Chapter 290: Full Marks
A few families are happy and a few are sad.
Kyushu's conservatism has left many people who are interested in Super Mario Odyssey empty-handed.
People who wanted to buy it but didn't buy it ran to the bottom of the official Kyushu account to complain and leave messages.
"What the hell? As soon as I came up, I saw that it was out of stock, and the business was not done, right? ”
"! It's too bad! I'm just going to wait and see, I'm just about to start and it's out of stock, emm? ”
"If you don't want to buy an odyssey to play with your daughter, who will buy it? Still engaged in hunger marketing, don't you look ugly? ”
Although the charm of the Odyssey has made many people moved, after the console is really launched, many people are still a little hesitant, wanting to wait and see how others will evaluate after buying and playing.
But after hesitating for a moment, they could only stare at others with envy, many people were urging, and Kyushu also sent a message saying that they were already producing at full capacity.
I don't know how long it will take to wait for the second batch of goods to come out, many people regret it in their hearts, thinking that there will not be too many people who should buy this thing from the host, who knows that other guys will be so frustrated.
The person who successfully grabbed the goods was called a proud one, and one or two went to Versailles with the Drifter in the circle of friends, which provoked the condemnation of a group of lemon people.
Soon, the first experience of the Odyssey appeared on the Internet.
Yes Sir: Here you must first shout: Kaede God! Forever dripping gods! I am a post-80s generation, a veteran player for more than ten years, looking back on the past, laughing, crying, being scolded, scolding, passionate, and moved.
After getting married, having a wife, and having a pair of lovely daughters, since then, there is not much time to play games, the computer may rarely be turned on once a week, and mobile games can only be played with little time-consuming.
I used to think about it, why is there no game suitable for children to play with, but then I thought about it a lot, and I felt that this idea seemed a little naïve.
After all, the reality still slapped me in the face, but the original intention was still powerful, and I played with my daughter for a few hours, and the laughter and laughter at home never stopped.
In short, this is a game that is very suitable for enhancing parent-child bonding, and it is highly recommended!
Goblin Don't Run: I'm a collector player, just played to the fifth level, the current experience of playing, the feeling of finding the moon and gold coins is very good, every time I find the kind of hidden moon or gold coins, I have a sense of achievement, players who like to collect can rest assured that they can enter the pit, to ensure that you play for more than ten minutes after the cool can not extricate yourself.
Musou Night Cat: The game's level design is very careful, with both the routine "I feel like there's something in this place" and the surprising "How can there be something in this place?" ”。 The puzzles are easy and not brain-burning, but if you want to solve them easily or jump in, you will need to hone your skills to achieve them. Overall, the playthrough is smooth, and there is a lot of content to explore in the game, which fully embodies the essence of the original game. If Xianlu has a process that needs to be enjoyed from entering the play, then the Odyssey is the climax of the whole process as soon as it comes up......
Cell Man is never a slave: Although I have already felt it in Xianlu, I have to say that the idea of 3D to 2D is simply amazing!
I'm a little black: full of gods don't explain! It can only be said that Kaede God once again proved to everyone with facts that no one understands games better than him, and there is no market for console games? no! It's just that others don't have a vision!
Looking at it, the online praise for "Super Mario Odyssey" is almost unanimous, after all, it took nearly 3,000 to get the game, and players' expectations for the game are naturally extremely high.
With such high expectations, it can be said that any point in the game that is easy to cause players to be disgusted will be infinitely magnified, and it is quite normal for a game with a quality of 8 to be stepped on for 6 points or even lower in this situation.
But in the face of such pressure, "Super Mario Odyssey" finally withstood it, there are so many players, of course there are those who don't give full marks, but they are mainly complaining about logistics, and there are really few complaints about the game itself.
Soon, the major domestic game media have also released first-hand reviews of the game, although Chuxin has only accepted an interview with Sky Eagle so far, and the big game media who ignored Chuxin at the beginning have now tasted the bitter fruit, but Chuxin does not accept their interviews, but they can't help but evaluate Chuxin's game, after all, the primary and secondary relationship is here, even if they are angry and unhappy, they can only pinch their noses and admit it.
