Chapter Thirty-Five: The Ruthless Most Holy Slasher
"How's it going over there?"
Although Wren asked like this, he knew in his heart that with Angelica's ability, it was easy to deal with that group of gangsters who had lost their courage.
The crux of the matter is whether she can be ruthless if she is as kind.
But apparently, Wren miscalculated the woman's anger.
"I'm going to kill all the scum."
Miss Ranger clenched her small white fist and said viciously, but in the next moment, she quickly lowered her head, not daring to look into Wren's eyes.
"Wren, do you think I'm ......?"
Angelica felt that her ladylike image was about to collapse in the paladin's heart, but even so, she still did not regret it.
Well, she's right anyway, it's the bastards who are wrong!
How dare you let Wren suffer like this, how can you tell these bastards in the past!
"Why, I still have a thank you for helping me out of this breath."
Looking at the slightly uneasy girl, Wren was relieved.
"Let's go, I'm going to my house and settle accounts with my Uncle Richard!"
Wren jumped on his horse, and stretched out his hand to the girl beside him.
"Ride faster, we have to hurry up, don't let him slip away without looking good."
In the face of Wren's invitation, a hint of crimson flashed on the girl's face in the dark, and she was secretly happy in her heart to reach out and let the paladin pull her onto the horse.
"Man, don't be too fast."
Wren leaned down and patted the Celestial Warhorse's head and whispered in its ear.
Without a matching saddle, when the speed of the car increases, both he and the ranger behind him will be turned upside down.
A humanized look flashed in the eyes of the Celestial War Horse, and he took small steps and trotted in the direction that Wren was pointing in his heart.
"Goo~"
The owl chirped and flapped its wings, chasing after it.
The night breeze blew the girl's long hair back as she was in the same mood.
Riding with a paladin was something Miss Ranger had never hoped for.
She had only hoped to be able to see the boy from afar.
After all, she was just a child from an orphanage, and he was one of the nobles.
For her, being able to become friends with the boy is already a very happy thing, and she doesn't dare to expect anything else.
Now it is far beyond her imagination......
Could it be that Wren knows his mind?
At this moment, the blushing girl was like a naughty deer in her arms, and she could no longer think about anything else.
And the paladin in front of the girl is looking for a magic spell that suits him in the list of magic spells provided by the system.
After reaching level 5, the paladin also gains the ability to perform level 2 divine magic.
Today, Wren can have 4 first-ring spell slots and 2 second-ring spell slots.
(PS: Divine magic is one type of magic, and the other is arcane.) It's just that since the collapse of the Nethrel Empire in the Fourth Age, the Grand Arcanists have gradually disappeared, and people have come to call them Spells. )
Looking at the dense spells on the virtual spell list in front of him, Wren fell into a phobia of choice.
After roughly counting it, there are more than 20 kinds of first-ring divine arts and impressive magic listed in the list of divine arts, and there are more than a dozen second-ring divine arts.
Wren took a cursory glance, these magic techniques covered a wide range of categories, each with its own role, but helplessly, he could only choose 4+2 of them every day to prepare.
This will put the caster's vision to the test, as you have to make sure that the spells you have prepared in your daily slots are the ones you can use and need them that day.
Preparing a useless spell is equivalent to wasting a spell slot in vain.
There is a well-known proverb in the East - the embankment of a thousand miles is destroyed in an anthill.
Sometimes, a spell slot can be the difference between success and failure in a battle, and whether or not you and your teammates can return safely after an adventure.
Therefore, when Wren chooses a divine technique, he pays the most attention to the practicality and applicability of the spell.
In the first ring of spells, he chose four spells: Heroism (self buff), Blessing (group buff), healing minor injuries (restoring HP) and demonized weapons (enchanting damage increase), which can be regarded as covering all aspects.
In the Second Ring Divine Technique, he chose the two spells of Ox Power and Paralysis Removal.
Now, he has six spell slots, which is equivalent to six [Holy Slash] per day, and two of them also add an additional 1d6 damage because they consume the second ring spell slot.
Well, from today onwards, please call me Wren's ruthless Most Holy Slasher!
In addition to this, after Wren reached level 5, the Oath of Vengeance gave him additional Holy Oath spells, Human Immobilization, and Lost Steps.
Once obtained, the Holy Oath spell is automatically prepared daily and does not occupy a spell slot, but at the same time, it does not occupy a spell slot, so it cannot be used as a consumable to release the Holy Slash.
In other words, whether you use it or not, the Holy Oath spell is there.
Not only that, but the promotion of the main class also leads to the improvement of the subclass.
The Paladin subclass has also been upgraded to level 3, providing Wren with new extended skills.
- "Bounce Thorns (Offensive Aura): A tooth for a tooth is sometimes not enough. Attack the bringer of light, and punishment will follow! When you and an allied creature are attacked within 10 feet of you, you can reflect 20% of the damage to the attacker, up to a minimum of 1. ”
Anti-injury aura, it looks good, and there are miraculous effects in large-scale chaotic battles.
- "Resist the Cold (Defend the Aura): For the paladins, the cold is nothing more than a tool to forge their own path. You and allied creatures within 10 feet of you gain a counterweight bonus equal to your Charisma modifier when dealing Cold damage. ”
It's similar to [Flame Resistance], except that one provides fire resistance and the other provides ice resistance, which is a good ability.
- "Holy Light Bullet (Combat Skill): With great faith, you summon light bullets from pure and righteous energy, deal damage to enemies, or heal allied creatures (except the undead). The number of Holy Light Bullets is equal to your Paladin Level, and the amount of damage (healing) per Holy Light Bullet is your Charisma Adjustment, and the number of daily casts is Charisma Adjustment/2 (rounded down). ”
Ability to both output and heal?
Great stuff!
At Wren's current level, he can unleash (5/2=2) Holy Light Bullets per day, with 5 Holy Light Bullets each, and each of them has 5 damage/healing, which is almost equivalent to two extra magic missiles.
Although the Holy Light Bullet does not have the guaranteed hit effect of the Magic Missile, it can heal allies!
Most importantly, this skill is a growth skill!
If Wren's Paladin level is raised to level 20, he can release 20 Holy Light Bullets at a time, and even if the damage amount of a single one remains the same, the total damage amount is quite terrifying!
That's it!
Not long after Wren had finished selecting his professional abilities, the Celestial Warhorse communicated with him through his mind and told him that his destination had arrived.
Wren looked up, and happened to meet a pair of eyes in front of the door.
"Yo, isn't this my dear Uncle Richard? In the middle of the night, uncle, where are you going in a hurry, aren't you afraid that someone will rob the road halfway? ”
Finding the panic in his eyes, Wren felt as happy as eating an iced watermelon in the summer for some reason!