Chapter 153: Elder Fishman of the Deep Sea

After being scattered by Hu Siming's cavalry raid, the fish-man troops were a little stunned, and they were in chaos for a while.

Since there was no Mugol priest present, the two Blood Witches temporarily took command. This can't be blamed for their lack of strength, but Hu Siming's surprise attack force is too strong. With the blessing of the fire of the heart, the knight's attack is not at all something that ordinary fishmen can resist. Seeing that the amphibian monster fish that bore the brunt of the attack was chopped with blood, the panicked Blood Witch hurriedly blessed it with the Sea Shield.

A bright blue sea shield appears, absorbing 150 damage!

This shield reassured the Blood Witch's heart. But just a second after the Sea Shield was formed, the Blood Witch saw something that dumbfounded it: behind the Terran troops, a mage in an ornate robe and a butterfly-shaped headdress created a strange magical hand with a single stretch of his fingers. The magic hand had an incredible ability, and it actually stole the sea shield it had added to the amphibian monster fish out of thin air, and instead transferred it to the knight in the middle who was under siege by the fish-man mob.

"Hiss!"

The Blood Witch's strange roar of surprise was visibly out of tune, and its tragic intelligence was completely unable to comprehend the scene.

The Sea Shield released by himself has become someone else's skill, which is equivalent to 300 damage points or a deflection of output. The newly protected amphibian monster fish has become a real fish, the kind that anyone can eat, and it is about to be killed by the musketeers in the back row.

In desperation, another Blood Witch also intervened, blessing it with the Sea Shield again.

However, exactly the same thing happened!

Hu Siming's second spellbreaker stepped forward and instantly stole the sea shield again and added it to another knight. It is worth mentioning that the cooldown time of the spellbreaker's spell stealing skill is only 5 seconds. As long as the mana is sufficient, the two spellbreakers can steal skills almost continuously.

This unimaginable scene hit the morale of the fishmen: their own blood witch actually blessed the enemy with a shield. These human knights themselves are very strong, and they have two more sea shields at once, how can they fight?

Hu Siming seized the opportunity of the fish-man wavering, launched a heroic charge to join the battlefield in person, led the infantry to cooperate with the knights to fight, and almost broke the formation of the entire fish-man army. In such an army attack, the three powerful fish-man thugs don't seem to be able to make waves. The crisp sound of magical fireballs, the explosion of magic fireballs, and the slashing sound of knights made them feel powerless that there were humans everywhere around them.

The only thing that can cause a lot of trouble to the Terran troops is the dragon tortoise, the high-level class of the fish-people.

However, there is only one dragon tortoise. By appointing a priest, Hu Siming can go a long way in relieving the pressure it brings.

In less than half a minute, the troops that the fishmen were ready to use for revenge were in danger. At this moment, in the shallow sea fish-man base, the figure of the deep-sea fish-man elder appeared!

Probably very dissatisfied with the fishmen in the army, the Elder of the Deep Sea Fishmen made a large-scale killing spell as soon as he made a move. The large waves drawn from the vicinity formed a fan-shaped torrent in its hands, stacking three times in a row, causing three waves of continuous attacks of 50 points each to the Terran soldiers within a radius of 400.

Up to 150 points of total damage AOE magic!

This spell of incredible power affected two of Hu Simin's infantry and all three knights, causing exaggerated damage. The attack of the Terran race, which was originally full of morale, was interrupted almost immediately.

The torrent magic released by the Elder of the Deep Sea Fishmen immediately attracted Hu Siming's attention.

It resembles a Mugor priest in appearance, but the weapon in its hand is different, holding a curved wooden scepter that emits a faint blue light. Because of the high level, Hu Siming's exploration was thrown away, and he only obtained its strength level.

Fish-Man high-level mage class, ordinary level lv8!

Because this is a virtual battlefield for the rehearsal battle, this lv8 is actually strengthened by the fish-man tribe template, which is stronger than the lv8 monsters outside the academy. If it was an individual's real combat strength, Hu Siming couldn't beat it at all. But with the help of a large number of troops, the result is to be said.

After the formation of the fish-people fell into chaos and it was unlikely to regroup, Hu Siming commanded the three knights to rely on the speed advantage to shake off the other monsters and go straight to the deep-sea fish-man elder, capturing the thief and capturing the king first. As for the other monsters such as fish-man thugs, there are infantrymen, musketeers, and witches, and there are still enough odds to win.

Three high-level melee classes of humanity vs Elder Merfolk of the Deep!

Without foreign aid, the outcome would have been clearly doomed. Even if the template of the Terran class in the rehearsal battle is generally weaker than that of the Fishmen, it is impossible to disparity to the point of three to one. However, he suddenly found three knights rushing towards him, and the Elder of the Deep Sea Fishmen looked very calm. It waved the scepter in its hand, and the knight who rushed to the front was suddenly covered with an evil gray-yellow luster, and its speed was greatly reduced, and even the heavy sword in its hand slowed down.

