Chapter 261: Heh, the boss said he didn't understand games
It's hard to say whether the Big Five have gotten the ridicule of the game industry, but they must have gotten Dunhuang's "daily progress" in the game.
- The most intuitive consequence of the "praise" of "Video Game" is that many gamers who have not watched the movie have also noticed the game "Resident Evil", which has caused its sales to skyrocket.
If film and television companies may not understand games, they understand the periphery; And as long as you look at the game as a peripheral product, their DNA is moved.
The game, which is a "merch" that can provide cash flow, looks so good!
This is much more refreshing than the box office revenue!
You must know that even in China, only about 1/3 of the box office revenue can go into the pocket of the producer, and most of the rest will be eaten by other parts of the industrial chain such as theaters.
In the case of overseas markets, this proportion will be further reduced.
What's more, of the box office revenue in hand, the producer also gave a large part of the profit to the director, starring and other investors.
- It can be said that the income of movies in the entertainment industry at the box office, if it is not a blockbuster film, generally does not bring too much profit to the producer.
After all, there are too many people who want to share this cake.
Of course, it would be slightly better if the producer and distributor were in the same house.
This is also the reason why the proportion of peripheral income in the film and television industry has become higher and higher over the years.
It's just that in the past, the "peripheral products" of games obviously didn't have much return for film and television companies, so although everyone knows that the profit margin of this industry is not low, there are few serious investments;
Today, the mindset of the film industry is shifting, just as the mindset of the gaming industry is shifting.
In particular, Dunhuang's film and television gamification model, compared with the previous more common game film and television model, seems to be more easily dominated by film and television companies.
So, I can only watch the lively small companies and not mention, the film and television companies that feel that they have the ability to get a piece of the pie are all planned-
Those who have taken smaller steps just plan to entrust game developers to develop linkage games for themselves with popular film and television works;
- Different from authorized development, commissioned development, it can be said that the requirements for the game are all determined by the film and television company, and the game developer only earns an OEM fee.
Of course, studios will have to prepare some game designers to refine the development requirements and do the final checks.
As for what happens in the future once this game becomes popular and there is a follow-up series?
Let's talk about it when it's on fire!
If you take a bigger step, you want to do it in one step and learn from Dunhuang to form your own exclusive game development team;
As for the game development talent who is familiar with the film and television industry, where can I find it?
They had already thought about it-
Dig people!
Isn't it said that the Dunhuang Consortium "can't be defeated from the outside", then start from the inside, and dig from the project team that developed the "Resident Evil" game, if it goes well, it would be better for the whole team to dig it together.
However, this time, Dunhuang and Weibo Technology have already responded.
……
Originally, after the release of the game version of "Resident Evil", Gu Jinguang habitually felt that he could fish for a while.
After all, based on his previous experience in the game industry, the game department only needs to maintain the games that are already on the market and prepare the subsequent expansion at a leisurely pace.
Of course, on the surface, their work is still relatively busy - the point of the whole department fishing together is to effectively divide the work, let everyone in the department do a little, so that everyone has something to do, but everyone's workload is not saturated.
However, it didn't take long for him to receive a notice from Wang Wei.
The content of the notice is very friendly, but Gu Jinguang translated it himself, but the actual meaning is-
"Lao Tzu knows that your game department has been idle lately, so I've been paddling; Lao Tzu also knows that there are people outside who are preparing to dig you, so people's hearts are a little fluctuating; So, start a new project for me now, Resident Evil 2! ”
That's right, Wang Wei's method of dealing with poaching this time is so simple and rude - I made them so busy that they didn't even have time to deal with the poachers, and they saw how they were poached!
In this regard, Gu Jinguang just wants to lament: At this time, he doesn't want to have a boss who understands games at all!
- Although Wang Wei has always thought that he does not know much about games.
He wasn't a veteran gamer before he crossed over, and although he had played a lot of games, he was an amateur when it came to how to make games.
But the bug with the traverser is that just by understanding the future development of the game, you can make a lot of useful suggestions.
For example, for the game "Biohazard 2", Wang Wei suggested drastically overturning the style of "Biohazard 1" and adding a cross-shoulder perspective, so that players can aim and shoot freely, completely subverting the fixed perspective gameplay of the previous game;
Moreover, in the scenes of interaction with enemies, the design of the big boss, the tense battle rhythm and the atmosphere rendering, he has put forward a lot of innovative ideas, which makes Gu Jinguang very refreshing!
- Well, if there are "veteran players" from another time and space here, they will understand that Wang Wei's ideas come from a generation of classics and have a decisive influence on many TPS games, "Biohazard 4"!
This is also Wang Wei's most impressive "Biochemical" series of games.
“…… For the time being, I'm just thinking about that, well, I don't know much about game production, so you can use it at your discretion. ”
Wang Wei finally explained.
“……”
Gu Jinguang didn't know that there was a word called "there are many grooves without mouths", but his mood at the moment undoubtedly corresponds perfectly-
"Nima, if you don't understand what this is called, then what are we? Kindergarten level? ”
However, complaining and complaining, the boss has "real insight" about the game, which is definitely not a bad thing.
At least, in the face of the five major film and television companies, as well as the poaching of some leading companies in the game industry, Gu Jinguang scoffed-
Do you really think that every boss is Wang Wei?
Following such a boss, the liver is a little bit better, but for anyone who loves games, after a few years of tempering, the progress is also quite obvious;
What's more, the chances of making a classic game are too great.
- There is no gamer who doesn't want to be involved in creating a classic game!
Resident Chemistry 1 isn't a classic, although it's been praised by quite a few professionals.
In Koo's view, because of the compromise of hardware, the consideration of the development cycle, and the immaturity of technology...... "Biochemistry 1" is just his test work.
However, "Biochemistry 2" proposed by Wang Wei is very promising to become a classic.
"It's just that this needs to be carefully polished, and the production cycle may not be able to keep up with the pace of the movie's release......"
Gu Jinguang has not forgotten the original intention of this game to explore the strategy of "film and game linkage".
Wang Wei didn't think about eating a fat man in one bite, and waved his hand,
"It doesn't matter, after the linkage between the first movie and the game, the popularity has risen, and as long as the "Biochemical 2" game can be released in the middle of the second and third movies, it can borrow the power of the movie series;"
And the release of the game at that time can be a warm-up for the third movie...... It doesn't have to be listed at the same time to be considered a movie and game linkage! ”
"Okay, it's just that in this way, the plot design is more demanding." Gu Jinguang pondered.
"There are enough screenwriters in Dunhuang." Wang Wei easily threw off the work.
"It's not just the screenwriters, but the games department has to hire more people." Gu Jinguang took the opportunity to make a request.
"Recruiting? Well, it should be, there are more and more big IPs in Dunhuang's hands, and there will inevitably be more and more game projects to be launched, so it's time to recruit more people. ”
Wang Wei touched his chin and agreed to his request.
"I always feel that if this development continues, the game development work will occupy half of the Dunhuang and Weibo technology business!"
After being easily allowed to expand the game department, Gu Jinguang couldn't help but sigh like this.
In this regard, Wang Wei smiled and said nothing.
- That's a big possibility! After all, there is an Antarctic creature with a market value of one trillion in that world, and it really supports half of the country by relying on the game business!
Who can say whether the Dunhuang-Weibo Technology Consortium will become the largest game operator in the future?
……
(End of chapter)