Chapter 152: Into the Fishman's Lair
The Knight is the only melee class of the Terrans. Wearing iron armor, holding a heavy sword, and riding a high-headed war horse, he looks like an elite and powerful person.
Each knight occupies four people, and the cost is roughly equivalent to four peasants, which can be said to be very expensive. After reserving the resources of hiring goblin warships, even with the financial resources of Hu Siming's double mine, only three knights could be trained in a quarter of an hour. However, after seeing the attributes of the knight with their own eyes, any student will feel that this qiē effort is worth it.
The power of the high-level class is only stronger than imagined!
【Knight】
Has 800 health, 44-53 attack damage, 320 base movement speed, and 4 armor.
Has the skill Slash.
Slash: Harness the power of the Horse Charge and the Heavy Sword to unleash a swift attack that deals an additional 20 damage and has a 10 second cooldown.
The mid-level fish-man thugs of the mid-level class shown by the fish-people clan before have powerful attributes, and if they go head-to-head, they can completely destroy Hu Siming's infantry. At that time, he was still a little envious, thinking that the fish-man thugs were very strong. But compared with the attributes of knights, it is far inferior. With up to 800 HP, it is simply a super meat shield, which is more resistant than a giant turtle. Moreover, he has a movement speed of 320 points, which is the best in the game.
What's more, the knight also has the active skill of slashing, which can increase the instantaneous burst damage.
High mobility, super high health, and good attacks make the knight enough to serve as the melee core of the Terran troops.
The three knights lined up and charged at the fishmen, enough to break up the formation of the fishmen's troops. With the infantry and musketeers keeping up, and the mage troops in the back row, destroying the Fish-Man tribe is not a problem. Moreover, at the same time that the three knights joined Hu Siming's formation, the spellbreakers he had exhausted his resources to train were also trained.
【Spellbreaker】
A Terran high-level mage class with mastery, magic-stealing skills.
Mana Steal: Steal and bless an enemy's positive mana to your units, or transfer negative spell effects from your target to the enemy.
Control: Gain control of a summoned unit instantly.
The health of the Spellbreaker is not bad, but it is only equivalent to the level of the Fish-Man Blood Witch and the Mugol Priest, only 580 points. The rest of the armor and attack power also look quite average. However, what he really defended was the two skills of magic stealing and mastery. The former, in particular, is enough to restrain a qiē auxiliary mage unit. Hu Siming had suffered a lot in front of the Blood Witch's Sea Shield before, and with the Law Breaker, the situation that had been staged would be immediately reversed.
This is also the reason for the origin of the name "Spellbreaker", breaking all kinds of spells!
Although the population is only 3, the training price of the Spellbreaker is no lower than that of the Knight. While training three knights, Hu Siming only had the strength to train two spellbreakers. However, having such two units that restrained a qiē mage was enough for Hu Siming to maintain suppression against the fish-man tribe.
After waiting patiently for a while, and using the newly mined resources to buy a team return to the city scroll, Hu Siming, who had a guarantee, began the expedition with a new army.
In the meantime, his Scout Raven has flown to the adjacent chain of broken islands and found the nest of the Fish-Man tribe.
Although he was shot down by the fish-man's tower, which could shoot water arrows, because he accidentally flew closer, a hasty glance was enough for Hu Siming to locate it. The previous three waves of attacks failed, and the fish-man tribe also lost a lot of resources. Now, they are ramping up their mining efforts and preparing to amass a large number of soldiers to attack Hu Simin again. But the killing of these fishmen could not be imagined, Hu Siming had already relied on Shuangmine to build an army first, ready to counterattack.
Under the accelerated march of the aura of the ruined Horn, the mighty Terran troops arrived at the goblin dock on the other side of the island with Hu Siming.
With the help of the shared vision of the scout crow before, Hu Siming had briefly glanced at this place a few times. But at that time, it was a dynamic and relatively blurry high-altitude vision, which obviously could not be compared to observing it in person. At this moment, in front of this naturally formed pier, there are five ships of various types moored. Some of the smaller ones are thirty or forty meters long, and the larger ones are even 60 meters, and they can carry more than 48 people at a time, which is an eye-opener for Hu Siming.
Among them, two goblin warships are even equipped with goblin guns, which have nearly 100 attack power and area construction damage, which can attack enemy units within 800 distance of the coast.
Of course, the price of such a top-notch product is also super high.
Hu Siming couldn't take out 1,500 units of crystal ore resources, and he wasn't ready to waste precious resources on it. Considering that the Fish-Man tribe should not find out about his active attack, Hu Siming only hired a medium-sized three-masted sailing ship, which could only carry 36 troops at a time, and there were no weapons on board.
