Chapter 3: Hunter Position
Ian walked to the side and was immediately met with a collective gaze.
The man in the gray leather shirt looked restless when he spoke:
"I've seen similar portals before, and when you walk inside, you'll come to a strange place."
"It's a bit like a dungeon, with neatly covered passages and teal stone bricks."
"There are a lot of beasts entrenched in the dungeon, and there are even monsters, so if you rush into it, I'm afraid you will encounter danger......"
The portal is the setting of the sequence game, corresponding to the "player dungeon".
They will randomly appear or disappear in the world, and players will enter the game similarly to a normal game, clearing dungeons to get rewards.
After winning, the player will be teleported from the place where they entered the portal to a safe place to stay.
Ian can only claim a maximum of two quests at the same time, and he has received "Kill the Rotting Wolf" and "Kill the Rotting Wolf King".
[Claim Mission: Kill the Carrion Wolf, Kill the Carrion Wolf King!] 】
A cursor appeared on the path in his eyes, forming a guide that told him where to go to find a target to defeat.
The quest guide fades with distance, and is completely transparent if the player is too far away from the target.
Ian's gaze turned to the portal.
[『Ancient Wolf's Cave' Portal, Level 2 Area, Low-level Threat Dungeon, Clearance Rewards: EXP *150, Coin *10 Gold, Normal Position Certificate (Hunter)] 】
The quest opposite the portal is the Wolf Den, and the goal of the quest is to kill 30 carrion wolves and 1 carrion wolf king, which is on the other side of the portal.
There are experience points, coins, and the main job reward.
【General Position Certificate (Hunter)】
After using the position certificate, players can get the position of Hunter and the skill of the position, and at the same time, they can also get the attribute point bonus of the skill.
Several of the people present hesitated for a moment, choosing to enter the portal, followed by Ian.
"Whew!"
The moment he entered the door, Ian heard a carrion wolf let out a vicious howl.
A figure accompanied by a fishy wind, biting towards Ian, incredibly fast.
[Name: Carrion Wolf]
[Level: 2]
[Health: 350/350, Mana: 120/120]
[Skills: Raging Bite, Calling Companions, Rotting Disease]
[Sequence: Not in the flow (when the player kills a high-sequence target, he can improve his sequence and gain some of the abilities of the killed target)]
[Description: A common cataclysmic monster in the wild, the flesh decays and carries venom, and the target will suffer from severe diseases.] 】
Ian is on alert at all times, and his mind reacts quite quickly.
Use a wooden spear as a weapon and sweep with a single blow!
【-140! (Critical Attack, Critical Hit)]
Blood erupted from the wolf's chest, its internal organs flowed from the wound, and it fell to the ground whimpering.
Ian mended his knife again and killed the rotting wolf neatly.
The corpse of the monster was glowing slightly, and Ian walked over, and the system popped up a prompt.
[After killing the monster, you can take the initiative to extract it, and there is a small chance to get equipment, skill books, materials, ......]
Ian followed the prompt and held out his hand: "Extract." ”
The corpse dissolved into dust and decomposed, and a few rays of light condensed into trophies.
[Rewards: EXP *12, Lottery Points*10, Sharp Teeth of the Carrion Wolf*1 (Lv2)]
This carrion wolf is level 2, and after killing, it gives 12 experience points and 10 lottery points.
Only 100 raffle points are needed to draw the prize pool once.
After the fight, Ian wiped his sweat:
"Whew...... I feel that my body is light and fluttering, and my strength is a little bigger. ”
In the past, in Blue Star, he couldn't easily kill a beast, but he was unscathed.
[The sequence game has initially strengthened the player's physique, and the player's physique is currently the average of adventurers in this world. 】
The sequence system gives an explanation.
In order to prevent the salted fish from being unable to beat even a chicken after entering the game, the sequence system will strengthen the player to a certain level.
However, if the player chooses to start in a Hardworld, the adventurer's level will also decrease, and this type of player will fall into blood mold.
Others play RPGs that are simple to fight monsters and upgraded, and cool combo combinations ACT.
Players in difficult worlds, the enhancement effect is not obvious, they play the soul system, and they will die if they are rubbed by monsters.
Ian perked up, he still needs to keep trying.
But there is a problem, Ian didn't notice the people who entered the portal before, they seemed to have evaporated out of thin air after entering the portal.
"Sequence system, what about the people in front of me?"
[Since the players are not in a team, the teleportation location is random.] 】
The sequence system answers Ian's question.
Before the player has teamed up with others, they will be teleported by dispersing when entering the portal.
Ian continues deeper into the dungeon, where he currently walks a bit like a maze.
The same path and countless forks in the road, and it is not easy to find a real exit from it.
Ian didn't have a torch and could only make his way through the dimly lit labyrinth.
He draws maps in his head, and his excellent brain navigation keeps him from getting lost, moving forward slowly but steadfastly.
"Woooooooo
A few more rotting wolves approached Ian, and he clenched his wolf-stained spear into battle.
When Ian kills monsters, he keeps an eye on the position of the rotting wolf, and habitually takes a few steps back whenever he is within attack distance.
miss! Successfully dodge the attack!
It is this small distance difference that makes the carrion wolf bite the air, and he can't make it out of his body.
They were completely played by Ian, and there were a lot of them, but they didn't have an advantage.
Ian's combat skills are good, thanks to the fact that he has played a lot of soul-building and monster-slaying games.
Praise the honing of the Dark Souls and Monster Hunter series by name.
Flutter ——!
Ian threw a spear that pierced the belly of the last carrion wolf, killing it.
【-142! -117! (Critical Attack)】
Extract the corpse again!
[Rewards: EXP *13, Draw Points x10, Sharp Teeth of the Carrion Wolf *2 (Lv4)]
As the battle progressed, the tips of the wooden spears became more and more blunt.
Fortunately, Ian continued to navigate the labyrinth and found a way to find the body of a straggler.
There are many traps in the labyrinth, and this one adventurer accidentally triggered the stampede trap and was beheaded by the machete in the dungeon.
The death of the headless corpse was particularly horrifying, but the dungeon was full of danger, and Ian was highly focused, not feeling the slightest fear.
When human life is in crisis, it becomes very heroic.
Ian picks up the deceased's long knife.
The howls of the wolves struck again, apparently locking onto Ian through the scent.
If it had been before, Ian would have chosen to retreat tactically because the spear was not useful.
But now he has a knife in his hand, he is calm and calm, and everything he sees is experience points.
"Woooooooo
3 large and 1 small, a total of 4 carrion wolves, acting as Ian's enemies.
As an ordinary person, if you want to fight against 4 carrion wolves, you need to protect your back from sneak attacks.
Modern games are sometimes deliberately designed to reduce the monster's desire to attack when the program detects that the player is looking away and facing away from the monster.
This is the real world, and the wolves are truly ferocious monsters.
The rotting wolf swung its claws at Ian, who dodged the attack and slashed horizontally with his machete, slicing deep and visible wounds on the rotting wolf.
The effect of this blow was remarkable, and the rotting wolf was directly killed by the vital injury, and the remaining rotting wolves became even more violent.
Ian repeats his old trick, using a machete to wrestle with the rotting wolf, and occasionally swinging a fatal knife to kill a rotting wolf.
The rotting wolves all died under his knife, and after extracting them, they gained a lot of experience and materials.
[Rewards: EXP *110, Draw Points x120, Sharp Teeth of the Carrion Wolf*2 (Lv4)]
Killing monsters can earn raffle points, and for Ian, raffle points are a better thing than killing monsters.
If he draws a useful weapon or item in the prize pool, he will start the game and take off!