Chapter 25: New Scourges

The key to the XP quest is also silver.

I don't know if it's Tavel's own aesthetic or if it's the way it is.

Most of the props shot by Tavel are in the shape of keys, and the color is uniformly silver.

The main difference between them is their appearance, some are modern keys, some are luxurious long-handled keys, and some are small short-handled keys.

If you don't look closely, you can't tell which one they do.

Luckily, Ian has a sequence system that allows you to open the item window by touching the key with your hand.

【XP Dungeon Key】

"Start!"

He has left the Adventurer's Guild, and his current location is the Black Carbon Vein, where there are very few people, and most of them are crusading against monsters.

The sight of the Great Black Charcoal Rift Valley is quite spectacular, and next to this bottomless, black rift valley, there will be flames burning from time to time.

This rift is like a wound of the earth cut by a sword, the flame is its blood, and the wound never heals.

The light was focused by the silver key, and from Ian's face, a green portal was condensed.

Green is the color of the player's experience bar, and this quest is also an experience quest.

[[Experience Dungeon] portal, level 10 area, medium threat dungeon, clearance reward: a large amount of experience points. 】

Normal dungeon descriptions also don't tell Ian how many raffle points he can get.

He guessed that the lottery system might be independent of the sequence system, and if so, he would really be able to get extra lottery points within the experience dungeon!

Filled with confidence, Ian touched his hand on the portal.

"Enter the dungeon!"

A light illuminated, and the distortion of spatial shifting enveloped him, and Ian felt himself in an unfamiliar location.

[Enter the Level 10 XP Dungeon.] 】

When I opened my eyes, there was a white palace nearby, somewhat similar to the city of the Poor.

The only thing that's strange is that it doesn't have the quiet and peaceful atmosphere of the city of the Extremes.

There was some gray mist floating in the air, and every now and then there was a crack in the space, and a faint purple light appeared from it.

【Scourge: Void Invasion】

[Description: The rules of the world have been broken a little, which means that the concept of 'space' has been eroded by the 'void', and the monsters from the void plane will launch a steady stream of attacks on you in the area where the void rift exists.] 】

The sequence system gave an explanation, and when Ian saw it, an instant flash of inspiration flashed through his mind.

No way...... The so-called artificially created experience copy is looking for this special natural disaster world?!

The purple spatial rift should be the 'Void Rift', and the location of its existence will be repeatedly attacked by the Void Monster.

Isn't that what a normal copy of experience is like? Unlimited monsters that earn experience points for every kill!

Ian was pleasantly surprised, and then thought of a question.

How long does a copy last? How long can he farm monsters?

[Dungeon Victory Condition: Survive for 24 hours.] 】

It also means that this copy of experience can last for up to 24 hours.

"Bang ——!!"

Just as Ian was thinking, a terrifying muffled sound came from dozens of meters away from him.

The space seemed to shake, and purple ripples spread out like water to the surface.

Ian turned his head and saw an oval-shaped shield, upside down beside him, with a radius of 50 meters, which was also the area where Ian was able to move freely.

And outside the protective shield, a huge worm with eyes full of eyes, nearly a thousand pupils emitting purple light, and a body size of up to 100 meters, is attacking the protective shield.

It will attack every half minute, and each attack will cause the shield to tremble violently and even crack.

However, the light blue shield, which is very sci-fi, will be repaired quickly after being damaged, and it will only take about 10 seconds.

The worm monster could never break the shield, and could only be kept outside.

The shield is protecting Ian, and it's the "artificial" part of the dungeon.

Yes, the Void Invasion is a natural disaster, how can it be possible to allow players to level up as they like.

Ian looked back at the Void Rift, this time with wariness in his eyes.

Maybe the longer this thing exists, the more powerful the Void Monster will attract.

The shield also lasts for up to 24 hours, after which the player must leave or be killed by worm monsters and an overwhelming void of monsters.

[The dungeon will begin the first wave of Void Monster attacks in 15 seconds.] 】

[Monster Type: Void Spirit*15, Bleak Heart*7, Abyssal Rambler*1]

[Special Monster Detected: Abyss Walker (Level 10, Black Iron Sequence)]

[Dungeon Concept: Threat Value (The current threat value is 0 points, the higher your threat value, the stronger the Void Monster will be attracted, and the threat value will increase by 1 point every ten minutes)]

[Limit: Due to the erosion of "space" in the world rules, the cooldown of all movement skills is doubled, and the effect is doubled.]

Every time you use a Movement skill, you will gain +10 Threat Points, and the monster attack will not exceed level 10, but there is no limit to the number of monsters. 】

Boy...... One displacement, plus 10 threat points?

You must know that it takes 1 point to add 1 point in 10 minutes of organic growth! Add 6 points in an hour, and the difficulty will not be too high.

What does one displacement actually mean for an hour and a half of threat growth?

As long as you dare to move within the dungeon, the next wave of attacks will probably explode instantly.

The level of Void Monsters will not exceed level 10, but there is no limit to the number of them.

0 threat points, the first wave of "Void Spirit*15, Bleak Heart*7, Abyss Rambler*1" monsters appeared.

They are all level 10 difficulty, and even the Abyss Rambler is a boss type, and it is a black iron sequence!

It seems that the "not too difficult" copy of the experience in Tavel's eyes is just not too difficult for the alien race.

Ian is just an ordinary person from Blue Star, and for him, the level is only level 4.

Let him deal with 23 level 10 monsters alone, and there is a boss mixed with it, which is really a bit embarrassing.

Ian was going to give it a try, but there were no players in his area, and it seemed to be a bit remote.

The threat value is currently 0, and if he can, Ian will try not to apply the movement skill as much as possible.

After the invasion of "space" in the world rules, there have been subtle changes in space-related displacement skills.

Displacement skills have a double cooldown, which is a pure debuff.

But for the first thing, effects such as displacement distance, cast pre and back swing, and so on, have also been doubled.

It's like being exposed to some strange constraint, and the player can collect some powerful movement skills.

With a double cooldown debuff, kill in this world.

The penalty of double cooldown was not too important to Ian, and he didn't even pay attention to it at all.

Because--the hunter martial art "Dodge" that comes with the mandala bow has no cooldown.

He just didn't want the threat to go up too quickly.

Carefully finish the first wave of attacks, and then wait for the second wave of attacks.

Ian needs to observe how many monsters the threat value corresponds to.