Chapter 121: Breaking the Heights

If it's a normal battle situation, when you advance to this point, the opponent basically has an ultimate. The besieged Tidehunter only needs a large backhand, and the legion commander can duel one casually to complete the counter-kill.

It's a pity that Tianhui chose the route of being pushed by five people in violence!

Although the level of the five people is relatively low, the heroes of the Dire side, except for the anti-mage, are not of high level. After the Legion Commander rescued Ryan with a strong attack, the follow-up skills were gone, and the priestess was powerless. The two watched as the Radiant Hero chased him to the second tower and forcibly killed the rough-skinned Tidehunter.

Just when the anti-mage couldn't resist TP coming, the Oblivion mage added Macon in time.

The milky healing light flashed, and the HP of all nearby Radiant units collectively recovered to 250 points, and the armor also increased by 2 points. The health that was lost before was suddenly replaced. If you are still dissatisfied, you can also rely on the skills of the Treant Guardian and the remaining supplies on your body to slowly recover.

This crucial Macon finally dispelled the idea of the anti-mage rushing to join the battle.

After such a battle, the advance of Radiant was unstoppable. The double recovery of Mackensim and Treant Guardian keeps them in good shape. The Forgotten Mage, who had run out of mana, also used a small purification potion and began to speed up its return to blue. With the Dire going down the road to a tower broken, the previous kills, assists, and tower money made the heroes of Radiant make a small fortune. The Forgotten Mage and the Treant Protector arrived at the nearby Field Store and made Arcane Shoes.

Two blue rays of light lit up.

With the magic of drumming, the Forgotten Mage was immediately filled with a lot as he advanced the blue that hit the void.

Macens, two pairs of arcane shoes, and the King's Ring, such props give Radiant a strong endurance. At Hu Siming's request, they kept going straight to the second tower of Dire Lower Road.

The Musketeer's level 3 scattershot, which deals a staggering amount of damage to towers. Although the Forgotten Mage has some reservations due to the fact that there is still not much blue, relying only on the scattered bullets of the musket, the small mystery of Hu Siming, and the poisonous snake rod are enough to pose a deadly threat to the Second Tower. After the previous battle, the Dire heroes who had suffered losses were much more cautious, and watched as the durability of the Second Tower was also knocked out by half.

To Ryan's relief, the defensive runes they had used in the first place had finally cooled.

However, it only helped the Dire team to delay a wave!

While his teammates are working hard to defend, the anti-mage who leads the line alone in the middle lane, after taking out a tower in the middle lane, quickly TP on the road to continue to collect money. Because no one interfered from the beginning, plus he pushed the two towers of Tianhui, his economy was very good, and he already had a prosthetic leg and a broadsword. However, such equipment is far from enough for him to have strong combat power. He would have to wait at least a few minutes to farm after the Tomahawk before he could lead his teammates into a group.

But Hu Siming didn't plan to give him that time.

As the defensive runes vanished, Radiant pulled out the second tower of Dire's lower lane in one fell swoop. The Arcane Shoes were about to cool down, and with the last small purification potion, the Blue of the Forgotten Mage was no longer an issue. Under the command of Hu Siming, the five of them rushed up to the high ground of the Dire's lower road. The anti-mage who is in the critical period of the mad battle axe has been greedy for a wave of troops on the road, and he has just arrived on the road not long after. In this wave of highlands, there are only four Dire at most.

Hu Siming knew in his heart that this was a very rare opportunity.

At first glance, the shape at this moment is similar to the previous push, but the strength comparison between the two sides is very different. Although the number of people is still five to four, the level of heroes on the Radiant side has risen one after another, and there is also Mekensham. Just because you can't push the high ground just now doesn't mean that xiàn can't do it.

After the Oblivion Mage planted the Nether Guard in the back row, he was the first to rush up and start blasting the tower.

The musket has a soul ring, and the magic power is not used up at all, so continue to use scattered bullets to consume the tower. Hu Siming also transformed the little mysteries and controlled them to keep attacking. Although the Venomer's snake wand is quickly knocked out when inserted, the cooldown time of the snake wand is only 5 seconds, and the knockout of one is followed by a new one, almost endlessly.

Under such a continuous, seemingly endless attack, the heroes of the Dire defense only feel a lot of pressure!