With Hu Siming's current knights, infantry, muskets, and three types of mage soldiers, the mixed troops need to make two round trips to carry them all. During this period, if the fish-man tribe can find out where he landed and immediately lead a large army to press up, it can definitely be annihilated in batches, and Hu Siming, who is the worst of all, can be forced to return to the city immediately and bring back the troops that have landed.
If it is against students of the same level, Hu Siming may be cautious. Because the other party is likely to anticipate this, do a good job of vision in advance or keep scouting. But in the face of the fish-man tribe, and they have always been actively attacking before, they should not think of being on guard.
This allowed Hu Siming to land on the side of the adjacent island.
The weather was already quite bad, even near the archipelago, the waves were already quite rapid, the sky was overcast again, and a storm was faintly brewing. Hu Siming hadn't been on a boat much, so he was a little dizzy. Fortunately, the distance between the islands was not far, and in a few minutes he set foot on the neighboring island with the first group of knights and priests.
The knight is very durable, and the priest has healing, so even if he is really unfortunate enough to be attacked by the fishmen, he can resist it in a hurry.
After waiting patiently for a moment, and continuing to upgrade the offensive and defensive technology in the remote control base, the goblin's galleon swayed and transported Hu Simin's second wave of soldiers to the ground.
The moment the landing is completed, Campaign Objective 2 is finally completed.
"Successfully search the island and discover the Goblin Dock, hire a fleet!"
The mission objective is a fleet, but Hu Siming took a little risk in order to save resources, and the fleet shrank directly into a sailing ship. But fortunately, although it wasted a little time, the result was the same. And there are enough troops, Hu Siming is not afraid that the fish man will directly attack his main base during this time, so he only needs to launch the scroll back to the city, and the defense will only be easier.
Mainly to speed up the progress and try to ensure his first ranking, he will choose to take the initiative to attack across the sea.
Now, everything is ready to launch a counteroffensive.
With the infantry in the lead, the three knights were in the middle row, followed by musketeers and mage troops, forming a neat formation, ready to engage the fishmen they encountered. However, the Fish-Man Tribe is a hierarchical race, and there are no fish-people roaming along the way. After a few minutes of full throttle, Hu Siming led his team through the woods and came to the shallows on the west side of the adjacent island.
Four hundred meters ahead, thousands of square meters of diving coral reef and sandy beach stand the Fish-Man Tribe complex of the Broken Isles.
The vast coral reef is home to strange but brutal Fish-Man buildings, with Guardian Towers in square pools that can shoot water arrows, tidal nests that train amphibious hunters, fish-man thugs and other melee troops, and blood witches and Mugol priests spawning grounds. Through the shelter of similar buildings and coral reefs, you can vaguely see the innermost fish-man temple and the strangely shaped main base.
Hordes of Mugor slaves are collecting the true red crystal ore contained in the shallow sea.
Like the Terrans, the development of these fish-man monsters is extremely dependent on this crystalline mine, which contains abundant energy.
In addition to the Mugol slaves, whose strength is worse than that of the militia, the periphery of the fish-man tribe has trained a group of monsters with powerful combat power at this moment. As far as Hu Siming was concerned, there were three or four fish-man thugs, six or seven amphibious monster fish, amphibious hunters, and at least two blood witches. At the very center of the pack stood a large, exaggeratedly powerful monster.
【Dragon Turtle】
Fish-Man advanced class
Max health is 950, has 8 armor, and attack damage is 54-61 (siege damage).
Has a hard turtle shell lv2 and damage reflection skills.
Because the level is high enough, Hu Siming's long-distance exploration has not obtained specific information about its skills. But one thing is certain, this dragon turtle is obviously an advanced breed of giant sea turtle, and it is a real high-level soldier of the Fish-Man Clan, with terrifying defense and blood volume. The armor of up to 8 points is the highest defense value Hu Siming has seen since entering the school. Moreover, compared to the dragon tortoise, its attack power is even more impressive, and it has reached the point where it is impossible to ignore.
If this fish-man tribe is allowed to piece together two or three dragon turtles and deliver them to Hu Siming's base, I am afraid that a few rounds will be able to easily break through the defense line of the arrow tower. Moreover, Hu Siming could barely do anything about it - this guy's defense was too high.
Thankfully, there's only one yet!
Almost without any hesitation, Hu Si Ming, the already formed fish-man army, launched an attack. When the two sides were separated by dozens of meters, the priest had already blessed the knights in the front row with a spiritual fire. With a 15% attack damage bonus, their maximum attack damage is now close to 60. Coupled with the collective use of slashing in the first round of impact, the instantaneous explosion was simply astonishingly high.
The amphibious monsters that were hastily resisted in the front row were like being chopped and chopped vegetables, and their blood volume was instantly reduced by half.
And at this time, the alarm bell sounded in the fish-man tribe alarmed the host of this fish-man tribe, the elder of the deep sea fish-people.
It is the only high-level mage class of the Fishmen in the entire tribe!