Chapter 2 My Plugin is My Entire Game Library

Another system appeared, this interface, as if it was the home page of the game in his computer......

Outrageous, the game on his computer has traveled with him!

And a little change has taken place.

All in-game products are presented and categorized into Skills, Items, Equipment, Abilities, and Buildings......

All the stuff is stuffed into the lottery interface similar to online games, forming a roulette.

The number of prize pools inside is dizzying.

Ian perked up and looked at the ability of the lottery wheel.

[Welcome to the "Universal Game Extraction System", players can consume points to draw abilities and items from various planes. 】

[The quality of the lottery is from low to high, is: white, green, blue, purple, gold. The probability of drawing is: 70%, 15%, 10%, 4%, 1%. The draw costs 100 points. 】

[The content in the prize pool will be rotated every Tuesday, and there is a probability that there will be a rare prize pool (5% probability increases every week, can be stacked, current probability: 5%) and an out-of-print prize pool (fixed 5% probability, the content of the prize pool is extremely precious and will only appear once). 】

[The contents of the current prize pool——]

[Immortal Slash 'Golden' (Wolf: Shadow Death Twice): A large sword that can kill the undead, its red blade will kill the person who draws the sword, and if you don't have the power to resurrect the dead, you can't become the master of the immortal slash. 】

[Magic Sword [Blue] (Elden Ring): Draw a magic circle on top of your head to form a sword that is delayed. 】

[Apple "White" (Minecraft): After eating, a portion of the satiety is restored, and the overflowing satiety will be converted into health regeneration. 】

[10,000 Arrows Shot Green (League of Legends: Ice Archer): Shoots 1~9 magic arrows in a cone area in front of you, each arrow dealing physical damage and slowing down. 】

[Bow & Arrow Charge [Blue] (Monster Hunter): Gain 4 Bow & Arrow Charge Abilities, each of which increases the amount of Bow and Arrow damage, rate of fire, and range. 】

[Crystal Tower [Blue] (StarCraft): After building a Crystal Tower, it increases the natural regeneration (health, mana) of nearby units by 8 points per second, providing normal vision on the large map. 】

[Vibrating Knife (Purple) (Naraka: Infernal Blade): When the enemy attacks, the vibrating sword blocks and knocks down the enemy's weapon. 】

【……】

[Current number of points: 0]

The system offers a prize pool with a variety of rewards.

Looking at those rewards, Ian only felt quite familiar.

Arrows condensed from ice, pixel apples...... It's really a variety of items in the game!

His golden finger can be used to extract the products of the game!

Of course, if he wants to draw a lottery, he needs to have a point lottery, otherwise these rewards can only be seen, not touched.

Ian asked in his mind, "System, how do I get lottery points?" ”

[Kill monsters.] 】

The system's reply is simple and direct, if you want to get points, you only need to fight monsters!

The player's main way to upgrade is also to fight monsters to level up, and Ian's golden finger perfectly coincides with the goal.

He was inspired to create a lot of monsters at this step in the creation of the world.

The higher the level of the monster, the more experience points it can provide.

The natural disaster he chooses is best the type that will have a lot of monsters at the beginning, but the general threat is not high.

Ian's gaze was fixed on one of them.

[Necromantic Calamity: The rules of the world have broken a little, which means that the concept of "death" has disappeared, and the dead cannot sleep forever, they will be reborn again until the corpse is reduced to ashes. 】

This scourge means that monsters do not die once, they will be resurrected after they die, and they will be killed again......

Does killing monsters repeatedly mean that you can get multiple rewards?

In fact, Ian would prefer to choose some natural disasters that will exert force later.

Although the name Scourge sounds scary, it also means that after killing the Scourge, you can get good things.

It's a pity that he only has enough points to choose one......

As he was thinking, a flash of inspiration flashed through Ian's mind and he asked about the sequence system:

"Cannibalism between players, where the winner gets everything from the loser, does this mean that the winner also gets the loser's world?"

[After the player duels, the winner's world will merge with the loser's world, and the area available for exploration will be updated on the other side of the ocean.] 】

Win or lose, as soon as the player kills the player, the two worlds merge.

Players can experience the "Age of Discovery" firsthand, piloting a ship to find land from another world.

The player who survives in the end must have an unimaginably large world, and will also be the final master of the world.