Regardless of the attitude of these media outlets, at least they are okay with their professional literacy.
Regarding Super Mario Odyssey, one of the gaming media outlets commented:
Despite traveling on business, I insisted on reviewing Super Mario Odyssey for myself, because I had a hunch that it would be the greatest video game of recent years, and I have to thank Sunshine for its portability to enjoy it anytime in between interviews, and the Odyssey did live up to everyone's expectations.
It took me about 20-30 hours to pass the main content of the Odyssey, and I searched as much as I could along the way, and finally accumulated about 210 "moons", which seems to be a lot of gains, but after checking the list, I know that this only accounts for one-third of the total, and some levels are so low that the pitiful collection rate is telling the author loudly, "Actually, you haven't 'played' this level at all, get back and play again!" And I'm more than happy to return to that wonderful world as soon as I finish this review, in fact, until I complete the level, I can continue to find many new things around the world, and these surprises make people dare not let go of their obsession with it easily.
In terms of creating surprises, Odyssey does not lose to Xianlu, but it has a completely different charm from Xianlu, and the continuous and unexpected surprises are the best feedback for players' efforts to explore, and it is also the most dazzling point of the game in the author's opinion.
In the slightly pocket-sized "open world", the original intention is crammed into a lot of content waiting for players to discover, almost every small journey will evolve into an extraordinary adventure, and any suspicious clues and scenes will always prove that they are not pretentious, and there is no content that is purely for filling in and has no meaning.
The process of discovering these surprises is also very smooth, with the support of exquisite guidance and certain rules, these unexpected gains seem neither unreasonable nor boring, players can fully feel the sense of achievement in wisdom, and feel complacent about their gains, of course, behind all this is a more smug smile from the original designers, you must know that this wisdom of superiority is actually designed by them, in the part of figuring out the psychology of players, the original heart seems to be at the forefront of the world, Gu Feng, the founder of Chuxin, is the one who has reached the peak here.
Exploration rewards don't mean a stat increase, nor does it mean getting a piece of equipment, and even though you'll always get a "moon" for every important discovery in an Odyssey, who really cares about it? To be precise, the moon is just a completion meter or medal, and what really attracts players is the challenge it represents.
These challenges hidden in the corners are strange and staggering, including reserved items such as "running notes", "trap jumping", "racing" and "grabbing gold coins", as well as "playing volleyball", "skipping rope", "remote control racing", "puzzles" and other novel gameplay, testing the player's skills from all angles, breaking through the boundaries of imagination, many of which are even more interesting than the main line, and the level with the most deaths of the author in the process is from an inconspicuous branch.
If there are any shortcomings in Odyssey, it can probably only be the plot. The story of the Odyssey can be said to be non-existent, this is the story of an old-fashioned saving princess......
Although the story as a whole is unremarkable, it is obvious that the original intention is not intended to exert force here, and the author, who had no expectations, was unexpectedly ignited at the ending, accompanied by cheerful songs, Coopa and Mario completed the "great harmony of life", and the feeling of fighting together is both gorgeous and full of feelings, enough to leave a deep impression on every interloper, and can add a real emotional climax to the game at the end, which seems to be a surprise for the Odyssey.
"Super Mario Odyssey" is a very pure game, that is, interactive art, the focus is always on the gameplay, level design, never followed the wave of game cinematization, and has never cared about using games to tell stories, if you are a player who pays a lot of attention to storytelling, then almost no story may be its biggest drawback.
……
Many game media have given reviews for "Super Mario Odyssey" and also gave them a score, except for two more or less because the game's less attentive plot gave a score of 9.8 and 9.6 respectively, the rest of the more than 30 media all gave full marks.
You must know that it is as strong as "StarCraft", "Fairy Road" and other masterpieces, these media can always find some flaws from angles, and deduct 0.1 and 0.2 casually, "Super Mario Odyssey" can get such recognition, which shows its charm.