Chapter Ninety-Six: Horror Game Universe Setting (2 chapters in 1)
But...
To make Containment Breach more comprehensive and fun, it's best to add a few more containments to it.
However, with more than 6,999 containment objects, where can he Meng Shu remember them all?
Even if you have a great memory, you can't do it.
Not to mention 6,999, just the first 999, he can think of no more than 30.
And these 30 can only know a rough idea, such as what kind of abilities and characteristics the containment object has, and so on, that's all.
Others, including the experimental records, have long been lost.
Although he knew that the concept design of the game must have included the containment documents of 173, 106, and other containment materials that were supposed to appear in the game.
But what Meng Shu wants to do more is to add more things to it, fill the game to the full, and add enough fun.
Give the player the feeling that everything is fresh and interesting and worth exploring.
I want players to know the charm and magic of these containments.
I can't think of it, and I can't help it.
Or...
Make it up yourself?
As soon as this idea came out, it was immediately vetoed by Meng Shu.
He didn't have that ability, he didn't have the time, and he didn't have that level.
The records and documents of the containment objects are full of professionalism and technical language, and every line and sentence is made of objective facts.
In terms of content description, there is almost no personal opinion in it, and it has always been a field record.
That's why every document looks so convincing and appealing.
It is also a fascinating charm.
But if you don't... I can only give up.
Let's just use the containment items in the game itself.
Meng Shu shook his head regretfully, clicked on the folder of "Containment Breach", and prepared to go through the conceptual design inside.
Outcome...
He froze.
Then, his eyes widened in disbelief.
"It's... Am I dreaming? ”
Meng Shu looked surprised, in the folder of "Containment Breach", there was an additional folder.
The name of this folder is simple.
'Containment Containment Facts. ’
The meaning is self-evident.
Meng Shu hurriedly double-clicked to open it, and suddenly, he was stunned.
Then, he smiled.
On the computer, 6999 PPTs are listed in front of you.
What is it if it's not a containment object?
He clicked on the PPT for Containment 087.
Sure enough, it contained not only the item number, but also the object level, containment procedures, and a description of the object.
Since it is a PPT, you can also insert a jump link into a slide to jump between multiple pages.
The three experimental records of 087 are also in it.
And it's just as creepy as when I first watched it.
The note has not been redacted.
Meng Shu clicked on a few PPTs with experimental records in his impression, and sure enough, it was very complete.
There are not only experimental records, but also derivative stories of events.
He couldn't help but laugh again.
"It's really hard to find a place to step on iron shoes, and it takes no effort to get there."
I thought about it, but I didn't expect that the game's concept design folder would come with these!
However, he didn't care why there was such a comprehensive containment document in the game of "Containment Breach", and he made it into a PowerPoint.
He only knows that the production team is probably not small, but... Alas... It's a pity for the production team.
Looking at the dazzling array of containment documents in front of him, Meng Shu suddenly had a plan in his heart...
Since you have such a complete set of things in your hands, and the world just doesn't have them, and the next game needs them.
So...
Why don't I do it?
In this parallel world, spread out!
Let the whole world know that this kind of charismatic literature is full of personal creation!
...
...
Xia Nianzhen, Xu Hong, Qiu Yuan, and Chen An, four main employees, walked into the conference room with notebooks.
Then he found a place to sit down and waited for Boss Meng's arrival.
Just now, a meeting notice popped up in the company's V message group.
Xia Nianzhen and the others, who were working, suddenly chuckled in their hearts, looked at each other, and began to guess in their hearts...
Could it be...
It's a new work again, right...?
The frequency of our boss's games seems to be almost excessive...
You must know that you are still sprinting for the VR version of "Dark Forest"...!
If it's a new work, it's a bit of a lot of work...
It's going to be too busy...
Xia Nianzhen shook her head and asked herself not to think too much.
Let's take a look when the boss comes.
As soon as she thought about it, Boss Meng walked in with a laptop.
As soon as a few people saw this posture, they immediately understood that this meeting was really about the new work!
Mom!
"Mountain in the Sky" has only been on sale for less than half a year, and the value has not been squeezed out yet, so is it time to start a new work!?
However, Xia Nianzhen and the others thought about it, and suddenly they could understand it again.
The popularity of a game can last for about half a year at most.
Now developing a new work, with Boss Meng's mysterious development team of more than 100 people, and then referring to the development cycle of the first four games, as well as the efforts of myself and others.
Maybe the new work can really alternate with "Sky Mountain", and the popularity will be maintained!
Make money, don't stumble.
I am an employee, as long as I can get a salary and a bonus, what the boss says is what it is!
