Chapter 66: New Game "Fire Stealer"

Gu Fan was shocked: "How do survival building games collect negative emotions?" Wait for the players to build the house, and then tear them all down? Earthquake simulators? ”

Lilith's eyes lit up: "Huh? Don't say it, it's a great idea!

"But I'm thinking of a little more radical.

"Since the main fun of survival and building games comes from survival and building, then we have neither survival nor construction in the game, right?"

Gu Fan's eyes widened: "A survival building game that has neither survival nor construction? Mr. Li, do you want to hear what you're talking about......"

Lilith confidently said, "This kind of thing is easy to do!

"Didn't you say that the main thing you humans get from this type of game is 'creativity'?

"Then I don't let them create, just let them move bricks, won't this be able to produce a steady stream of negative emotions?"

Gu Fan nodded suddenly: "Understood." The thing you're talking about has existed since ancient times.

"In ancient times, this was called forced labor, and in modern times, it is called civil engineering......

"It is indeed a torture to deprive human beings of their creativity and to make them only simple, boring, meaningless and repetitive tasks!"

Lilith had a proud expression on her face: "Right? I just said it works!

Although this kind of negative emotion does not explode all at once and cannot have an immediate effect, it will continue to accumulate over time.

"There is absolutely no problem of passing the trial, and there is a strong confusion!"

Lilith smiled rather demonically.

"As long as we label the game as a survival building game, then players will willingly come in and serve as cyber servants. By the time they found out, I had already earned enough of my negativity!

"Very good, I'll go write the plan!"

After Lilith finished speaking, the fighting spirit disappeared at the speed of light.

She didn't ask Gu Fan for more advice, obviously, although her attitude was somewhat relaxed at this time, she was still wary of Gu Fan as a whole, and she didn't plan to let him meddle in too many details of the design.

And Gu Fan actually didn't want to give her more advice.

While meddling in more design details can give Gu Fan more control over the game, it will also make him take exponential increases in risk.

The more you talk, the more mistakes you make, and there will inevitably be some strange bugs in this game, and when Lilith settles accounts after the fall, it will be troublesome if she can't figure out the relationship.

At this point, it's just right.

As for what exactly is this bug?

Of course, Gu Fan hadn't thought about it at all at this time, and he had to wait for Lilith to come up with a specific plan before he could think about it slowly.

However, Gu Fan has an advantage, that is, time.

Lilith is a very impatient demon who can often complete all the designs in a day or two, and there are bound to be loopholes in such designs.

In the development time of up to one or two months, Gu Fan can write code while thinking about where to write a bug.

……

……

The next night, Lilith arrived with a new design.

"Gu Fan!" A survival building game without survival and building" I've fully understood! Look at this plan is not perfect!

"I have a hunch that this time I will be able to collect a lot of negative emotions like your combine harvester cutting wheat in the world!"

Lilith said as she crossed her hip proudly.

Ignoring Lilith's strange analogy, Gu Fan reached out to take the new design plan.

Then he saw the name of the game at first glance.

"The Fire Stealer".

Gu Fan asked, "This also seems to be taken from Western mythology?" Prometheus who stole fire? But isn't that what Greek mythology is about, and you guys are also a system? ”

Lilith waved her hand, "Oops, that's just a name, it's not important." ”

Gu Fan continued to look down, and sure enough, although this game is called Fire Stealer, it actually has nothing to do with Prometheus.

The player doesn't have to play as Prometheus to steal fire, nor does he need to be tied to a cliff and entrailed by an eagle.

The reason why it is called "Fire Stealer" is because of the main gameplay of the game.

The game's map isn't huge, roughly equivalent to the main city of a typical MMORPG and an area around it.

The whole map can be roughly seen as a "poached egg" structure:

The innermost circle is the "Kingdom of God", which is a bit like the splendid main city in MMORPG, towering and magnificent; The outer circle is the "kingdom on earth", with towns and villages, as well as mountains, rivers, cliffs, plains and wilderness.

But don't be fooled by the landscape, it's a dangerous world!

Although the most central kingdom of God looks magnificent and beautiful, in fact, the angels inside will kill the humans who enter it, and directly use the powerful holy light to roast people into jerky, or even destroy them.

And the surrounding human kingdom is not much better, there is no warm countryside at all, there is no bustling and lively town, only one place after another for hard labor, and there are desolate wildernesses and ferocious beasts.

The game itself supports multiplayer, with up to 16 players playing together.

And there are two core gameplay methods of the game.

The first way to play, as the name suggests, is "Stealing Fire".

Players can enter the Kingdom of God and steal various building materials, including stones, wood, seeds, etc. These can be used in the construction of the human kingdom.

And "stealing fire" is to steal the fire of God's kingdom.

In this game, the Divine Fire is the foundation of everything, and without the Divine Fire, all the buildings in the world would decay and collapse.

Therefore, every time a project is started, a cluster of divine fire needs to be offered.

The fire must also be hidden in the most dangerous corners of the whole kingdom of God.

The second way to play is "construction".

In the kingdom of earth, all kinds of magnificent projects are being built everywhere, whether it is a roadside roadway, it may be the grand canal that connects the two places, it may be the imposing royal palace, or it may be the prison built on the cliff.

In fact, if you only look at these two core gameplay, it's really interesting.

Isn't this the standard survival-building game?

Adventure, get materials, build a home, then activate the tech tree to get more powerful equipment, and then venture to more dangerous places to get more advanced materials......

This is also a very complete system, and if you make it carefully, it may not be a good game.

But since it's designed by Lilith......

There is no doubt that there must be a bottomless pit.

And the pit of this game lies in the sentence: it has neither survived nor built!

The core fun of both systems has been cut off!

The first is survival, and the core fun of this game is "free exploration". However, Fire Stealer does not allow players to explore freely.

According to normal thinking, it must be that players usually build in the human kingdom, and then find that they are short of materials, so they enter the kingdom of God to adventure, get the materials, and then return to the human kingdom to continue building.

However, the game "Fire Stealer" is limited, and players can only play two roles: "Hard Labor" and "Fire Stealer".

The union of bitter beings will remain in the kingdom of earth forever and will not enter the kingdom of God; The fire thief, on the other hand, has been staying in the kingdom of God, even if he can return to the kingdom of God for a short time after collecting enough materials, but he must return to the kingdom of God immediately after handing in the materials.

In other words, players have no right to choose when to explore, and can only be exhausted in the dangerous kingdom of God forever, and may die at any time.

So wouldn't the bitter union be any better?

Nor will it!

In Fire Stealer, all the buildings built are fixed, and players don't have the freedom to play around at all.

The laborers had to use a variety of materials and pile them on specific buildings in the way they were fixed on the drawings.

For example, when the Grand Canal is excavated, the route of the canal is fixed, how long there is a ferry, there is a wharf is also fixed, and even a few bricks and planks on the wharf are also fixed!

Players can't move a single brick if they want to.

Once it is discovered that the construction is wrong, an overseer with a long whip will come and teach the player how to behave.

When the player plays the role of a laborer, all he can do is move the bricks and place them in the designated place, and so on in an infinite loop.

There is no doubt that there is no fun at all in this, pure cyber servitude.

What's even worse is that once the completion of buildings on the map reaches a certain level, angels will also appear and unleash a terrible earthquake, randomly knocking down buildings in a certain area, leaving players to have to start all over again!