Chapter 965 [European and American Players: Who-is-Qunxing Capital?] 】
There is a heated discussion in the European and American gamer circles on the Internet, which also makes the fame of Qunxing Capital famous in the public class in the West for a while, and no one thought that the popularity of Qunxing Capital in the international folk class has opened a breakthrough from the group of gamers.
Prior to this, the popularity of Qunxing Capital in Europe and the United States was only thunderous among its elites, but the general public was very unfamiliar with Qunxing Capital and basically had never heard of it.
The reason is very simple, people don't promote you at all, and they are unlikely to promote you, or even have to block you.
It's just that the recent series of successful acquisitions of game companies has aroused the attention of European and American player groups, and everyone is very concerned about their favorite games, after all, they don't know what will happen after being won by the new owner, so they all take the initiative to pay attention, which makes Qunxing Capital enter the attention of the European and American public on a large scale for the first time.
Video games are known as the "ninth art", and the number of gamers in the world has exceeded three billion, which is an extremely large group, and it can be said that everyone who can surf the Internet has basically been exposed to video games to a greater or lesser extent.
The current series of acquisitions has caused heated discussions, so that players around the world have begun to care about a question: Who-is-Qunxing Capital?
Before that, foreign gamers were very unfamiliar with Qunxing Capital, as if it had suddenly popped out, players opened their game community forums, saw that everyone was suddenly discussing, and unexpectedly found that the production company where their favorite game was located had been acquired by another company.
Only then did I begin to care about and discuss the company Qunxing Capital, and I was shocked to find that this company is a super financial giant, which is simply the BlackRock of the East, and its investment fields cover almost all fields that are well known to the public, and even some unknown fields have its investment shadows.
At present, many domestic and foreign media and game industry insiders are studying the methods adopted by Qunxing Capital when investing in game companies, and if calculated in terms of revenue, Qunxing Capital is already the world's largest game publisher.
However, Goose Factory has already dominated the domestic game market, and many analysts believe that in addition to cultivating the Greater China market, it is important for Qunxing Capital to expand the international market if it wants to achieve higher growth.
But at the same time, there are also many industry insiders and analysts in the investment community who believe that although the goose factory is currently the dominant force in the game market in Greater China, the entry of the galaxies is definitely not to be underestimated.
Goose Factory has been able to quickly develop in the game market in Greater China, which is to distribute games through QQ, a social networking product, and has unique user resources in the past few years.
Now this is no longer exclusive to the goose factory, the galaxy also has WeChat, a super application for mobile instant messaging and social networking, and the advantages of the goose factory are also possessed, but the advantages of the stars may not be owned.
This is also the reason why the stock price of the goose factory has remained sluggish recently, from the social network to the current game market, the goose factory is being hit by competitors in all directions, and on the road of overseas mergers and acquisitions, the goose factory is also looking for some game companies to carry out acquisitions, but it is not satisfactory.
Several goose factories were also favored by Qunxing Capital, and finally lost to Qunxing Capital.
In fact, GloStar Capital expanded overseas by acquiring foreign game companies and allowing these companies to operate independently, a strategy that helped Glostar gain more overseas players.
The acquisition of Activision Blizzard alone has won hundreds of millions of players, even if there are still many game enthusiasts who don't know that the game he loves already belongs to Qunxing Capital, but it doesn't matter, as long as there are enough people who continue to play games.
Fang Hong actually didn't intervene too much in the game companies that were acquired, and the one that intervened the most was Activision Blizzard, which cut Battle.net and intervened in the "Heroes of the Storm" project.
These overseas game companies that have been acquired are basically non-interventionist in game development, and there is only one requirement, that is, the game distribution must be on the platform of the game box, and it can not even be exclusive.
For example, Ubisoft's "Assassin's Creed" series, Activision's "Call of Duty" series, etc., are not exclusive to the game box platform, Fang Hong has only one condition, when the new work is launched, the game box platform enjoys the qualification of advance release, and other platforms can only be launched after a period of time.
This is also the point where the two sides negotiate to make concessions to each other, as long as it is released first, for many game enthusiasts, they can't wait, and there will still be a large number of players who will be the first to experience the game platform.
For these acquired game companies, Fang Hong needs them to enrich the game library for the platform, and stabilize the basic market at the initial stage of the platform.
What Fang Hong really values is actually supporting the rise of new third parties, which is one of the reasons why he devotes a huge amount of $500 million a year to supporting new game companies.
This is because this support program stipulates that participating game companies must have their works exclusively on the game platform.
The rise of these rookies will be exclusive to the platform in the future.
……
In the following days, Tian Jiayi passed Fang Hong's decision to the game business group and began to start this support project.
At the same time, in the new week, the A-share market in the new week, the market index closed down -1.64% on Monday, April 20, the trading volume of the two cities not only continued to maintain a trillion scale, but also created another new record, the full-day trading volume of the Shanghai market alone reached 1.18 trillion, and it was also the first time in history that the turnover broke the trillion mark.
Monday's market pullback, followed by the next day's shrinkage and reversal of the bald head Yang rose +1.81%, the current market is so frenzied, as long as there is a pullback, there will be a lot of over-the-counter funds to buy the bottom.
On Wednesday, the Shanghai Composite Index surged again by +2.44% to a new high of 4,398.49 points.
The main rising wave of the second bull market has unknowingly, and the cumulative increase of the broad market index has exceeded 43 percentage points.
In terms of individual stocks, Toutiao has become the king of the two markets in A-shares, and the invincible super leader in the universe.
Up to now, the closing price has reached the price of 88.61 yuan, and the corresponding total market value has reached 110.7 billion, and the cumulative increase since the resumption of trading has reached +2669.06%.
Shareholders have already worshiped its five-body land, and it is definitely a dream stock in the hearts of countless retail investors.
From the resumption of trading on March 9 to the present, the stock is a daily limit, and has recorded 32 consecutive daily limits, of which the recent 11 boards are drum passing flowers to change hands relay boards.
As long as you want to enter, as long as you dare to enter, you have the opportunity to enter every day.
Today's headlines such a market trend, ten years of old shareholders are exclaiming that they have lived for a long time, calling this kind of immortal rising method has exceeded the scope of cognition, a growth stock with a valuation of less than 10 billion, can actually be speculated to the market value level of 100 billion, which is outrageous.
Many stocks are ridiculing that the funds in today's headlines are not RMB, but happy beans.
Now no one is predicting the top of the stock, because all those who predict the top have been slapped in the face without exception, and now everyone is most concerned about who will be the last to pay for everyone's madness.
……
(End of chapter)