This is the Elder of the Deep Sea's powerful single spell, Crippled, that reduces the target's attack speed and movement speed by 25% at the same time, and lasts longer than the witch's slow!

However, it is clear that the negative magic of Cripple is also something that can be stolen by spellbreakers.

When the three knights rushed over, Hu Siming had already followed with one of the two lawbreakers. Seeing the cripple activated, the spellbreaker made that classic stealing action again, his fingers flexing and stretching. Then, he returned the crippled magic intact and in turn applied it to the Elder of the Deep Sea Fishmen!

The whole process is only 1 second at most.

The Deep Sea Fish-Man Elder didn't expect this to happen, and he couldn't help but be taken aback when he felt his body suddenly become heavy. was pitted by the spell he was good at, and the anger can be imagined. Seeing that the three knights had rushed in front of him, the Elder of the Deep Sea Fishmen dragged the "crippled" body and raised the scepter in his hand.

Normally, the Elder of the Deep Sea Fishmen only has that 150 Aoe damage Rip Spell, as well as the subsequent Cripple skill. However, in this rehearsal battle, this Elder of the Deep Sea Fish-Man appeared as the finale boss of the Fish-Man Tribe, and the battlefield gave a little extra favor. The scepter it holds in its hand is not a general-purpose cosmetic weapon, but a specially enhanced weapon, with a powerful summoning skill.

【Summoning Sea Elemental】

Immediately summon a powerful sea elemental to aid in the battle.

The Sea Elemental has the strength of Normal-level LV5, 480 HP, 37-42 Attack Power, and has the "Ice Cube" skill. Duration: 40 seconds, 2 minutes between re-summons.

Ice Throw: Throws a large block of mana condensed ice at the target, knocking them out for 1 second and dealing 20 bonus damage.

There is no doubt about the power of the sea element. As a lv5 normal summoning unit, it has a good single-body control skill. Although the health is a little lower, the attack power is very good, and the summon interval is not too long. For the Elder of the Deep Sea Fishmen of lv8, this sea element is definitely a powerful helper.

Unfortunately, it ran into a spellbreaker!

In the template of this field, the mid-level troops of the Fish-Folk are significantly stronger than the mid-level troops of the Terrans. To make up for it, when the battlefield was set up, the Terrans were arranged to be a perverted mage killer who was a spellbreaker, and he was very restrained from the mages of the Fish-Man system. If it is in the early and middle stages, it cannot support the training of the lawbreaker, then you can only blame yourself for not giving strength. However, once the castle is successfully upgraded, the Spellbreaker is trained, and the campaign objective 3 begins, the strength of the Spellbreaker will accelerate the victory process of the students.

At this moment, the powerful "control" skill made the Elder of the Deep Sea Fishman understand what a magic skill is!

There is no doubt that magic is powerful. It may not be effective against instantaneous AOEs such as riptide spells, but it has an invincible effect on persistent support spells. The second skill of controlling this spellbreaker is specifically aimed at summoning units, and can instantly seize its control. The thugs recruited by the Elder of the Deep Sea Fishmen with confidence instantly turned into friendly units and joined Hu Siming's battle sequence after being shrouded in colorful light.

Stunned by this dramatic scene, it didn't even understand what was going on, when it saw the sea elemental composed of dark green magical water attack it. Moreover, after the crippled effect ended, the sea element did not hesitate to activate the ice cube throwing skill to knock the deep sea fishman elder unconscious!

The three knights took the opportunity to surround it on horseback, wielding their heavy swords and slashing it with all their might.

Under the suppression of the lawbreakers, Hu Siming had already taken control of the situation in advance. Although the Elder of the Deep Sea Fishmen was annoyed and released another torrent during the process, dealing 150 damage in an area, don't forget that the Knight has a full 800 HP, which is very resistant. With Hu Simin also in the fray, and melting 2 of its armor with the talent flame, it was only a matter of time before he won the battle.

On the other hand, the combination of infantry + musketeers + witches and witches is also inseparable from the fish-men.

Because Hu Siming left a lawbreaker here, and there was a steady stream of treatment from the priest, even if he didn't have the upper hand, he could at least suppress the fishman with a certain advantage. As long as Hu Siming's side kills the Elder of the Deep Sea Fishmen, the battle on this side will end in an instant.

The shape that was extremely unfavorable to his own side touched the Elder of the Deep Sea Fishmen.

Its ability to judge the battlefield is higher than that of the Mugor priests. When his own blood volume quickly fell by half, he decisively gave the order to retreat. In the midst of the strange screams, the fish-man thugs, blood witches and other monsters, led by the huge dragon turtle, fought their way out of a passage and joined the surrounded deep-sea fish-man elders. Then, under the desperate cover of these fishmen, the Elder of the Deep Sea Fishmen forcibly withdrew to the Fishman Coral Reef Base in the shallow sea.

During this period, although Hu Siming relied on the witch's deceleration and transformation to forcibly leave behind a fish-man thug and a blood witch, most of the fish-man's troops were retained.

Four Guardian Towers built into the pool keep them out of the reef base!