Xia Nianzhen watched Boss Meng insert the USB flash drive into the laptop, and then, through the projector, everyone saw the latest PPT file on it.
Containment Breach.
Seeing this name, the four main employees were all stunned, looked at each other, and were a little curious.
The boss even picked the name of the game?
Generally speaking, in the early days of game development, aren't they all tentatively named "Codename: XXX" or something?
Now the concept of the game hasn't been talked about yet, and I don't know how to play, so I have the name of the game in mind?
And the name of the game, Containment Breach...
It's weird, isn't it?
I don't understand what it means.
Although the names of the two games, "Mountains in the Sky" and "Face", were similarly unclear before they were developed...
Even now, I don't understand why the name was taken.
On the projection screen, after opening with a PPT called scene art.
Boss Meng's voice sounded slowly.
"Alright, let's have a meeting."
Xia Nianzhen and the others suddenly sat upright, holding a pen in their hands and hanging on the open notebook.
Seeing everyone's upright posture, Meng Shu nodded.
"First of all, as you can see, this is our company's new game, Containment Breach. Of course, the subject matter is still terrifying. ”
"I've already made a rough plan for the game. The background of the world view is also there, and the preliminary work in all aspects has also been improved. Chen An, Xu Hong, we will discuss this issue in detail later. ”
"The worldview of our first four games, as you all know, takes place in different eras in the same world. The premise of the Federal Bureau of Control that I buried can now be shown in this game as well. You can understand that this is a horror game universe, a horror worldview that takes place in the presence of a control bureau. ”
"This "Containment Breach" is to convey the concept of a horror game universe to players."
Horror Games Universe...
Mission designer Chen An was slightly stunned and a little surprised.
He glanced up at Boss Meng and the four big words of containment breach behind him, and his expression became serious.
Game Universe...
It's not a trivial matter...
At this time, Boss Meng propped his hands on the lecture table and continued to talk.
"I don't know if you understand the concept of a game universe, it's different from those sequel games."
"Our game has a huge world view that is very well-developed and has very strict rules. There's also one of the main settings that underpins the entire game world — the Federal Bureau of Control. ”
"You can also think of it as the Control Bureau universe."
"Every game we play takes place in this horror universe and is tied to control. In other words, it is through the setting of the control bureau to derive independent game works. ”
""Dark Forest", "21 o'clock", "Face", "Sky Mountain", are all games derived from the setting of the Control Bureau. These four games have their own independent plots, independent gameplay, and independent settings. But they are also in the same worldview, and the protagonists are all related to the Control Bureau. So that's the game cosmology. ”
"In the future, our games will also develop in this direction."
"I want to give players a way to find easter eggs or related content from other games in existing games. Giving them a sense of surprise and achievement will keep players feeling new. ”
"It's different from games that are called sequels."
"The sequel games, although they also share the same worldview, are more or less related to their predecessors. In terms of setting and gameplay, it's not bad, and the plot is more of a 'follow-up story' from the previous work. It's like a serial work to play. Once the generation is broken, you have to make up for the previous work, or go to the cloud. ”
"This method of expanding my worldview, while convenient and simple, is not what I wanted. I want to avoid players who only play the sequel, not the previous one. At the same time, I want to make sure that each game is independent. Make them look like they have nothing to do with the previous work.,You won't feel like you're out of generation when you play.,And you won't force yourself to make up for the previous work.。 ”
The four people at the conference table nodded their heads again and again.
The movements of his hands did not stop at all, and he summarized his understanding in his notebook.
Designer Chen An hesitated and raised his hand to ask.
"That's... Mr. Meng, our company lacks a master planner, and if you don't have a master planner for these ideas and concepts, we should not be able to realize these four alone... Because we're not the ones who plan the direction..."
After Meng Shu heard this, he shook his head and smiled.
"I know all this, you all have your own responsibilities, don't worry about these falling on your head."
"Your boss is not the kind of person who wants you to do things interprofessionally. Our company is not so small. ”
After hearing the boss say this, the four of them, except for Xu Hong, all breathed a sigh of relief.
Especially Chen An, his expression looked like he was a lot more relaxed.
Apparently he held many positions in his last company...
Although I don't know what Boss Meng will do, the professional team of the boss must have many game planners!
Otherwise, how could there be four games with perfect and obscure plots so quickly.
Meng Shu didn't know that his four employees had begun to imagine the non-existent professional team again.
He paused for a moment and continued to speak, but Chen An and the others were directly stunned.
"Moreover, this worldview, as I said just now, has already been set. What's missing is the events I mentioned that could be adapted into a game. But there are also people who are responsible for these. ”
What!?
