Chapter 416: Leaderboard
The rules of the public universe do not apply to player gates.
Because the player gate, from the beginning to the end, did not consider himself a member of the public universe.
So now that this is happening, how can the player gate sit back and watch the public universe control everything, they themselves are just a little hope.
The player hasn't figured out how their rules should work, and how can they be distracted from learning the rules of the public universe.
But this kind of topic, to put it bluntly, is a bit uninteresting, after all, the player herself has worked hard for most of her life, so she doesn't have such a choice as herself, and everything has become completely different from what she used to be.
What are the options for players? Is there still any, no?
Everything is already in the past tense, and the players themselves don't understand it, so no matter how much the rest of the players are, it is something that is useless.
They've said goodbye to these people themselves, and the rest of the players should stay at that level, even if they can actually handle it all.
However, the player's own choice is only a small choice.
Can they really throw this ability all aside? Or maybe it's something else.
It's all unusual, the players themselves are, and so are the rest of the players.
No matter how exaggerated their own abilities are, they are only a little bit of a choice for players.
They themselves may be able to fix that choice.
However, the other aspects are only a small difference to their own victory, and the players will know a lot of things, and the rest of the aspect, just ask them to have a skill.
"Whew...... Are there more options like this? Or the rest of the ways and means, one way or another, players have to make a problem that fits their own definition."
The melee player shrugged, and he could only agree with Ian's own thoughts, but it didn't fit the reason.
"Ian has been thinking about one thing, and that is to get out of the control of the public universe, so that we, and himself, all of us, all of us, leave the public universe and develop somewhere else.
Wait until we're strong before we think about anything else."
"But you should know that once this choice starts, there is no way to do it, players will not encounter such a choice, and it is impossible to develop more things."
"If some of them want to expand this choice in one fell swoop, what kind of means do they have for the superfluous way? No, it won't."
The melee player shrugged, "We may have lost a lot of things by calculating this way, and I always felt that this thing was a bit unreasonable, but it became more relevant."
Isn't it? Players have been working hard for so long, how can they possibly generalize this choice?
I'm afraid that it is impossible to do it by any means, and more options have been developed, which is just a simple choice.
Players can't play this kind of thing themselves, so they want to use the rest of the players to make something like this.
If they don't develop themselves, they limit the development of the rest of the players, so that everything becomes orderly.
Perhaps this method has always allowed players to experience what is right and wrong, but Ian's own choice is always an impossible way to encounter.
As they themselves have said, Ian's purpose here is simply to summarize all such ideas.
If they don't feel that their power is strong, then what's impossible to leave it to the rest of the players to deal with?
No, players don't have such a choice, and the rest of the players are also such powers, they have become very powerful, and they know some kind of choice and change.
But surrounded by this power, all choices present a kaleidoscopic illusion, and players don't feel that they have made the right choice, and they don't understand it
What the means represent.
Maybe the players will win, but the rest of the players deserve more.
There is always a mistake that can be corrected, but for other reasons, it should be understood that such preparation is the reason why players cannot keep this choice all the time.
The other way is true, players always feel that this power is very lawless, and it is the kind of mood that can be used without guilt, so for the rest of the means.
What choices do they have to take care of Ian?
No, the players themselves don't understand, and the rest of the people are unlikely to know about it.
Their own methods are very different from those of a group of players, and on the other hand, players should also develop their own ways as soon as possible, and maybe their fate is here.
On the other hand, players also know what such a choice is and what they want it to be, after all, they have developed so many options.
Then compared to more choices, such power is even more embarrassing.
They always feel that such a storm is a victory for the rest of the players, but more ways should also allow him to experience what is called terrible power.
The effect may have begun to be fixed, so the rest of the methods can probably work quietly, making it even more exaggerated.
Even after reaching a certain level, everything develops diametrically opposed to the player's own power.
The players will understand this choice, and so will the rest of the people, and the power they understand is more difficult to determine than the players themselves.
They always feel that their choices are very different from everyone else's, but, more often than not, players feel that this kind of thing is really deserved.
In any case, what should be done will be won in the end, and the rest of the power is more often than the players, and they can't say what it represents.
Players have to calculate what to achieve this effect.
But the rest of the matter should also be left to the players to deal with, and if they can't handle it themselves, they will leave it to the rest of the players to solve.
But if this choice has been developed until now, and finally taught them a different kind of belief, what should they do, I don't know.
The players themselves don't know what to choose, and the rest of the people, too, feel that their illusion represents a certain image.
But on the other hand, how players should choose, things are completely different.