The system called "Sequence Game", the hidden meaning in the setting, is obviously saying:

"Hurry up and kill each other! The benefits of the victor are too numerous to count! This is the fastest way to become stronger! ”

Ian decided, "I'll choose 'Necromantic Calamity.'" ”

[You have selected "Calamity: Necromantic Calamity", and the world points are greater than or equal to 0, and the option is legal.] 】

【Random Worldview...... Medieval magical worldview. 】

[Do you want to enter the 'Sequence World'?] Yes/No. 】

Not only do players exist in sequences, but even the worlds created by players are also recorded in sequence leaderboards.

The higher the ranking, the stronger the player.

Higher Ranked World ...... It also attracts more hatred, and the player wants to defeat the Lord of the World and get all the legacy of the loser.

Ian is a gamer himself and is sensitive to this deliberate game setting.

There is no doubt that sequence games advocate cannibalism between players, and the struggle between players is also a struggle between worlds!

"Enter!"

A dazzling light lit up in Ian's eyes, and when he opened them again, he could no longer see the starry sky from which the world was created.

Ian's place was in a leafy forest, where pale golden sunlight pierced through the green leaves and the chirping of sparrows.

The system page opens, telling Ian what he should be doing right now.

[Your current player name is Ian, using your real name will cause unnecessary trouble, do you want to change the name?] (Free for the first revision)】

Ian thought for a moment and used one of the screen names he had used before:

"Change the name to 'Outlander.'"

【Change successful!】 Your current player name is Outlander. 】

After the name change is completed, Ian opens his dashboard to view his current attributes.

【Player Panel】

Name: Outlander

Level: 0

Health: 200/200

Mana: 350/350

Race: Human (a mediocre race with no outstanding strengths and no disadvantages.) )

Position: None (After obtaining the position, you can learn exclusive vocational skills, currently no position, no skills.) )

Sequence: Not in the stream (Complete the beginner quest and advance to the "Black Iron Sequence")

【Player Attributes】

Strength: 4 (Physical Damage, Critical Strike Chance)

Dexterity: 5 (Movement Speed, Attack Speed)

Constitution: 4 (HP, Stamina, Weight)

Spirit: 7 (Mana, Spell Damage, Psychic Spell Resistance)

Charisma: 10 (Spirit Skill Success Rate, Initial Opinion +10, Opinion Increase +30%)

【Player Skills】

Not yet

【Player Backpack】

Not yet

……

His stats are mediocre, and he has no initial skills, and the sequence system is not intended to give.

Obviously, the open world, no dog at the beginning, and the equipment is all done by yourself.

Ian is very glad that he chose a "very large resource" start, and he can pick up a stick suitable for use as a weapon wherever he walks.

He has played VR survival games and is no stranger to this kind of survival operation in the wild.

Pick up the stick and sharpen the head a little sharper, this is a natural spear.

It took Ian half an hour to craft his first weapon, a wooden spear.

Holding it in its hand and waving it, it makes a whirring wind sound, and in terms of power alone, it is only a little weaker than iron.

To attack ordinary flesh and blood, you only need to swing and pierce hard, and you can still hit a bloody hole.

The sequence system gives a prompt.

[The current stage of "Beginner Path: 1", the current selectable tasks (3/3)] After all the tasks are completed, players can claim the stage rewards. 】

Ian's mind moved: "Open the currently available mission." ”

[Normal Mission: Kill the Rotting Wolf (0/30) Reward: Sharp teeth of the Rotting Wolf, fur of the Rotting Wolf, flesh of the Rotting Wolf. 】

[Normal Mission: Kill the Rotting Wolf King (0/1) Rewards: The Sharp Teeth of the Rotting Wolf King, the Precious Fur of the Rotting Wolf King, and the Flesh of the Rotting Wolf King. 】

[Rare Mission: Kill the Demon Wolf (0/30) Reward: Mysterious magic materials, precious treasures. 】

Two common quests and one rare quest are not marked with a level, so Ian is cautious and focuses on normal quests first.

Ian opens the minimap.

Every 3 seconds, the square map flashes a radar-like circular wave.

A few small green dots appeared, and they were around the golden dots, located very close to Ian.

As Ian gets closer, he realizes that the green dots represent the safe Aborigines.

Dressed in animal skins and armed with hunting knives, the men were clearly adventurers and wilderness hunters.

The hunters surrounded a particularly strange crack, and a faint purple light oozed from the crack, shining all around, dazzling the eyeballs.

Their faces were hesitant, wondering if they should venture inside.