Chen An and the others looked surprised.
After doing it for a long time, it turns out that this huge worldview that hurts the brain already has it!?
When the boss said that the worldview was there, he Chen An thought that he was talking about the worldview from the 'wellhead perspective' of the game "Containment Breach".
It turned out that it wasn't!
It's been there for a long time!
And in the future, the plot of the game,Someone is also responsible for writing!?
That's right!
It must be Mr. Meng's professional team!
Yes!
The game was developed so quickly, and each game is extremely complete and has a connected world view.
"Gloomy Forest" is the first test of the waters under this huge worldview!?
The more Chen An and the others thought about it, the more incredible it became.
I just think that the game development plan in the future will be faster and faster with the increase in manpower...
Boss Meng looked at the thinking employees and knocked on the table to make everyone focus.
"But it's not good to make independent games all the time, even if the world view is huge and the games are too scattered."
"So, there needs to be something that is worldview centralized. And this thing is the Federal Bureau of Control. ”
"In the future, after every two or three independent games under the horror worldview, there will be a game about the control bureau itself."
"This 'Containment Breach', for example, is an incident that happened to the Bureau of Control itself. The goal is to make the player understand that the world of the game is not empty. Rather, there is a mysterious organization that appears in front of them all the time, adding some realism to the world. It works like a stealthy connection between several disparate games. ”
"We want players to know that our game worldview is not expressed by text descriptions and settings like other games. It's real, through the game experience to understand! ”
"We want players to explore the behind-the-scenes story and understand the world setting by experiencing each game of independent events in this huge world view! Let players have a sense of positivity and novelty in exploring the horror world. ”
"Ahhh Let them know that they are in a huge game world, with a variety of identities, experiencing one terrifying and dangerous event after another! ”
"Over time, it will attract players who don't play horror games to understand our grand worldview and be curious about this so-called mysterious and wonderful horror world."
"Keep this pace, create a horror IP of our own, and let's cheer together."
After Meng Shu finished speaking, he clenched his right hand into a fist and made a cheering movement on his chest.
Chen An and others in the audience applauded enthusiastically.
In my heart, I am also full of curiosity.
Horror game universe.
It's really rare!
Is it really possible to put all the indie games under the same worldview!?
Chen An didn't know, and he didn't dare to be sure.
But the success of the four games is already on the horizon, and he has to admit that things are going in a good direction.
It's not uncommon for manufacturers to get a game universe like this before.
But most of them have failed.
The reason is simple, the types are limited!
If it is a sci-fi game universe, then all the games of this manufacturer, whether it is a gun car ball or an RPG, must be futuristic sci-fi.
This puts an end to magical fantasy, modern warfare, or historical games.
If the manufacturer wants to make other genres, the game can't be classified into this sci-fi game universe.
However, a manufacturer cannot be limited to one type, which is equivalent to giving up the interests of other types of markets.
But after a long time, if there is no new work to expand the game universe, it will slowly become unpopular, and finally forgotten by players.
This is tantamount to setting up this game universe in vain.
On the other hand, it doesn't make much sense.
If several games have the same worldview, then the game is basically a sequel.
For example, "Deadly Agent", "Deadly Agent 2", "Deadly Agent 3" and so on.
This form not only has the same world view, but is also easy to make.
After all, the ready-made setting is in front of you.
And for those manufacturers, the development of games will cost a lot of manpower, material resources and money.
With such conditions, I would rather develop a sequel to the game than develop an independent new IP.
Because the sequel can not only attract fans of the previous game, but also tell new players that my game is so popular that it is out of 23456.
And for the sequel, the world view of the previous work is convenient and fast to use, and the plot is also very easy to write.
Therefore, when he heard about the horror game universe, Chen An would appear surprised.
However, given the success of the first four games, and the horror genre, it will not be limited by the genre at all.
As long as it's a game, you can do horror!
For example, the horror of future science fiction, the horror of history, and the horror of modern times.
If Boss Meng is willing, he can also do the horror of magic fantasy, the horror of martial arts and immortals, and so on.
All in all, the horror genre is simply versatile, and the boss seems to be very keen on just making horror games!
If this trend continues, maybe the horror genre market will really dominate!
"Alright, now, let's talk about the monsters in this game."
As Meng Shu's voice sounded, the attention of all employees focused on the projection in front of them.
And the PPT, I also turned to the first draft page of the monster design.
There, there are already monster shapes on display from all angles.
The first thing that appeared in front of everyone's eyes was the shape and name of the monster named 173.
Just two words.
'Statue'
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