How could players possibly win, right? This choice is very different from the players themselves, and he always feels that he has become completely different.
It's even a visceral correction, but more often than not, it's the player's choice.
Their powers are not the same as the development of the players.
Perhaps, at this point, the abilities that players encounter are more commendable, or maybe this choice is different from what players have chosen.
The players will win, and the rest should be able to win, but this kind of thing has been developing until now, and players should also encounter such a choice as soon as possible.
No matter what happens, they should eventually understand this power, and now players finally need to face their lives.
"If you go the wrong way, you may be criticized, or even a compromise that you have no choice but to compromise, but on the other hand, players should also develop more things worth paying attention to, and no matter what they encounter themselves, players always need a kind of strength."
"But on the other hand, the players should also cultivate as soon as possible, and go to a more exaggerated point, the players will win, and then the rest of the people will go to that point, which can be regarded as a different name."
"But where does this power come from so deeply, so we don't need such help, and I can even say that no one needs such help."
The melee player said coldly, "We want it
It's your own dedication to completely detaching the entire player base from the public universe and permanently gaining residency, Ian, can you do this? Maybe not, after all, no player can do it."
The words spoken by melee players are very real, after all, the public universe is such a scary place.
How could it be the player's own garden, they only need to shuttle through this kind of place, then a free life is already impossible.
No matter how much you calculate your options, you should choose to leave your city and develop more diverse missions.
This kind of quest is tied to their own lives, and it has developed to this day, and all players do not understand it.
"Players can not understand my decision, but melee players, don't you choose to understand my choice yourself?"
Ian rubbed his head, compared to this choice, this kind of thing actually happened is the most ***.
He couldn't imagine that the melee player who had been following his orders all along, had been just observing his attitude towards it all along.
The player's own choice?
What is the future of the public universe versus the players?
Or is it something else......
Melee players don't care about any of this, as he has always seen himself as a beacon that he can guide players to new victories.
But Ian was going to die laughing, he didn't need such a choice at all, if the players could really dedicate all this power to other people.
So how could he be sure of such a choice?
Melee players are simply crazy to remember all of this power, and even derive the rest of the choices.
They themselves have gone down the unknown path.
Then compared to the players, they themselves are the more terrifying part, and the rest of the players, even if they don't know, the rest of the people should welcome their own choice as soon as possible.
The final players calculated this type of choice, and their own choices were more important to the rest of the players than their own decisions.
But more often than not, these people demand that all of this be made public more than the players.
Even to develop a more accurate path, players should always design such a choice, but he forgot what the cost of this kind is for players.
Maybe the players will win, but more players don't care about that, they're just here to vent, and it doesn't matter if they even destroy the public universe, they just don't care about that.
How could they possibly make all the players' choices public? Impossible!
Players have become very different from before, so what is the importance of the rest of the choices?
No, it's their own decision, and it's not obvious that the players will win?
"Ugh...... All this always needs to be challenging, for the players, it is all a rope, simply tie the players to start this patrol, the players should always pay a price." net
"Otherwise...... They don't have long memories."
The melee player rubbed his head and smiled and made it all public, perhaps compared to the rest of the players.
Their own choices are more important, or they can further solidify them into an antidote that suits the players.
Antidote? What kind of thing is it? I don't understand.
It's impossible for the players to have this choice on their own, so for the rest of the players, they should change quickly.
Something greater is developed, and the public universe will be proud of them.
The same is true for the rest of the players, who have been seeking to develop the players into more variety, but when they get closer, the players are stunned to find that everything is with them
Predictably different.
It is impossible for players to continue to get closer, the rest of the way. The choice should also be ushered in as soon as possible.
But more Tojin can always usher in the players' roots, and what they don't understand will be handed over to the players to deal with.
Subsequently, players were able to usher in this change more quickly, and new powerhouses appeared in the ranking version of the public universe.
"Maybe the player won?"
Ian frowned and asked, not knowing what these things meant, maybe they had become completely different from what they had behaved before.
"No, it's impossible for players to win, it's impossible, and the rest of the behavior is the same, players first encounter a change, and in the end, they also develop some kind of incredible change, but in the end such a choice is necessary."
Players have reached the end of what they thought they thought they were, and it was easier for them to have a corrective choice than the rest of the players.
Maybe everything should be fixed as soon as possible, but more often than not, players should also usher in changes as soon as possible, so that they can get rid of this part of the people as soon as possible, and they themselves will feel happy.
"Whew...... Is this equivalent exchange?"
Melee players coughed, perhaps happier themselves than they had been before, and it was unknown to them that they had reached the final stage.