Chapter 436: The Same Thing

Since the game framework has already been done almost last year, just if you add digital life, although no one has experience, but with Gu Feng's almost brainless trust, everyone in the project thinks and believes that the game can be made in three or five months at most, after all, they have done this for the first time to make a console game, the first time to make a VR game, and the first time to make a game with a new engine.

However, what no one expected was that the implementation of this project was far more difficult than they thought.

Not to mention three or five months, students will start school again in September, and the game is still being tested and improved.

People who have been engaged in testing-related work should know that there is a kind of software test called long-term stability test, which can also be called long-term stability test, the so-called long-term stability, as the name suggests, is long-term stability, and put it on the software is to test the stability of the software in the case of long-term continuous operation, for some software, the importance of long-term stability is even above the function.

For example, if there is a problem with the function of cloud storage, it is often okay to solve it, but if the data is suddenly lost after running for a month or three months, then if the disaster recovery measures are not done well, the blow to the customer and the company is extremely huge.

And the reason why "Pokémon World" has been tested for several months and still cannot be delivered is mainly because there are always problems with long-term stability.

To go online, the stability and reliability of digital life must be guaranteed, and the uncontrollability of digital life comes precisely from its growth, it takes time for them to learn things, and no one can predict what point a digital life will grow to in a month or even a year, so in order to ensure the controllability and reliability of digital life as much as possible, long-term multi-sample stocking observation is necessary, and how long does it take for a long time, after careful discussion and research by technical experts of the Chinese Academy of Sciences and Gu Feng and others, The shortest test time for long-term stability should be at least one quarter, that is, three months.

In fact, the first round of testing began in May, and as of the beginning of September, five rounds of testing have ended, and since the game is still not online, the results of these five rounds of testing are self-evident.

In fact, judging from the results of the five rounds of testing, the problems of other modules have basically converged to a controllable range, and the only thing left has not affected the release of the game, and you can wait for the game to be modified and updated after it is launched, but the reason why the game still can't be launched, the problem lies in the long stability, every round, the digital life is always running, and when it is running, all kinds of strange problems suddenly appear, such as inexplicable loss of data, such as abnormal learning function, etc., basically every time the long stability does not last for a month, there will be problems.

The sixth round of testing began on August 23, and the pressure on this round of long-term stability testing increased again, increasing the sample size to 5 billion, which means that a total of 5 billion digital lives will be randomly generated on the map, including both Pokémon and natives of the game world.

This number seems to be a lot, but in fact, like this epoch-making game, Gu Feng definitely has reason to believe that its global monthly active players will definitely not be less than 1 billion in the near future, after all, if the creatures encountered in the game world can be regarded as real life, then this is no less than starting a second life experience.

So if there are 1 billion players, even if these 5 billion digital lives are all Pokémon, and there are only 5 in everyone's hands, obviously this number is far from enough for the player's disaster.

But there is no way, Gu Feng is also the first time to make a game in this world and encounter a performance bottleneck, yes, the reason why the number of samples in the sixth round of testing and even the number of samples when the game is actually launched will be preset to 5 billion, not because of anything else, it is completely limited by performance bottlenecks.

The 5 billion individuals here are not equivalent to the data of 5 billion player users, the data of players is actually very simple, how big is it at the beginning, and it will not change much in a few months, but digital life is different, digital life continues to learn, and what is learned will naturally be converted into data storage, even if the difference between memory and long time is divided into cache and non-cache, over time, the amount of data of a single digital life will inevitably be several times, Tens or even hundreds of times of increase.

Therefore, considering the fact that the amount of data of digital life will increase over time, assuming that the initial data volume of a digital life is unit 1, then the initial data volume of 5 billion digital life forms is 5 billion, and what about a month later? It could be 50 billion; What about a year from now? What about ten years from now? The reason why digital lives are all called lives is that they can naturally reproduce normally, and the number of 5 billion must not always be constant.

In order to ensure that the addition of players will not lead to a shortage of resources in the game world, the resources of the game world are very rich, not to mention only supporting 5 billion digital lives and 1 billion players, even if the number of creatures will increase by 10 times, it will still not exceed the affordable burden of this world.

In other words, the hundreds of millions of players who suddenly appeared will not bring a crisis of insufficient resources to this world, and if the speed of players to catch wild Pokémon is controlled, the ecological balance can be adjusted and restored by itself.

It takes time to increase from 5 billion to 50 billion, and this time can be used as time for further improvement of data storage technology, and now 5 billion is almost close to the performance bottleneck, as 5 billion slowly becomes 6 billion, 7 billion, this bottleneck is likely to be greatly improved because of the technological breakthrough during this time, so that players may not feel that there is such a play behind it.

It can be said that this clever handling of the factor that tends to reduce the player's sense of substitution is similar to secretly loading the map during the cutscene.

But after all, it has been five consecutive tests and failed, and this sixth attempt, the performance pressure has increased a lot, and I must hope to pass, but everyone actually has no bottom in their hearts.

Chuxin's side has not released any new games for a year since the release of "It Takes Two" in September last year, and players from the outside world have already blown up the pot.

Everyone couldn't figure out why there was a sudden lack of movement for a whole year, when at least three or four new games would be released in the past, and the longest interval between the two new games was basically no more than half a year.

Some smart, familiar with the original heart of the players although confused, but in fact, in their hearts are not so anxious, they suspect that the original heart is secretly building up momentum to do something big, from the past two years of the beginning of the release of the game rules, the original heart has obviously been divided into three project teams, led by Gu Feng, Wen Meng, Wang Chen three people as the chief designer, in this case, the three teams have no reason to be silent together for a year without moving, then there may be only one, that is, the three teams may stop work at the same time to devote themselves to the same thing, And the difficulty and challenge of this matter should not be easy.