Chapter Ninety-Five: The Original Plot and Direction of the Game

"Containment Breach" is a game that is backed by a grand worldview.

So after putting on the world setting of "Control", there is no need to innovate superfluously.

Therefore, its game plot can be as it is, and it is also very simple.

Roughly:

The Chaos Insurgency, a renegade group that had splintered from the Foundation, infiltrated an agent and a doctor at the newly established Site-19 and made them go undercover.

Their mission is to weaken the site's security, create chaos, and cause commotion and destruction.

Due to the attacks on many of the group's sites, containment breaches occurred.

Therefore, Site 19 in the game was directly built on top of the snowy mountain, and received the supernatural containment materials from the rest of the sites for control.

The Nine-Tailed Fox Squad was also formed at this time to deal with a possible attack on Site-19.

And the Insurgency undercover who works at the site naturally knows the level of the Nine-Tailed Fox Squad.

As a result, one of the doctors, taking advantage of his position, submitted a plan for the construction of a 'modular site area' under the pretext that the rest of the sites were attacked due to security concerns.

This plan was approved by the Engineering Department, and Site-19 was transformed into a 'labyrinth' using memes.

This caused displeasure from many personnel, but the Engineering and Security Divisions ignored the researchers' emotions for the sake of site safety.

And the reason why this doctor did this was just to create a riot and use the 'labyrinth'-like way to drag down the nine-tailed fox team.

When everything was ready, two undercover agents began the plan.

While the undercover agent was guarding the 106 terrifying old man, he took advantage of his colleague's coffee to release the extremely dangerous containment object.

And promptly notified the undercover doctor to report the situation.

Due to a breach of containment by Keter-class (red) containment, security at the site in the area was activated under protocol.

However, because the site has been transformed into a labyrinth, people in other areas are not yet aware of it.

The undercover doctor took advantage of this opportunity to come to the containment room of 079's old AI, and by upgrading the system, 079 was connected to the site network, controlled the power system, and caused a power outage in the whole facility!

At this time, D-9341, the protagonist of the game, was testing with two other D-class personnel in Containment Chamber 173.

At the moment of the power outage, the largest containment breach occurred on the entire site!

A large number of sentient, sentient, and mobile containments roam the site, hunting and killing all humans they see.

This is where the game begins.

For this plot, Meng Shu does not plan to modify it.

What he wants to change is the world view, and there is no need to change this ontological plot.

However, in order to connect with the fourth ending of "Sky Mountain", he plans to let the gunfire death of D-5671, the protagonist of "Sky Mountain", before the old AI of 079 causes a blackout, attracting the attention of the three D-class personnel in Containment Chamber 173.

As a result, he was distracted and his neck was broken.

The ensuing blackout really gave the protagonist a chance to escape from Containment Chamber 173.

At the same time, the name of the site's facility, Site-19.

After thinking about it for a long time, he decided to use 'Circular Prison-19' instead of this name.

It was set up as a separate facility, not in the main building in Control.

In this way, it only shows the tip of the iceberg of the strength of the control bureau, and the foundation of the future game, rather than showing it all like "Control".

The identity and abilities of the game's protagonist remain the same.

His name was Walker, and he was originally a Level 4 researcher of the organization, that is, a B-class personnel set by Meng Shu.

Because he didn't have permission, he researched the prohibited items without permission, and was demoted.

Became a pathetic D-class, designated D-9341.

Due to the previous research problem, it was a great success!

He gained the ability to save and read files!

But this ability is known to no one but him.

At the same time, the organization did not execute him because of the forbidden research he was doing, but observed him.

Then, through various experiments, it turned out that he seemed to have an incredible sixth sense!

In several experiments with Euclid (orange) that D-9341 had not been exposed to, he skilfully avoided it as if he knew in advance what danger was coming.

His luck is as good as that of the 'lucky ones' of Containment 181!

As such, in order to be able to confirm that D-9341 is a paranormal anomaly.

During a 173 experiment, he was placed with two other D-class personnel.

And then...

There was a shooting ...

...

Although the game has a large and easy to get lost map, in fact, it is a line ***.

It is also equivalent to a box garden game.

The player's mission is simple, with one goal in mind, to escape from the site facilities.

The secondary purpose is to explore the site and find out the true cause of the containment breach.

However, this process has also become very difficult because the map is too large.

Coupled with the 173 statues and 106 terrifying old men roaming around, players are basically in danger all the time.

In order to give 173 players a better chance to kill players, the game also sets up a blink system.

Once the progress bar is reached, the protagonist of the game will automatically blink.

If the player has 173 in front of them and doesn't stay away in time.

The end is to read the file and start again.

Meng Shu liked this gameplay very much, and in order to add fun, he decided to add a gun system to it.

He wanted players to feel the state of mind of despair with a weapon in hand.

The original game had a total of 4 endings.

The player escapes through Gate A, and if they contain 106 terrifying old men, they will be taken away by the Nine-Tailed Fox Squad.

If SCP-106 is not contained, SCP-106 will appear at the exit, attracting the Nine-Tailed Fox Squad, and then the protagonist will take advantage of the chaos to be taken away by the Chaos Insurgency.

The player escapes through Gate B, and if the nuclear bomb is turned off, the 682 Immortal Lizard will breach containment, and the protagonist will be killed by the Nine-Tailed Fox.

