Chapter 120: Push to the end
"Since it is a violent first-level advancement stream, of course it is necessary to fight the advancement to the end!"
Hu Siming gave an answer without hesitation, and further clarified: "The musket will go on the road to collect a wave of money, take the line out, and then TP will join us." The rest of us go home and resupply, keep turning, and we'll push the Dire Legion to death!"
Changing lanes and continuing to push forward is undoubtedly the right choice in the current situation.
The pressure just now has pinned back the two heroes who are on the way to Dire. Now, the middle lane line is excellent, and the top lane line also has muskets to collect. Hu Siming and the others just came in a group, not only to drive away the tide hunters who took them offline alone, but also to push back the trend. In this way, the three-way army line is beneficial to Radiant.
All of them are going on step by step.
Although the Tidehunter is trying to push the tower, he is alone after all. In addition, the Treant Guardian is working hard to repair it, and there is still a lot of durability in the lower tower. Seeing the Radiant army coming, although the tide hunter was a little reluctant, he could only give up obediently and retreat to his own tower.
"Radiant is going to be pushed down!"
He retreated as he informed his teammates on the battlefield channel.
Alerted by the tides, the Legion Commander, the Priestess of the Moon, and Ryan, who had taken the middle lane out, also quickly moved towards the lower lane. The speed of the Radiant's advance in the middle of the lane already made them feel like they were on their backs. Taking advantage of the gap between the Radiant supply, they had already briefly discussed a countermeasure. That is, the four of them defended in a group, delaying the advance of the Radiant, and then letting the enemy mage lead the line alone and brush up on the money to develop.
As long as you can buy him a little time, the pressure-free two-line mage can quickly play a luxurious outfit and go out to save the world.
This is also the most common and useful way to deal with boosted streams.
When Hu Siming and his army pressed the border and killed the Dire to the bottom of the first tower, they were faced with the four Dire who came quickly and waited for them.
I have to say that the defensive ability of the four-person group is still very strong. Ryan stepped forward to pierce it, and Tidehunter approached an anchor strike, and with a few casual hits, a wave of troops was almost cleared. If the level is higher, the Legion adds up the overwhelming superiority of the ranks, and the priestess also ascends to the fall of the stars, then their AOE clearing ability will be stronger, and the advancement of Radiant will be much more difficult.
Because of this, they still have a lot of confidence in holding back the Radiant's advance.
The first wave of attacking troops was cleared by the Dire Legion. At this time, the enemy mage in the middle lane had already quickly brought the line of troops to the vicinity of the river, and was soon approaching the Radiant Tower.
His lead line containment is very effective!
The Dire people, very hopefully, can Radiant be interfered with by the mid lane, TP past a defense or two. In this case, the violent advance of the Radiant will be self-defeating. However, under Hu Siming's instructions, the members of Tianhui were not moved at all. Because, the real power of the five-person violent promotion system is not only that. The first wave of the lower road was just trying to consume, and did not use all its strength. Hu Simin they were waiting for two points, flying messengers and musketeers.
After the musketeers took the line out on the road, they ate several batches of soldiers' experience in a row, and their level suddenly rose to the point of level four and almost five levels, as if they were the highest-ranking people on the Radiant side. After TP comes to the lower lane to converge, he will soon be able to upgrade the **** scatterball, which will effectively deplete the tower's durability and make it difficult for the Dire to come forward and interfere.
On the Flying Courier, it's the Forgotten Mage's Macensm Scroll!
After going out naked and recovering the turban, and taking two defense towers in a row, the Forgotten Mage's Macon synthesized with a super high efficiency. With this big killer that can restore 250 HP points to the team, Hu Siming's propulsion system has really taken shape.
It's time to show the Dire people!
With the arrival of a new wave of troops, the Radiant team of five people with Macon swept in again. The musket is manually used with a soul ring, and the bullet is scattered. After Hu Siming also transformed a ghoul soldier, he also used the soul ring to sell blood, and used the exchange blue to release the three-skill Midnight Wither.
