Chapter 32: Shorten the time

The purple quality prize, the "Soul Draining Strike" skill book, the effect is to deal extra damage in the next basic attack.

Ian uses the skill book first.

[Consume 1 skill point to learn the skill "Soul Drain Strike Lv1". 】

Level 1 Soul Drain Strike increases damage by 20% and has a cooldown of 6 seconds.

Use it to replenish the Blade Stack, and each time you kill an enemy with Soul Drain, you will be able to deal more damage with the next Soul Drain Strike.

- There is no upper limit.

It is worthy of purple quality, and if you count the high-quality prizes, what kind of characteristics do they have.

The purple prize "Soul Draining Strike", with an infinite number of stacks, the damage is getting higher and higher.

The golden prize "Black Hole", a mediocre stellar black hole with an unpretentious effect, appears and destroys the galaxy in which it is located.

The sun will be extinguished by a black hole, the planet will be crushed by a huge gravity, the entire galaxy will be turned into absolute darkness, and death will spread instantly.

The golden prize "Dream Nail", which does not have damage, is in a different system from the black hole.

Black holes are on the technological side, with physical existence.

The Dream Nail is different, it is a treasure of dreams, able to read the dream language of all things, and cut the gap between reality and dreams.

In this way, we can conclude what is the difference between gold quality and purple quality.

Purple quality prizes are quite eye-catching, much stronger than blue, green, and white.

Gold quality, on the other hand, is the extreme in a certain area, and there is only one last day left for the roulette wheel of the week, and tomorrow Tuesday, the regular prize pool will be changed.

In this week's regular prize pool, there is a gold-quality prize, which comes from the "Immortal Slash" of "Wolf: Shadow Death Twice".

It was a knife with the effect of 'Cutting Immortality', which specialized the concept of immortality.

Black holes, celestial bodies that annihilate all things.

Dream nails, the treasure of dreams.

Immortal Slash, the nemesis of the concept of immortality.

Obviously, from the very beginning, the gold-quality prizes specialize in the ability of a certain field.

They may not be strong enough, but in their profession, they have abilities that no one can question.

Time flies, and after Ian's draw is complete, equip the Mandala Bow and aim for the Abyss Rambler.

Its fury required about 1 minute to count, and during this time, more than ten meters beside the Abyss Rambler turned into a forbidden place where it could not be stopped.

The black health bar is called "Nothingness", and its Nothingness is slowly falling, and in the last 3 seconds, the only remaining Nothingness has disappeared without a trace.

The Abyssal Rambler's health bar was completely blank, showing an outrageous value of 0/0.

The upper and lower health bars of the Abyss Rambler are all reduced to 0, which means that the Abyssal Rambler is currently in a state similar to that of invincibility.

"Woooooooo

With a terrifying roar, the Abyssal Walker was clad in black lightning and opened his blood-red eyes.

The black aura that shrouded it condensed into a cloak, reflecting it like a general, and at a glance, it put a lot of pressure on Ian.

"Dadada!"

The purple Sentinel Cannon was the first to attack, a barrage of dark purple rays striking the hard armor of the Abyssal Walker.

The white hall was empty, echoing with the rhythmic clanging of bullets and armor.

【-19! -18! -19! (Physical Damage)】

The damage of the sentry cannon is simply a scrub bath, with an output of about 60 per second, and the only advantage is that it is annoying.

For a moment, the Abyssal Walker locked his hatred firmly on the Sentinel Cannon.

Ian looks at the Sentry Cannon's personal attributes.

[Name: Sentinel Cannon]

[Damage: 20*3/1s]

[Health: 1500/1500.] Mana: 0/100. 】

After being transformed into a monster by the Dust of Nothingness, the health of the Sentinel Cannon has been increased from 1200 to 1500, and it also has mana.

What does this thing do?

A turret, what do you want mana for, is it possible that it can still put skills?

Ian subconsciously thought, and then snorted, maybe it can really put skills.

"Let the Abyssal Walker attack the turret first, it has a lot of health, don't worry, we'll sneak up from both sides."

He explained the tactics to the elven players, he was in charge of the left side and the elven players were in charge of the right side.

Ian moves to his position, standing in the blind spot on the left side of the Abyss Rambler.

The Abyss Rambler in the state of "Abyss Shadow Fury" has lost its original rationality and has lost its square inch in attack.

But its attack still retained its original strength, and even doubled, and the body of the Sentinel Cannon was smashed into potholes.

Ding! Dangdang!

【-390! -432! -389! (Physical Damage)】

This is the output of the Abyss Rambler, even if the Sentinel Cannon has 1500 points, or even 3 times the player's health.

It still can't hold up the output for too long, and someone needs to solve it.

The Abyssal Walker raised his greatsword, aimed at the barrel of the Sentry Cannon, and swung his weapon.

The sentry cannon has become a monster, and even knows a little bit of positioning, it can shoot while walking, and it is very quintessential to walk A.

It moved to dodge the blow, and the bullets struck the Abyss Rambler in a dense manner.

【-20! -19! -25! (Physical Damage, Critical Hits)】

The Sentry Cannon deals up to 25 critical damage! It's tearful.

Ian observed that every time he dealt damage to the Abyss Rambler, his Rampage buff was deducted from the corresponding description.

The Abyss Rambler is not a steady rampage for 100 seconds, and if enough damage is dealt to it, it will die quickly.

Each round of Void Attack has a 5-minute cooldown, and after deducting the time to kill monsters, there is not much left.

"If we can't kill the Abyss Rambler quickly, the next wave of monsters will put us under more pressure."

Ian reminded the elven player, and the other nodded, intending to come up with a killer idea.

Ian, who holds a mandala bow and belongs to the ranged output, is the first to attack.

The final explosive arrow and two steel arrows are hung on the bowstring and full, and with the sound of the ding beep, the 4 stages of charging are completed.

Without the "Charge Pace" skill, the speed of charging slows down a lot, which makes Ian's rhythm a little affected.

Fortunately, the impact was not great, and he aimed at the head of the Abyss Rambler and let go of his hand.

Three arrows pierced the Abyssal Rambler's head and neck with precision, deflecting and shaking its body.

【-476! -440! -454! (Explosion Damage, Piercing Damage, Precision Triple Hit, Vital Attack)]

Total damage of one thousand three!

This one damage jumped out, and the players of the goblin clan directly showed dumbfounded expressions.

He looked at Ian as if to say.

What's the situation? I can charge 500 damage in 5 seconds, and you charge in 4 seconds to hit 1,003? Is this reasonable?

Ian observes that as his damage is unleashed, the Abyss Rambler's 100 seconds go berserk, being deducted 13 seconds for a split second.

For every 100 points of damage, the Abyssal Ramker's rampage status is deducted by 1 second.

In this way, it only takes about 5000 heavy damage to deal the Abyssal Walker's health.

It is always in a state of blood deduction, and although the upper and lower health bars are both 0, there is still a halo of red health bars.

Hostile mobs have a red health bar, as does the initial health bar of players who meet in a quest.

The red color represents the meaning and is a hostile unit.