If the nuclear bomb is not turned off, the 682 Indestructible Lizard will break through containment, and then be affected by the nuclear bomb used by the organization to deal with 682 and die.

The plot of the game is very complete, and since it is a "containment breach", there is no need to bury easter eggs to connect to the next game.

Because of the next game, he hasn't decided to set the timeline after Containment Breach.

For this game, what he has to do is to add side plots and character action performances.

He wants to enrich the whole game and stage a real grotesque crisis.

At the same time, it is also necessary to set up multiple NPCs in the game, so that the player will not be alone in the huge site.

The problem now is that the game doesn't talk much about the setting in the content.

Because most of the players who play this game come with their own knowledge supplements.

But players in this parallel world were not so lucky.

They're just getting started with the concept of containment, so if they play the game as it is, it's counterproductive and confusing for them.

Maybe after entering the game, they will have a kind of, who am I? Where am I? Doubts about what I'm going to do next.

Therefore, the background and cause and effect of the game need to be briefly explained at the beginning of the game.

It's best to have an NPC to play this role.

This tells the story of the game and informs the player of the dangers of containment. It can also allow players to have a companion and enter the game faster.

After planning the preliminary plan, Meng Shu looked at the game again.

For the same reason.

Underneath Containment Breach, there's also a game for Containment Breach Remake.

Two games, the same gameplay.

The main difference is in the picture and the content.

In the former, the picture quality is visible to the naked eye, and the operation is also slightly awkward. But the win is that there is plenty of content, the gameplay is extremely high, it is not easy to get bored, and there are multiple endings.

The latter, although the picture quality and light and shadow are more eerie. But the content is relatively barren, there are not many containments, the playability is average, and there is no ending so you can't clear the level.

The price difference between these two games in the system store is also quite large.

"Containment Breach" costs 170,000 scare.

And "Containment Breach: Remake" only needs 80,000 points, which is a full 9 W's.

Therefore, Meng Shu looked at the two games and thought about it, and finally chosen...

I want them all!

There was a clatter of gold coins.

The system rang out with a familiar mechanical sound.

[You have obtained a step-by-step development tutorial for the horror game Containment Breach]

[You have obtained the concept design of the horror game "Containment Breach"]

[You have obtained the VR version of the horror game "Containment Breach"]

[You have obtained a step-by-step development tutorial for the horror game Containment Breach Remake]

[You have obtained the concept design of the horror game Containment Breach Remake]

[You have obtained the VR version of the horror game "Containment Breach Remake"]

Two seconds later, a sudden rush of knowledge popped up in my brain.

And Meng Shu has also become accustomed to this wonderful feeling of 'remembering'.

He 'recalled' it a little and mastered it thoroughly.

Then he opened his eyes and looked at the computer in front of him.

On the desktop, a garbled folder appeared.

Not surprisingly, it's the conceptual design of the two games.

Buying two games at once also gave Meng Shu a nouveau riche mentality.

Although the combined scare value of these two games is not more than half of that of "Face", it still can't stop him from feeling this way.

Now, there are 17,690,000 scare points left in the system.

It can only be said that tens of millions of dollars are worth it!

Move the mouse and open the folder on the desktop.

Inside, there are two new folders to get the name of the game.

Looking at these two games, Meng Shu smiled lightly.

The reason why I bought two in a row is not because of a lot of money, nor because of willfulness.

Rather, the two games are very different on the game map.

Containment Breach is fun, but the maps are extremely rudimentary.

Although it is the positioning of the base site, it does not have any sense of technology and science fiction.

Not even the feel of an industrial building.

Obviously, it is a game with such a grand and grotesque world view.

However, because of the relationship between technology and engine, the picture texture shown reminded Meng Shu of the era when 3D games were just starting.

Whether it is the wall, the floor, or the steps, or even the elevator and the character model, it is full of a 'clean and simple' texture.

And reuse it a lot!

The root cause of players getting lost in it is that the map is copied and pasted and used repeatedly.

At one point, it was hard to tell which one was which.

The whole thing is the kind of flat graphics game of the eighties and nineties.

And in the early version, the game was still very bright, and there was no horror at all.

But in the latest HD version, the official has darkened the overall style of the game, and added the effect of the fog of war.

Just like in League of Legends, set the player as a light source and center on yourself to illuminate the surrounding area.

And beyond that, there is the fog of war, where the player can't see anyone else.

It is only by moving and letting the environment into its own illuminated range that you can see things that you would otherwise not see.

Containment Breach takes this approach.

The player is a moving light source that can only see the surrounding environment.

Beyond the visual distance, it was pitch black.

In this way, the player will be terrified.

Because you don't know what's hiding in the darkness ahead.

It can be regarded as an ingenious design in a small production game.

However, Containment Breach: Remastered does not have this.

Thanks to the effects of light and shadow, the game no longer needs to rely on the fog of war to create a sense of horror.

The 3D graphics of the game itself are processed into industrial sci-fi, and the feeling of 'base sci-fi' that is not found in the original game is realized.

The more detailed modeling also makes the dangerous containment objects intimidating in appearance.

Therefore, the reason why Meng Shu bought both games is obvious.

Like "Mountains in the Sky", in addition to retaining the original gameplay of the game, the rest will be pushed to the remake!

Make a "Containment Breach" that is comparable to reality!

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