Chapter 359: Pseudo-intelligence, Pathfinder
Back in China, by the end of the evening, it had been more than half a day since the game was launched, and the discussion about The Elder Scrolls Skyrim in the player circle was very lively.
"I hit your mother, I meowed in and said that this guy is quite handsome, but he was fucking dragged to cut off his head, and he almost scared his father's pants."
"The original intention of this opening plot is right, other games are afraid of scaring players and not playing, and the original intention is to make you feel the sinister of society if you don't scare players to death."
"I want to know now, can this female captain be killed later, if she can, Lao Tzu is willing to chop her body, she is scared to death, and she is eaten by the dragon, and I will also slaughter her!"
"The behavior of the female captain of the empire is indeed unpleasant, but we must know that this is what really exists in reality, the king of Hades is good, the little ghost is difficult, it is not an empty word, there are too many people who have gained some power and are disobedient and arrogant, in this kind of world, ordinary people are really not much different from livestock, and life and death are only between the good and bad mood of others."
"Hehe, I'm laughing to death, I pinched a handsome face, and the female captain just let me go without saying anything, it's too real."
"Huh? Really? Why do I think this is a cutscene that can't be escaped, so the dragon won't come later? ”
"Come on, you just don't have to look for your way around like you, just follow Hadava all the way and it's over, it's simple."
"Grass! If you play a game and look at your face, can you still be good! ”
"So what are you really doing, in reality, everyone can't decide their own birth, and it's not simple to pinch a handsome face in the game? Don't say anything, buddy will rebuild the character now, the ghost knows how many preferential treatment we don't know about Shuaibi in the back. ”
"In other words, everyone is discussing that the game will trigger different plot developments according to our different behaviors, does this mean that the NPCs in the game may actually have a certain amount of intelligence?"
"I'm really convinced, I just didn't run to a town, I killed a chicken and wanted to get some meat, but I was chased and beaten to death by that group of crazy villagers, the dragon didn't scare me to death by these guys, it's really aggrieved......"
"Is it because you killed the chickens that you were besieged by the villagers? I thought those guys were the enemy, and I was baffled. ”
"It feels quite reasonable, don't talk about the game, in reality, go back to thirty or forty years, the hens that can lay eggs in the countryside are all treasures, and being killed inexplicably will indeed make people fight with you."
"It's a bit scary when I first play the game, but it feels much better after the first act."
"The quality of the original intention is still trustworthy, I just played for half an hour, but this world feels like it is real to me, everything in the game is impeccable, I didn't even see a real mold piercing."
Players guessed correctly, "The Elder Scrolls Skyrim" does use some relatively simple AI technology, three years ago Gu Feng had imagined creating a real digital life in the game, using this technology as the core to create an almost completely real game world.
But reality has proved that even if he is a son of the plane, he cannot determine the speed of development of technology, although the technology of digital life has improved in the past two years, it is still not enough to support too complex applications.
With the current technology, if you want to create some digital life with simple behavior logic and thought logic, it is still possible, but after Gu Feng discussed with everyone in the company, he still decided not to take such a big step first, the application of digital life technology in the game field looks very beautiful, but as a new technology that no one has tried, no one can say what kind of problems are hidden behind it.
So after some careful discussion, Gu Feng decided to take a step back and first use simple AI technology to test the water, which is specifically implemented in the game, which is manifested as NPCs can recognize what some players say, and react differently according to these words.
For example, if you set up five different on-the-spot reactions for an NPC, then the game will have to do five different story development lines, which will undoubtedly increase the workload several times in the absence of a mature game engine in this area.
And the designer must also take into account that different plot developments must not have too much impact on the subsequent plot, that is, the butterfly's wings must not be flapped too hard, otherwise the workload of the game will not increase several times.
To put it simply, no matter what kind of follow-up is triggered by the player, as a developer, the original intention will minimize the impact of the follow-up.
Just like the opening scene, the original opening story does not have these branches, and the player will start the escape path after Alduin's arrival, and choose whether to follow Ralov or Hadava all the way to the end. In this version of the original heart, the player may be executed before Alduin is killed because he was regarded as a madman by Hadava, or he may pass the test smoothly because of his appearance or speaking skills, which greatly reduces the difficulty of this plot, of course, more cases must be executed by the order of the second female captain, so as to trigger the escape normally, but in either case, the result after the plot is actually the same, the player either dies and has no follow-up, or is to choose one of the two happiness, and there will be no third situation.
Almost all of the plots in The Elder Scrolls are similarly changed, increasing the possibilities of each plot, but also trying to keep the scope of these possibilities within this plot as much as possible, even if there are some special situations that are difficult to achieve the end of the plot at the end of the plot, it will definitely be cleverly closed in the next one or two episodes.
To give a simple and easy-to-understand example, in multiple parallel universes, Zhang San was admitted to a junior college, and finally went home to raise pigs, Zhang San was admitted to Tsinghua University, and finally went home to raise pigs, Zhang San dropped out of college, and finally went home to raise pigs, Zhang San did not go to college, and finally went home to raise pigs.
This kind of AI is still unthinking about the appc itself in the previous life, and the logic of its behavior is still set up by the programmer in advance, and the only thing that seems intelligent about them is that they can recognize some of the words and react differently according to those words.
And what should a real digital life look like? He may still be just a piece of code, a bunch of data, but he can learn new things independently, constantly enrich his database through learning, and he may even be able to generate emotions of joy and sorrow, be able to think, and can erect his own independent three views.
If technology really gets to this point, game developers will really become creators, creating worlds, establishing rules, and creating different species that may evolve into a balanced ecosystem on their own, or collapse completely, or have many unknown and wonderful chemical reactions due to the player's intervention.
As a pure game designer, Gu Feng is looking forward to seeing that day come.