Chapter 38: Four Recommendations!

At this time, Jonas's game screen happened to trigger "Angel Descending".

It's still the same as what I saw before, the Seraphim appeared, and with a wave of the long sword, there were a few more rows of garbage squares in the picture.

However, in the next second, Jonas skillfully controlled the falling blocks in the air, and cleanly completed two "Spins and Match-3s".

In less than two seconds, all the new garbage blocks were neatly eliminated!

And his points at this time naturally soared again.

The crowd was stunned again: "What is the situation?" ”

One second it was a disgusting garbage block, but the next second it became a free point.

Obviously, if you use this in Battle Mode, the more garbage blocks appear, the faster your points will grow!

In this case, these garbage blocks really become a kind of "welfare".

This obviously completely subverts the stereotype of "garbage cubes".

Jonas explained, "You can notice that there are some patterns to the garbage blocks generated during the Coming of the Angels.

"It's only going to have one obvious gap, which tends to be made up of one or two empty slots, and that gap is right next to the one level above.

In other words, these new rows of garbage blocks can definitely be eliminated in this way of "rotation elimination"!

"So after mastering this technique, 'Angel Descending' is actually giving out benefits, because no matter how many rows of garbage squares are given, it is just equivalent to giving points."

Liang Chun was the first to react, and suddenly said, "I see! Then the effect in the "network mode" can be explained.

"The network mode supports up to 10 people to play together, so this game is equivalent to a certain screening nature.

"The 'Angel Descent' mechanic is a benefit for players who are proficient in 'Spin Elimination', but it is a punishment for players who don't master this mechanic.

"This helps to screen quickly and weed out players who are less skilled."

Everyone subconsciously thought about what kind of scene it would be if they competed with Jonas on the same stage.

Obviously, it would be a brutal massacre.

But it does prove that "Reverse Heaven Cube" has greatly improved compared to the original "Spin Block" in terms of competitiveness and variety of gameplay.

And these changes, in the final analysis, were done with a simple, if not rudimentary, game mechanic.

It's not even clear whether this was intentional or if a bug was inadvertently written in the process of writing the code.

Liang Chun sighed: "I see...... I didn't expect that I was blinded and couldn't see Mount Tai.

"In retrospect, the game was so interconnected, both the mechanics of 'Angel's Coming' and the special design of 'Networking Mode' reminded me that the underlying mechanics of this game are significantly different from the original Spin Cube.

"It's just that I was too arrogant to find out about it, and I mistakenly thought it was a garbage game purely for disgusting people.

"I review!

"This game is definitely going to be 'recommended', and it can even be said that it completely subverts the classic gameplay of spinning blocks, making this timeless classic shine even more brightly!"

Cheng Anhua also said: "I also give 'recommendation'. ”

Li Wenhao scratched his head, he subconsciously wanted to give a 'recommendation', but suddenly thought of a question: "Hey?" Wait, it seems that there is still a problem that has not been solved.

"This game deliberately doesn't give long strips, does it have any special meaning?"

Liang Chun nodded: "Of course, isn't this a good guess?"

"Obviously, 'match 4 with a long bar' and 'eliminate with rotation' are two different strategies. If you still wait for the bar to be eliminated in the traditional way, then you will probably not pay attention to it, or even find a new way to play "spin elimination".

"If you don't restrict the gameplay of 'equal bars', 'Spin Elimination' will not have a clear advantage in battles.

"Moreover, the official does not completely prohibit the gameplay of 'matching with long strips', it prohibits 'matching with long strips without brains'.

"The probability of a bar decreasing as the number of stacked blocks on the field increases. In other words, if there are only five or six rows of squares, it is still possible to wait for a long bar, which does not affect you from using the bar to get the highest score.

"After all, there is a maximum of four rows in the bar, and there is no point in piling up more rows.

"In the game "Heaven Block", the optimal solution is to control the number of rows of blocks above the field to about four to six.

"If you can only wait for long bars without brains, then the game will 'punish' you, which is equivalent to encouraging players to adopt a more diverse strategy to play the game, and to master all kinds of skills."

Li Wenhao's face was full of shock, he carefully recalled the game mechanics that everyone had discussed, and then came to a startling conclusion.

"It's all right?

"All the things that seem unreasonable in this game are actually all to match this 'spin elimination' gameplay?

"Then how high does this designer have to be?"

Liang Chun said seriously: "It's very high, it has to be as high as several floors!" ”

Everyone sighed.

What is this in the eyes of the layman? Isn't it just a change in the rules of block rotation? Isn't it just to make it visible?

But in the eyes of professionals, this is tantamount to the finishing touch!

In fact, there is an unwritten rule in the Mini Game Design Contest.

That is, "The fewer changes to the original game, the better!"

This rule has never been clearly written, but all the judges know it and use it as an important evaluation criterion.

This is because game design is based on the "Occam's Razor Principle", which is "don't add entities unless you need to". It's not hard to design an extremely complex gameplay, it's hard to design a very simple but enduring gameplay.

The games selected in the Mini Game Design Contest are basically classic games.

They themselves were the best designs of the time and under the technical conditions of the time, which were explored by the top designers of that era.

And the Mini Game Design Contest is not easy to say if it goes one step further on this classic design!

If you just use higher technology to "graft" some complex gameplay to these old games, this does not actually reflect the level, and many designers can do it.

But what if you change the underlying logic of the whole game with a simple design?

That's terrifying!

And what is even more rebellious about "Heaven Cube" is that the change it made was completely feasible even with the technical conditions at the time, and it was even more trouble-free than the original version.

And this change really makes the game more fun.

Therefore, the judges will find that the level of this designer is unfathomable!

As for whether this is a game mechanic or a bug? The answer to this question is also clear.

Game mechanics, of course!

If it is a BUG, it means that the designer himself did not expect it, so how to make the supporting design of "angel coming" and "reducing the probability of the appearance of the bar"?

Li Wenhao was silent for a moment and said: "I see, then I have to change my evaluation, this game is worthy of 'highly recommended'." ”

The recommendation of the four judges means that the label of "Reverse Heaven Cube" will be "rave reviews", which will greatly help it in the future selection of players.

Or, to put it more confidently, the game has actually won the grand prize.

Because compared to it, all the other entries in this Mini Game Design Contest pale!

……

Obviously, all this is Gu Fan's ghost, and the reason why he did not use the ready-made template but rewrote the code himself was to change the rules of block rotation.

In fact, the gameplay of "rotating plug seam" discovered by Jonas was originally the default game mechanism of "Tetris" in Gu Fan's previous life, to be precise, this was a bug caused by the limited performance of the game console at that time, but it greatly enriched the playability of the game and was unanimously loved by ordinary players and professional players, so the official has been using this mechanism.

This is the famous "T-Spin".

However, this world may have been due to the higher level of technology when the game was invented, or the designers of Spin the Cubes had a bad idea and did not adopt this mechanic, but instead made each small block collide.

As a result, all the gameplay associated with T-Spin was not born.

That's why "Heaven's Cube" recreated this mechanic to cause such a sensation!