Chapter 26: Void Affinity

The system starts counting down.

After the countdown is over, the monsters will emerge from the Void Rift, the enemies that Ian will have to deal with in the first wave.

Ian discovered a little detail, and he found that each wave of attacks was not fixed.

The normal number of waves is to fight one wave and then the next wave, but the attack of the Void Monster is different.

They are fixed to invade every 5 minutes, and when a monster initiates an invasion, it will first determine the player's current threat value.

The higher the threat value, the higher the number of enemies and the higher the quality.

This has been able to determine that the threat value is a very important factor in this replica.

[Remaining 4 countdown...... 3…… 2…… 1】

[The first wave of attacks begins.] 】

[Monster Type: Void Spirit*15, Bleak Heart*7, Abyssal Rambler*1]

[The next wave of attacks will come in five minutes, please kill the monsters in the shield in time.] 】

The urging of the system is not unreasonable.

The concept of experience dungeon is how many monsters come and how many monsters are killed.

If you can't finish killing, the number of monsters in the next wave will be even more, and if you want to level up quickly, you have to pay such a price.

Ian equips a mandala bow and hangs a steel arrow first.

In the deep and dangerous void crack, several monsters emerged, and they seemed to tear apart the space and gush out of the wounds of the space.

A group of purple monsters resembling arthropods, with a mysterious purple mist floating beside them, roared at Ian.

"Hiss!!"

[Name: Void Spirit]

[Level: 10]

[Health: 950/950, Mana: 100/100]

[Skills: Void Jump, Sting, Blink Kill]

[Sequence: Not in the flow]

[Description: Monsters from the Void Plane are naturally highly sensitive to space, and will approach enemies in a fast-moving manner, and dodge most dodgeable attacks.] When an archer fights it, their accuracy drops significantly. 】

The monsters in the Void Plane seem to have high movement speed, but they are not displacement skills.

They are highly sensitive to space, resulting in subtle changes in their bodies, like people born with a sixth sense.

Ian drew his mandala bow and aimed it at the head of the Void Spirit.

Sou!

With furious force, the arrow pierces the Void Spirit, but no damage is displayed.

An illusory figure, condensed from behind Ian, like a shadow.

Ian's pupils shrank, and he took a few steps back quickly, he couldn't use the dodge, and even the skill of "Charge Pace" was also within the scope of the displacement skill.

It's a bit tricky, but this quest is a lot of restraint on him, or rather, it's pretty scary for any player who kills with a single click.

The Void Spirit's passive ability allowed it to dodge Ian's arrow and move quickly to Ian's side.

The mantis-like monster raised its claws and slashed Ian's head vertically.

As the wind whistled, Ian felt only a chill, and he dodged sideways, pulling out a steel arrow and slashing at the head of the Void Spirit.

At close range, he decisively put away his mandala bow, held steel arrows in each hand, and fought in close quarters.

【-319! -345! (Physical Damage, Critical Heavy Attack)]

Don't really think of him as an archer.

He is currently level 4, and his attribute points are an addition to his main strength and agility.

He is a ranged archer when he picks up a bow, and he can also be an explosive assassin when he picks up a melee weapon.

The hunter experience granted by the mandala bow gives Ian a little melee ability, and Ian uses it with a hook.

After two combos, he fires his hook at a wall behind him, and when the hook is about to hit, he turns around and picks up the steel arrow again, slashing left and right.

【-378! -313! (Physical Damage)】

4 quick melee combos that directly take away the life of the Void Spirit.

It lost its breath and fell to the ground as a corpse.

Ian moves quickly and immediately uses the player's ability: "Absorb!" ”

【Rewards: EXP *279, Draw Points *230, Dust of Nothingness*3】

His figure flew out with his hook and claw, breaking away from the danger of being surrounded by monsters.

At the same time, he became the center of attention for all the monsters present and the main target of hatred.

Ian quickly checks the loot in his backpack, the item called "Dust of Nothingness" is an item, and when used, it will temporarily increase the player's agility stat by 3 points.

With a 3-point agility bonus, which is simply a level of 1.5, Ian swayed it around, purple dust particles glistening, and a layer of light attached to him.

[Special Status: Void Affinity (Increases Agility Attribute by 3 for 15 seconds)]

This buff can only stack once, and using Dust of Nothingness again will only reset the duration of the status.

Time was pressing, and the monsters that attacked in the first wave didn't give Ian any respite after they found him.

Ian had planned to use "sloppy crafting" to make the dust of nothingness into random items, but this idea could not be implemented.

At the landing site of his hook claw, a three-meter-tall purple mantis cracked open its bloody mouth.

"Hiss!!"

Another Void Demon Spirit, in the first round of attacks, there were 15 of them, and although its combat power was not strong, it was extremely fast.

Ian's main output is long-range shooting, so it's a bit difficult to fight in the face of the Void Spirit's close-to-face attack.

However, it's only a little difficult, the Void Demon Spirit is not a Black Iron Sequence, which also determines that it lacks a decisive factor.

"Icarus!"

Ian used his abilities to condense his flaming wings, stopping his own landing and starting to shoot arrows in the air.

The landing site is guarded by the rabbit, and the wisdom of the void monster is very high, and it even knows how to predict.

I wonder if it can dodge the explosive arrows?

The range of explosive arrows is very wide, and it is characterized by indiscriminate bombardment and staggering damage.

The sacrifice of accuracy and range was perfectly compensated for by Icarus's high-altitude advantage.

As we all know, the archers who occupy the heights are the real threat.

In addition to the Void Spirit, there are other monsters around it.

Seeing this, Ian hung up three explosive arrows, and determined that his damage could drop several monsters in a wave of seconds.

Monsters generally have natural recovery, and they will quickly regenerate health after being injured, so if they have the ability to seal and regenerate, they will definitely be able to win more easily.

Ian drew the mandala bow, and as the 4-stage charge prompt sounded, the three explosive arrows all glowed dangerously red.

Whoosh!

The arrows shot out at the same time, and the four Void Spirits tried to dodge with that strange speed.

But this time it was different, the speed of the arrows was too fast, and the distance that the Void Demon Spirit escaped was still within the range of the explosion.

【-378! -429! -390! (Explosion Damage, Stun, Armor Piercing)】

Explosive Arrows deal explosive damage, which will stun if the damage exceeds a percentage of the monster's health.

And the terrifying damage blew the carapace of the Void Demon Spirit to pieces, creating an "armor-piercing" effect.

The four Void Demon Spirits died tragically on the spot in an instant, and were blown to pieces.