This large range of continuous AOE skills is a percentage of HP, and the more HP the person takes, the stronger the damage. Combined with the Musketeer's scattershots, the two DoT abilities create a blocking band between a tower and the Dire heroes, making it difficult for them to get forward. Taking advantage of this opportunity, Venommancer's Level 2 Snake Stick was inserted, and the Forgotten Mage's Nether Blaster began to explode the tower non-stop.
The consumption of shotshots, the attacks of snake rods and small mysteries, and the Nether Blast, almost in the blink of an eye, reduced the durability of a tower in the Dire Bottom Lane by a third.
In contrast, an anti-mage with only one prosthetic leg is too slow to push towers in the mid lane.
Realizing that she had to do something to stop the Radiant, the priestess shifted her position and shot the Luna Arrow again in the back row. The arrow was angled and shot through the summon to the Treant Guardian in the front row. However, his level is very low, and he does not have a main arrow, and this arrow is a little painless when it is shot on the thick-skinned Dryad Guard. The other heroes of Radiant didn't even pay attention to it, and they didn't open the Macon, so they just continued to fight the tower.
Radiant's indifference made Ryan, who had already died once and sent a blood, unable to help it. Taking advantage of the treant guard's dizziness, he quickly stepped forward and released the piercing, trying to drain the amount of health.
At the moment when his skill was shot, a flash of magic shot out from the back row of the Radiant team, causing Ryan's HP to plummet. This is the Forgotten Mage's signature skill, the Nether Guardian!
When a fixed guard is inserted, any enemy unit in the vicinity will be injured by a flash of magic fired by the guard. Also, the damage of the mana flash is proportional to the blue cost of the enemy's spell. This powerful positional combat skill is very powerful both for advancement and defense, and can effectively suppress the enemy's spell casting. The priestess was standing far back when she cast her skills, out of range of the Nether Guards, so she was not harmed, but Ryan was not spared.
However, Ryan's piercing cost more than 100 points, and the Nether Guard's counter-damage is roughly the same. Such a flash of magic alone would not have been enough to threaten him. What really killed Ryan was that the Venom Warlock who was in front of him seized the opportunity to cast his spell and rushed up in two steps, spewing out a dark green miasma before Ryan could turn around.
The powerful slowing effect turns Ryan's speed of turning and escaping into a turtle crawl.
"him!"
Hu Siming greeted and took the lead in attacking Ryan. With him taking the lead, the other Radiant heroes immediately pressed on him.
Ryan's teammates reacted quickly and saw him in danger and immediately came to the rescue. The Legion Commander withstood the Nether Guard's counter-wound and added a strong attack to Ryan. This skill not only restores health quickly, but also instantly clears a negative buff from the target. The deceleration of the miasma was eliminated in an instant. But at this moment, the Treant Guard, who had recovered from his vertigo, also chased after him and released parasitic seeds on Ryan.
His speed had just regained, then he slowed down again, and he was weakened by 28%!
Almost at the same time, the musket's shotguns cooled, creating another area and a 20% slow.
The battle situation at this moment seems to have become a repetition of the birth of a blood not long ago. The Radiant heroes took advantage of the double deceleration and began to rush to the tower. Ryan, who faltered, couldn't do anything, and gave away his second life before his eyes.
Under normal circumstances, five or four have to rush the tower, and it is still in the early stage, which is a very risky behavior. If one is not done well, it is possible to be wiped out by a group after being beaten back. What's more, there is also TP on the anti-mage who leads the line in the middle lane, and he can fly down at any time to clean up the mess. However, when the side that rushes to the tower has Macon, it's different. The regeneration of the parasitic seed, coupled with a Macon from the Forgotten Mage, directly replenishes the health of the entire Radiant team.
Dire's towers turn their guns and attack heroes, but the effect is not noticeable.
At this time, the tide hunter relied on his rough skin and thick flesh, and hesitated and did not immediately retreat. Seeing this, the hero of Radiant immediately turned his gun and began to besiege him. They fought too smoothly, and they had even crossed the first tower, and were about to chase under the second tower of the Dire's lower road!