the Priest of Mugor, and only then did he kill them one after another.

From front to back, Hu Siming paid a negligible price, and the biggest loss was a mysterious tower.

In exchange, it was the third wave of attack that completely wiped out the fish people!

With the operation of the double mine, the loss of a mysterious tower is nothing at all. What's more, the Blood Witch and the Mugol Priest once again dropped a resource. After picking up two chests, he obtained a total of 700 units of True Red Ore. The momentum of the development of the base seems to be unstoppable!

Almost as the battle was over, and even the last turtle corpse was gone, the battlefield alert sounded.

"Successfully build a base and defend against a massive attack by the fishmen. ”

"Campaign Objective 1 has been achieved, and you have officially qualified for the Preview Battle Ranking. The total score of the current campaign is 437 points, the completion rate of the campaign is 41%, and the overall ranking of the class is the first. ”

"Freshman F School District Comprehensive Ranking: The record is in the top 1% of all freshman students!"

41% completion of the campaign?

The third wave of defensive battles was fought, and before you knew it, the battle was almost half completed. Next, your task is to hire a fleet of goblins and counterattack the fish-man tribe. Hu Siming swept the prompts of the school emblem one by one, and finally stopped at the description of the 1% ranking of the campus.

Being in this range, Hu Siming is not surprised. He has two high-level treasures, dual skills, and he has opened up his high-level talent so early. Moreover, the performance of this rehearsal battle is also quite good. If this can't be in the top 1%, then the strength of this freshman student is too perverted. The only regret is that the academy does not give a specific ranking. Hu Siming wanted to know what position he could occupy in the top 1%.

Top 10, top 100, or further back?

Unfounded speculation is obviously meaningless. Hu Siming shook his head, retracted his attention, and replanned the development of the base in the future. He didn't expect that he had officially opened the rankings, which would put a lot of pressure on other students in the same class.

Some students who realized the difficulty of the rehearsal battle, changed the goal to complete Campaign 1, and got the final reward, can still treat it generally calmly. Even if Hu Siming achieves 100% completion now, they will only sigh at "good perverted speed" and the like. But anyone who still has hope of getting the top two feels shocked and incredible.

How did that person's battle completion soar twice in a row?

As Liang Wu and Jiang Yuanhao improved, they gradually got rid of the sequelae brought by the rioters, and began to increase their exploration of the map. At this time, they also vaguely realized that the resources brought by the second mine were likely to be the key to the skyrocketing completion of Hu Siming's campaign. However, Hu Siming is already too far ahead of them in this regard.

Except for Liang Wu and Yan Shaoou, who were decisive enough to start building the sub-mine immediately, others like Jiang Yuanhao and Lu Kai were all a beat slower. By the time they had also built a sub-base and started double mining, Hu Siming had already thrown them a few streets away.

The sooner the double mine is opened, the more helpful it will be for the current situation.

The continuous flow of resources will make the comparison between the strength of the trainees and the fish-man tribe quickly tilt. It only takes one wave of battles for the advantage of the students of the double mine to become more and more obvious.

Just like Hu Simin now!

After obtaining an additional 700 units of crystal ore, his resources have reached the point where they are calculated in thousands. Now that the rehearsal battle has been fought, Hu Siming no longer needs to defend. He didn't repair the previously destroyed Mystic Tower and other broken buildings, and all his resources were invested in the main city and began to upgrade the castle.

And then there's the farm.

Hu Siming, who was preparing to storm the high-level troops, opened three farms in a row in one go, and the population was piled up to almost the upper limit in advance.

With the completion of the magnificent castle, the major counteroffensive of Campaign Objective 3 kicked off with the appearance of high-level class knights and spellbreakers