In a normal battle, after a wave of advances, the side that initiated the advance often needs to rest and recuperate. However, Tianhui's system is very mature, and the five people have a clear division of labor, and they made team endurance equipment such as Macon and Mystic as early as possible. In addition, the fighting style is too fierce, and the Dire side does not have a strong anti-propulsion hero, so that it was pierced by a wave of Radiant and killed directly on the high ground.

For the four cadets of the Dire Defense, this is simply unimaginable!

Seeing the venommancer's snake rods inserted one by one, Ryan and Tide were anxious. If the previous outer tower is lost, it will be lost, and with the development of the enemy mage, it can be fought back in the next wave. But the highlands are different, if they are broken by the Radiant early, it will be difficult for them to fight next.

The advantage of all the way to the high ground is very huge when the alignment period has not passed.

Once people are anxious, it is easy to lose their cool and make mistakes. Ryan and the Priestess of the Moon stopped Radiant's advance, and from time to time stepped forward to consume the Clearers with piercing, starfall, and the snake rod from afar. The Priestess has three skill jumps, and in the absence of strong control of the Radiant, it is easy to escape even if she is the first to attack. Knowing this, he will inevitably stand a little outward.

However, Ryan doesn't have a life-saving skill.

The Priestess of the Moon had a somewhat aggressive stance, giving Ryan a bit of an unreal sense of security. As a result, he also took two steps forward, attacking and cleaning up the snake stick that the Venom Warlock had inserted relatively backward.

The students of Tianhui immediately seized this opportunity.

The musketeer's scattered bullets had just cooled, and he raised his gun and fired a large expanse of shrapnel. Taking advantage of the scattershot's slowdown, the Treant Guardian strode forward, ready to release the parasitic seed. After suffering a loss, Ryan reacted much faster this time, and immediately unleashed his hexology on the dryad. Since the Forgotten Mage's Nether Guardian had just vanished, Ryan was not retaliated by the flash of mana. Taking advantage of the safe time that the sheep had gained, Ryan began to turn around and flee backwards.

Unexpectedly, the Venom Warlock took the opportunity to catch up, adjusting his position and spewing out a cloud of miasma.

Due to the good choice of angle, this miasma poisoned both of them at the same time. The Legion Commander and Ryan, who were lying on their guns, all fell into a slowdown. At this moment, the situation of the legion is a little embarrassing. He only has one strong attack to solve the negative buff, but if he saves Ryan, he can't save himself. After hesitating for a moment, the legion felt that he was a hero of strength and had a round shield, so he should not die so easily, so he chose to save his teammates.

This addition did get Ryan out of trouble, but the Legion itself became Radiant's second target.

After recovering from the hexical arts, the Treant Guardian found that Ryan had fled, so he turned around and gave the parasitic seed to the Legion Commander. Hu Siming also pressed onto the high ground with a small mystery, and at the same time released Midnight Wither!

Parasitic Seed's blooddraw, Midnight's Wither's percentage damage, Venomancer's and Musketeer's attacks, and the Forgotten Mage's Nether Blast. A series of damage followed, and it was simply not something that only the legion with round shields and prosthetic legs could withstand. Although Ryan ventured back and released a second puncture, he couldn't stun everyone and ultimately failed to save his teammates.

Venomancer got this kill!

Then, the Forgotten Mage's Mackensam opened and used the rules of hatred to shift the tower's first attack target to the Treant Soldiers, and began to push the tower.

The Legion Commander counted the seconds, and Ryan returned to the spring to replenish the water, and without the interference of these two men, the advance of the Radiant was already unstoppable. By the time the enemy mage brought the upper lane to the Radiant Tower 2 and the TP cooldown flew back, the Radiant Legion had already forcibly pushed off their lower lane towers!

Without this goal, the Dire's defensive difficulty suddenly doubled.

The five heroes of Radiant pressed up unscrupulously and stood directly in front of the Dire barracks. In front of the Radiant Legion, which was not chaotic in formation and relied on skills and summons to continuously consume the tower, the enemy mage hesitated again and again, but still did not dare to flash to the back row to cut people. At this time, if the tide hunter has a big move, he will dare to go on it.

It's a pity that the tide is not yet level 6!