Chapter 38: Before the Prize Pool Rotation

Bite.

A system prompt pops up.

[Player: "I don't blink when I kill, you ask me if my eyes are sour?] Ask to add you as a friend. Yes/No? 】

This is a friend request for a sequence player, along with an avatar, and is a goblin player who has evacuated an experience dungeon.

The culture in the sequence game is different, and it's normal to know a little bit of meme.

Ian has been described as "sloppy production", and has developed an excellent ability to see a meme without complaining.

"Accept friend requests."

The goblin player, referred to as "Don't Blink", sent 3 greetings in one go.

Without blinking: "Big guy!" You should leave the dungeon safely. ”

"Did you feel a chill when you left, it seemed to be the power of the void, my full attribute was reduced by 90%, and it lasted for up to a week!"

"I'm scared that this debuff has other negative effects."

The moment the space is eroded, you will escape from the dungeon, and you will be attacked by the void, and the fairy player "does not blink" is so injured.

A week-long weakness sent shivers down Ian's side.

Fortunately, fortunately he couldn't leave, otherwise he would have been able to suffocate him directly by lying in bed for a week.

Ian replied, "I had an accident and I'm stuck in the experience dungeon, probably ...... It takes 4 minutes to get out of it. ”

"Thank you for your help, since you have a debuff, let's rest for a week first, call me if you have difficulties.

"Unblinking" is willing to help him without asking for anything in return, and Ian can also take the initiative to be kind.

Anyway, most of the difficulties encountered by sequence players are unbeatable by dungeons, and difficult dungeons also correspond to excellent loot.

He will definitely not suffer.

"That's good! Boss, you want to find a way to leave the experience dungeon safely. ”

"Although the Void Scourge can provide an excellent mob farm, it is more harmful to the space...... What a double-edged sword. ”

The private chat window closes.

Ian agrees with the idea of not blinking.

The Void, the spiritual existence of the upper latitudes, is indeed a rather tricky natural disaster, and it deteriorates too quickly.

If you want to stop the Void, you have to kill the Void Monster, and killing the Void Monster will increase the threat value.

It's a paradoxical spiral, the player who chooses the Void as a scourge and the world is doomed to be destroyed by the Void.

"Woooooooo

Ian thought about it, and the crazy dragoons in the sky, wielding spears, fought with the other three dragoons, and even stabilized one head.

The tip of the spear collided and exploded into sparks, and the Abyss Demon Dragon didn't know who to help, so he could only flap his wings and levitate in the air.

And the abyssal walkers on the ground are really unlucky, they are a classic example of immortals fighting mortals.

A dozen Abyssal Ramblers, killed in the melee of the Dragoons, had no way to meddle in Ian's problem.

Ian's threat is not high, he is a low level, he is only a black iron sequence, and the threat value is only to summon an excessive number of monsters, but it does not make the monsters hate him permanently.

High-order monsters are also intelligent, and behave like humans.

Bang!

Clang!!

The armor of the dragoons was torn apart, and the two wings of the Abyss Demon Dragon snapped, spun and fell to the ground.

This also means that the war of the dragoons has come to an end, and the time has reached 10 minutes.

Ian killed all of the Void Spirits as quickly as he could, 135 Void Spirits, plus 3 Abyssal Ramblers.

That's the loot Ian gets in 10 minutes.

The "Soul Drain Strike" skill is passively stacked to 148 stacks, and each hit can deal an additional 471 damage.

Abyssal Walkers are classified as bosses, each of which provides Ian with 4 stacks of passives.

A white portal opened from Ian's side.

[After the space has healed, please pass through the portal and break away from the experience dungeon, which will close after 30 seconds.] 】

He unloads the Sentinel Cannon and prepares to leave the dangerous experience dungeon.

Killing the Void Spirit is easy, but beyond that, he can't defeat the Abyssal Ramblers, Abyssal Dragons, and Abyss Dragoons.

This so-called "can't beat" calculates the advantages and disadvantages of the venue + the number of problems.

With more fights and fewer fights, Ian can't beat him, and the abyss monster doesn't give him a 1v1 plan.

Able to kill 3 Abyssal Walkers, just by picking up leaks.

In the experience dungeon, with the chaos caused by the fight of the crazy dragoons, only 7 Abyssal Walkers and 1 Abyss Dragoon survived in the end.

The last dragoon, sure enough, was the one in the rusty armor, which gave Ian a wake-up call.

Sequence monsters, even if they are exactly the same level as the sequence, have completely different powers.

The battle-hardened dragoons have been strengthened by the "Spear of Mercy" and have such terrifying combat effectiveness.

The dragoons in the sky gradually regained their senses and stiffened in the sky in an instant.

The dragon it was riding was seriously wounded, and the rest of the dragoons were all killed, falling to the ground to form a pile of corpses.

Abyssal Wanderers and Demon Dragons have also reached a staggering number of deaths.

The chaotic memories in its mind told it that those companions were all killed by its own hands.

The intense pressure almost collapsed its sanity.

The dragoon's hatred locked onto Ian, who halfway through the portal.

At the same time, Ian coincidentally turned his head and met the dragoon's gaze.

Silver light surged from the dragoon, and the dragoon's complicated expression, which was originally a mixture of anger and shame, instantly returned to calm.

The only remaining abyssal walker in the experience dungeon, originally intended to hunt down Ian, but at this moment, his body stopped in place.

They looked at the dragoons in the sky.

Then, they lowered their heads and fell to one knee.

The dragoons and the demon dragon looked at Ian from a distance, and due to the existence of the sequence portal, the dragoons knew that it was too late.

It opened its mouth, its dark fangs flickering coldly, and its voice was solemn and cold:

"Outsider, the abyss will curse you, and you will not be able to escape your shadow."

……

……

Ian's body turned into light and slowly dissipated.

Bite.

System notifications.

[The player "Outlander" arrives in the Poor City.] 】

Ian's memory is stuck on the scene just now.

Silver light ...... Could it be a silver sequence?

Killing 19 dragoons of the same rank, resulting in the only bronze dragoons to ascend the sequence?

The law of the jungle is indeed the immutable rule, killing and being killed, the former ascends the sequence, and the latter turns to dust.

Being targeted by a silver-sequenced intelligent monster was nothing to Ian.

Monsters, aren't they hostile to players in the first place? Players kill monsters to level up, and monsters naturally like to kill players.

Being targeted by a stranger, Ian will be the first to solve the problem.

But being targeted by the monsters of the silver sequence, okay...... It's casual.

When you meet the dragoons again, maybe you can provoke them once and be a good "helper".

After killing hundreds of monsters in a row, Ian's spirit was tense and he couldn't relax for half a minute.

Now that he has come to the city of the poor, it is like going home, and he can finally rest.

A trip to an experience dungeon, level up 4 in a row, and reach level 8 (87%), and the experience points gained are quite considerable.

At the same time, it may be the intervention of the lottery system, who ignores the restriction that "experience dungeons can only get experience".

He had a lot of loot, including the Void Stone, which contained as many as 35 in his backpack.

The amount of Dust of Nothingness is even larger, and Ian can't run out of them, so he considers selling a batch.

Tomorrow is next week's prize pool rotation, and he needs to prepare in advance.