Chapter 360: The Reality of the World, the Wisdom of the Game

Gu Feng stood in front of the huge floor-to-ceiling window of the office, looking down at the city like a bright galaxy under his feet, how many people were on the road, how many people were at home, how many people were lively and lively, how many people were lonely, how many people were laughing, how many people were crying, how many people were looking forward to the excitement of tomorrow, how many people were numb to the doom of tomorrow, how many people were fried chicken and beer watching movies, how many people were doing yoga and dumbbell aerobics, how many people were still working, how many were rushing to do their homework......

Every bit of light may be a special life, a sand and a world, a leaf and a Bodhi, probably that's it.

Ever since he had the idea of making a game out of digital life three years ago, Gu Feng has often wondered, is the world he is in now real? Since it is possible for him to create a near-real world one day in the future, what about the current world?

If it was, he would have roughly scoffed at such thoughts, but before there was a reasonable explanation in his mind, what was he now? Through? Rebirth? Snatching? Time misalignment?

Compared with these reasons, he had a bolder guess in his heart, what if the world was not real in the first place? What if the world itself was a pile of data?

If his conjecture is true, if the world itself resembles a game in the hands of the Creator. Many of the problems that I couldn't figure out before may be able to be explained reasonably.

For example, why is the world background, language, and even various cultures of this world so similar to the world he came from? Perhaps these two worlds are different generations of the same series of games, and it is not surprising that the same series of games share the same worldview.

For example, why did he become Gu Feng, and where did the original Gu Feng go? If the human body is regarded as a 3D character model, and things such as memory, emotion, and three views are regarded as a database accumulated by machine learning, then the so-called crossing is likely to be only because the original Gu Feng was dissatisfied with the "creator" or other factors that caused the database to be replaced, and it was replaced by the current "he", if this is the case, then this so-called crossing is most likely not mutual, but more likely to be replaced and covered.

I don't know why, the more knowledge he masters, the more Gu Feng will have this feeling, feeling that the more he looks at this world, the more unreal it becomes, even if many things can be demonstrated with rigorous science, but the scientific rigor itself is extremely scary, that periodic table, rigorous and beautiful, as if it were a pre-set procedural rule......

And Gu Feng has one of the biggest evidences, the system!

This is his biggest secret, and it is also the same unexplainable problem in his heart as the time travel, if the time crossing can also forcibly comfort himself into some kind of supernatural phenomenon, then the existence of the system makes him unable to deceive himself, this kind of technology that directly implants technological products into the brain or consciousness is by no means comparable to the two worlds of his past and present lives.

Since he has seen all the scientific and technological products of this advanced civilization, and judging from his situation, the other party must have discovered these two life planets, since he has discovered the existence of life planets, and the other party's civilization level is obviously inferior to his own, then why did the other party not launch an invasion?

Can't it be done? He didn't believe it. Is it because they also advocate peace as much as Huaxia? Possibly, but he still didn't believe it.

Even so, the rest may be very cruel, maybe this world is indeed false, just a game in the hands of others, or maybe these two worlds are just a test field in the hands of others, and all creatures, including people, are just guinea pigs in the eyes of others.

But even if it was possible to be true, before seeing it with his own eyes, these were just speculations in Gu Feng's heart.

Fortunately, Gu Feng is not a person who likes to disturb himself, as a special existence who is fortunate enough to be a human being in two lives, he only hopes to live happily and hard every day and take care of the family around him.

This world is virtual and real, people may think that they have seen the vastness of the heavens and the earth, but if a planet is placed in the entire vast universe, how can a person not be a humble ant? Even if you spend your entire life exploring, you may never know what is happening on the other side of the planet.

Returning to the game, the original attempt in The Elder Scrolls Skyrim was undoubtedly a success, despite the intelligence displayed by the NPCs as a pseudo-intelligence in nature

, but it's already a huge step forward for the player's experience.

What were the NPCs they'd seen in the past? The expression is wooden, the behavior is single, the lines are always fixed, some don't even have lines, they can't interact, and there is no difference between standing there and the tree next to them.

Game designers are always clamoring for the so-called sense of substitution, but as everyone knows, the NPCs that look like decorations are precisely the most dramatic part of the game, if you really care about the player's sense of substitution, then for NPCs, the best thing to do is to either do it with your heart or don't do it at all.

Some people may think that VR itself has incomparable natural advantages on mobile phones, PCs, and consoles in terms of substitution, but the original heart has long put Fan Wen there, Wen Meng's "Fairy Road" started as a PC, and now it has realized the game with dual-end data exchange with the mobile phone, giving her understanding of how to solve the NPC sense of substitution.

Are there many NPCs in Fairy Road? Of course. Some players have roughly counted that the total number of NPCs with fixed appearances and probability appearances in "Fairy Road" is at least 200, which is even more than the total number of NPCs in many games.

As a flat map game, the modeling of the game characters naturally cannot be done finely, considering that the core selling point of "Fairy Road" itself lies in the randomness and fun of exploration, its game style and modeling style are a little more cartoonish style.

But even so, these NPCs not only did not destroy the sense of immersion in the game too much, but played a big role. Each NPC has a story behind it, and each NPC can diverge into multiple follow-ups.

If you really want to talk about it, "Fairy Road" has already achieved pseudo-intelligence, and even compared with "The Elder Scrolls Skyrim", the multiple endings of "Fairy Road" do a better job in pseudo-intelligence.

This is also a helpless thing, the protagonist of "Fairy Road" does not have a fixed plot and a fixed ending, and the player's various behaviors are like the cause and effect that the cultivator continues to accumulate when he walks in the red dust, and these causes and effects will be specifically manifested in the changes in the attributes of the characters, such as the value of good and evil becomes low, indicating that the character is developing towards the ending related to the villain, and the charm value becomes higher, indicating that the character is developing in the ending related to the king of the sea, and when these causes and effects accumulate to a certain extent, the seemingly random but inevitable ending will be achieved.

Therefore, for "Fairy Road", in fact, there is no need to consider the so-called ending of the end, players will accumulate different types of causes and effects of different magnitudes in a choice, even if the process is different, but if the final cause and effect are similar, it is still possible to achieve the same ending, in terms of the plot, this itself is not a macro and wise ending.

The difference between The Elder Scrolls Skyrim is that its main ending is fixed and single, and the player needs to kill the dragon Alduin that he meets at the beginning, which is doomed to not be able to learn the same way as "Fairy Road".

However, the ancients are very clever in their handling of the single main ending, and the death of Alduin does not mean the end of the game, in fact, whether Alduin dies or not, whether the main line does it or not, the world's many side lines and novel exploration and knowledge are the real charm of the game, after all, The Elder Scrolls is essentially an open-world RPG.

There is a main story, but it does not depend on the main line, and when exploring the main line, it is accompanied by the interspersed intervention of various branches, and the processing of multiple subsequent single endings will be greatly affected, at least in the case that the player is not holding a magnifying glass to see, most players are unaware.

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