Chapter 67: Some Suggestions (Plus More, Happy New Year to everyone!) )
So isn't there some fun for fire stealers?
After all, stealing materials and dodging powerful monsters in a dangerous place sounds a bit replayable.
But Gu Fan turned back and read the settings related to the fire thief, and soon found that he really overestimated Lilith's humanity.
First of all, the kingdom of God is very dangerous, and the angel's senses are very keen, and once the player is caught, it will be killed in seconds.
When a player dies, the items they picked up will fall in place, undoing their previous efforts.
This part of the content is basically a benchmark against top horror games, and it is difficult for most normal players to bear it.
Secondly, Lilith also took into account that there are some players in the human race who like horror games and are born with big hearts.
Therefore, she added another setting: the identities of fire thieves and hard laborers will be reversed!
Every once in a while, the system will randomly select players and give them the identity of "Fire Stealers", which is about 1/3 of the total number of players.
In the process of players playing the "Fire Stealer", the system will score the player's behavior, and those players who have obtained more resources, actively explored, and fought with monsters will receive a relatively high rating.
And the next time you choose "Fire Stealer", these players with high ratings will not be selected at all, and can only do "hard labor".
And what if a player is particularly timid? After he became a fire thief, he always played passively, hiding in a corner to pass the time, or breaking the can and sending him to death, then the system would always choose him as the "fire thief".
In this way, it is guaranteed that those who are brave and suitable to be fire thieves will always serve as hard labor; And those players who are timid and dare not play horror games will be frightened in the kingdom of God all the time.
It belongs to the two disgusting ways to play accurately to the most unsuitable players.
Of course, if you are a lone wolf player, then you will have to alternate the roles of fire thief and hard laborer.
However, this does not have much effect, because lone wolf players playing this kind of game are also pure jail time.
Here are some details of the design draft.
For example, the types of materials that the player can steal from the Kingdom of God include a variety of stones, wood, utensils, seeds, and so on.
And the most nonsensical should be the player's career setting.
As previously written in the design draft, players have two identities, namely "Fire Stealer" and "Hard Labor", which represents the player's division of labor in the game.
But beyond that, players can choose from three different classes, each with different skills.
It sounds good, but when you see these skills, you will feel the kind of "hell humor" that belongs to Lilith.
The three classes are: Warrior, Imitator, and Laugher.
The warrior's skill is "Grab", and the effect is to capture small monsters, and even move them in their hands.
But the frustration of this skill is that the small monsters in this game are not too threatening to the player, and even the player can easily kill these monsters as long as they have a pickaxe or shovel in their hands.
The skill of the imitator is "imitation", which allows you to choose a character and imitate his behavior for a period of time.
As for the laughing craftsman, this is a profession that makes Gu Fan feel the most nonsensical, his skill is 'laughing', and the specific effect is to make all kinds of different types of laughter.
The Laugh skill is random, not controlled by the player, and has the effect of encouraging those around you to speed them up.
But the trick about this skill is that many monsters in the kingdom of God have very keen hearing, and they often have a deadly killing effect. In other words, the laughing master is purely a time bomb, which can kill the whole group in one fell swoop.
The skills of these three classes can't be said to be useless at all, but they can only be said to be a little more tricky that will make players die.
As you can imagine, when players discover the truth about these skills, they are bound to erupt with a very considerable amount of negative emotions.
"How? It's a pretty good game, right? ”
Lilith looked proud, and every time she first finished designing a game, she was full of confidence and felt like she was a genius.
But after a moment of pride, she asked, "Is there a better idea?" ”
Gu Fan thought about it seriously and said: "I can't talk about better ideas, I'm just a programmer, so I write code, and I'm not proficient in game design."
"Your design is pretty well developed.
"However, there are a few tips that you can refer to."
Lilith's attitude towards Gu Fan was very useful: "Well, you say." ”
Gu Fan pointed to the part of the design plan related to 'construction': "Although it is impossible to expect to use a game to continuously create negative emotions, I think it is still possible to prolong the game time of players and let them generate more negative emotions before quitting the game." ”
Lilith raised an eyebrow: "Oh? Tell me about it! ”
Apparently, she was also curious about it.
"Fire Stealer" is a game that does not allow players to build at all, and can only move bricks monotonously, which is an obvious fact.
Even if some players are tricked into using the label "survival building game" outside of the game, they will quickly discover the truth and slip away at the speed of light.
How can you keep them going longer?
Gu Fan coughed lightly: "It's very simple, let's just draw cakes for them like a big Internet factory!"
"When the players first entered the game to play the hard laborers, we arranged a 'overseer' and asked the overseer to preach to the players: 'As long as you work hard to move bricks, one day you can become an overseer like me, or even an architect, design the building yourself, and let the laborers help you build it.'"
"I don't expect to fool players forever, but I can fool them for a while.
"As long as players stay in the game for a longer period of time, they can account for more negative emotions."
Lilith's eyes lit up: "Good advice!" Anything else? ”
Gu Fan looked at the 'monster' column again.
In the game "Fire Stealer", Lilith's monster design can be described as quite monotonous and even perfunctory.
The monsters in the kingdom of God are basically all kinds of angels, but the shape and number of wings are different.
Gu Fan pointed to several angel monsters among them: "Also, is the design of the monsters a little more conservative?" ”
Lilith was stunned: "Conservative?
"Most of the monsters have already killed the player with one hit, is this still conservative?
"Is it possible to blow up the player's console with one punch?"
Gu Fan shook his head: "That's not it." These monsters are already very strong in terms of combat power, and it can even be said that they are completely overflowing. I mean, aren't these monsters too conservative in appearance?
"Look at these angels, all of them are wearing golden armor and flawless white wings, a little too handsome, how can this kind of monster cause enough mental damage to the player?"
Lilith seemed a little confused: "Then what do you think should be done?" ”
Gu Fan briefly described: "Take the most typical 'angel' image as an example, I think it should be like this.
"It's a mass, irregular wing with a Cthulhu-style twist wrapped around a humanoid entity that feeds on sound waves, causing it to grow when it makes noises around it. And after a certain level of growth, the human form inside will appear and move quickly in the kingdom of God, killing everyone who comes in sight. ”
Lilith frowned: "A huge mass of irregular wings? It's like a cabbage? ”
Gu Fan coughed lightly: "It should be more terrifying than that." ”
Lilith seemed to make up for the image and asked, "Anything else?" ”
Gu Fan continued: "There can be many other kinds of monsters.
"The 'angels' I just mentioned are the most powerful monsters in the kingdom of God, and there are some relatively less powerful.
"For example, the Gaze Statue, which is a huge stone statue carved with strange angels, is capable of moving at breakneck speeds, only stops moving when it is being looked at, and instantly kills the player if it looks away.
"The Statue of Medusa, a large stone statue carved with Medusa's head, is also capable of moving at breakneck speeds, and will petrify as the player continues to gaze at it.
"'Holy Spirit Cupid', this is a terrifying-looking, winged angel baby that floats and jumps in the air and only one player can see it. Once the player sees it three times, it will shoot arrows at the player and then go to find the next target. Once it shoots an arrow at two players, both players are instantly killed.
"There's also the Heavenly Hound, a giant hound that burns with terrifying light and will pounce and devour the player when it hears a sound; Heaven Guard', which is a movable hollow armor that holds a scepter and will directly use the scepter to kill the player with holy light once it is found; "Heaven Hunters", who are ordinary people who have been allowed to enter the kingdom of God by luck, can also be seen as supernumerary personnel, they are armed with long swords and bows and arrows, and will hunt down players......"