Chapter 964 [A series of acquisitions, Europeans and Americans are also stunned]

Spending $500 million a year to support independent game production companies is actually a more targeted investment.

From the perspective of risk control, this transaction is even more profitable, because the company that throws out a bonus pool of 500 million US dollars every year is basically doing a good job, and the money is given to such a company, and the probability of success is greatly increased.

But the actual companies participating in the competition may be as many as thousands, and you only need to give the top 30 inclined resources, and these 30 are relatively the most potential, which greatly reduces the probability that the money will be wasted.

As for the game companies that accompany them, they don't have to bury a single penny for them at all, and those that should go out of business will go out of business, on the contrary, because they participate in the competition for these companies, the games they develop are exclusively distributed by the game box platform, and they don't have to be responsible for them, and they can also enrich the diversity of the platform's content ecology and enrich the platform's game library.

If normal venture capital starts from the angel round, investing in 100 companies may not be able to grasp 100% of the top in the industry, and thousands of companies have invested all of them, and 5 billion US dollars will not be able to stop.

It can be seen that taking out 500 million US dollars every year has played a role in the effect of four or two thousand pounds, killing multiple birds with one stone, and gaining a good reputation in the industry.

Despite this, Qunxing Capital has not been able to hold equity in game companies that have received bonuses, but the platform is destined to make a lot of money if the structure is so small.

As long as its games are published on the platform, as long as there are enough such third parties, the profits are great, and not controlling too many third parties can also save the need to be attacked by the market monopoly, and the independent developers who should attack the market monopoly will maintain the platform first, especially those independent production companies that use the resources of the platform, as vested beneficiaries will definitely maintain the platform.

The top 10 works of this support project have generous rewards, and the next 20 nominated works are also well rewarded, with a cash prize of 7.5 million US dollars, equivalent to about 47 million yuan.

For an independent game production company that has just been established, although this money is not much, it is really a lot, and it can make a start-up game company survive, and spend the money on the tip of the knife or even last for two or three years.

For start-up companies, as long as they are alive, they are more than half of their success.

With a reward of $7.5 million, Fang Hong gave these companies this money to give these companies another chance, which is equivalent to adding a life to them, so as to develop new works and compete again next year.

Because this support project stipulates that it is a game company that has been established for no more than three years, and it is carried out once a year, theoretically a start-up company can participate three times, but this is very limiting, and the company that has a third chance for the card often can't make any achievements, and the third chance for the card also shows from the side that the company has not really won with a single blow.

So, normally, it's just two engagements.

Fang Hong's arrangement also makes sense, giving $7.5 million to the 20th-30th nominees for a new work, and these companies have proved that they can survive by winning the nomination, which is much wiser than giving it to those companies that can't even prove it.

For the first time, he gave them a chance to live, and he added a life, Fang Hong gave them 7.5 million to raise a hand and help them, and if they can get up, they will go to the next level, and there will be more resources and greater opportunities in the future.

If you can't get up with a life, there's nothing to say, you can only go down to make way for others, resources are limited, and you can only allocate them to more valuable enterprises, after all, this is not charity.

For some startups that spend a lot of time and a long production cycle to polish their high-quality products, they can only have one chance to compete, because some good works and high-quality products often require a long time to polish, and it may take three or even five years from the project to the final game launch.

There is only one chance for such a company, and such a start-up company cannot be said to be none, but it is very rare, but there must be such a company.

……

The next day, Saturday morning.

The news finally reached the outside world, and a series of acquisitions by Qunxing Capital in the global game industry caused a huge sensation, and Europeans and Americans were also stunned.

Since last year, Qunxing Capital launched a sky-high acquisition offer for Activision Blizzard, which has become a name that people often hear when talking about video games, and this series of acquisition targets, outsiders have also found that Qunxing Capital seems to prefer overseas companies, and more and more overseas game industry insiders and game media have begun to study Qunxing Capital's "capital game" model.

In fact, it's really not that I prefer overseas companies, but there are really few domestic game developers who can get their hands on it.

There is no powerful top third-party game developer in the mainland, the reason is complicated, around the turn of the millennium, the domestic game industry is also booming, but unfortunately because it is regarded as a wild beast by parents, resulting in the industry facing force majeure factors, coupled with the protection of intellectual property rights, capital did not dare to invest heavily at that time but withdrew, and there was no top third party in the mainland This is also a very important factor.

But things are no longer the case, the gaming industry is growing at a rapid pace, and it also plays an important role in cultural export.

Overseas media are now curious and puzzled about why Qunxing Capital was able to extend its tentacles into the capital of foreign game companies so quickly, and what is so surprising about its strategy.

In fact, in the past year or so, Qunxing Capital has really stunned everyone.

This series of acquisitions has also sparked heated discussions among many European and American players in many game community forums abroad.

[Oh my God, what's going on?] Wake up and Ubisoft is no longer a European gaming company? ]

[Not just Ubisoft, but a lot of game companies have been acquired, including my favorite Elder Scrolls and Candy Crush Saga.] ]

[Who bought it?] ]

[Qunxing Capital, a company from a big country in the East, oh, and Activision Blizzard was also acquired by this company.] ]

[When did a big country in the East come out with such a powerful game company?] How come I've never heard of it? ]

[Man, Qunxing Capital is not a game company, but a super powerful financial giant, games are just one of the company's businesses, in addition to game companies, according to Wikipedia, it has also invested in automobile manufacturing, photovoltaic manufacturing, search engines, e-commerce, music, movies, live streaming, space exploration, social networks, chips, smartphones...... Almost everything I can think of has an investment in this company, which is a real supergiant. ]

[OMG! ]

[This is also terrifying!] (hugging the face and shocking .jpg)]

[According to a rough statistics conducted by media reports, the game company bought by Qunxing Capital has spent more than 100 billion US dollars and is still being acquired, and I heard that R Star is likely to be bought as well.] ]

[As a loyal player of the Call of Duty and GTA franchises, I don't mind which company the game belongs to, as long as they can develop the game in the right direction.] ]

[Hopefully, the acquisition of Qunxing Capital as a subsidiary will allow them to maintain their independence from game development!] ]

…… (End of chapter)