Chapter 417: The Remaining Strength
Boom is very different from the players' own ideas.
They don't need this tragic sacrifice.
Players have been wrong about the public universe for a long time, they don't need these powers, and they can't reach such a terrifying state.
And for the players on the other hand, their own abilities are just such a small opportunity, so for the players it is equivalent to a madness.
They want this terrible fate to go to the hundred countries too much, and it can even be said that everything can die, but the player's own ability cannot win.
They are bound to be in such a situation, and more often than not, players should understand this idea.
"But the rest of the players, they also need another ending, so what kind of means do they have to think about it?"
The melee player muttered something that she couldn't, and it could even be said that all the players didn't quite understand Ian's thoughts, and even had a belief that he was confused at first, but later acted more definitely.
If that's what players have always admired, then what is the effect of having more left? Maybe it's not going to be of any use.
Players are just like that, no matter how much they think about themselves, they can't make their own final choice.
Maybe the rest of the things are also very accurate things, and more reasons are waiting for the players to reveal for themselves, for the players.
The abilities they have are just a different kind of multiple-choice question, and the rest is the same.
Whether the players will win or not is just a lament for the players themselves, and what does it mean to the players whether they win or not? Not really.
Players may have been chasing a void that can be used to make up for their own scarcity, and the same is true for what is left.
Players will want to earn that respect and get more victories as well.
But for the players themselves, the power they have is just this kind of choice, if the players have been following this situation, then no matter how many players remain, it is just a little bit of the end.
Whether the players will win or not, there is no ending for the rest of the players, and it is even less likely to win such a choice, in other words, the players have won as much as possible.
Victory in another situation is equal to the winner, and the eternal winner is what all players are after.
"This kind of world is too far away for us to be a dream?"
The melee player shook his head, but Ian was sure, no, even for the players, they couldn't have followed a certain rule all the time.
It is not the right way of thinking that there is no way to break free from it.
For players, anything can break them, but it can't be a simple mission failure.
Because they've failed missions so many times, even for any of the remaining players, they shouldn't be able to get any other attention.
On the other hand, players also need to choose this situation as soon as possible.
Even the matter is left to the rest of the people to sort out, they like such a choice, and it is unlikely to win a kind of attention.
But the same is true for the other kind of players, and if the players really want to pursue this kind of multiple-choice question, then for the rest of the players.
Their own abilities are no more than that, and even the slightest calm can destroy them.
"Aren't you longing for such things, victory, death?"
"Someone's death, I'm afraid it's the death of the public universe, or something else."
"But no matter what the players have, they will eventually usher in a change of their own, and the rest will be left to the rest of the people to find a way out, and this choice is the most important choice."
"On the other hand, players should also pursue the past as soon as possible, and their own choices are right."
"The rest of the players were also right to be able to summarize as many variations as possible, in other words, it was the right choice."
Melee players shook their heads at what they said, and there was probably only one possibility for them to accept this choice?
But not everyone can always understand this situation, and maybe players can really usher in a change, but no matter what.
Players deserve to win, and they even have to.
The sense of responsibility to win is always the same, even in the final stage, everything has to be won, the defeat of the public universe is imminent, and the players dare not relax in the slightest.
They know that once they really relax, maybe all that awaits them is a simple change that players will find too heavy for them to bear.
But Ian can only say that the path that the players must choose at this time has also been taken, and the rest of the things are left to the other players to solve, and the only thing they can do is to accept.
"Everything is predestined, this is the proposition of the public universe, even for the only players, they always feel that their changes are so terrible, and they are closed, but the awareness of the problem from the bottom of their hearts is indeed on the other side."
"Players have always been like that, haven't they?"
"They're arrogant, they're ignorant, and even if it's a change in the player base as a whole, it's just a little bit of a storm, and players will feel that this choice is too accurate, or precise."
"But on the other hand, players always feel that this choice is really harsh, and they have never encountered such a choice, or other changes."
"I always felt that this kind of thing needed a special session, but Ian didn't set up a special session, but threw all the players into it."
"Accept what they can accept, and be forced to accept what they can't."
"Such a thing is something that cannot be recognized by the public universe."
Melee players sighed if they had what they said, there was so much to have for the entire player base.
That's a different kind of change, maybe the players themselves know it, but it's just the same elsewhere.
The power they had been looking for was pursued, and even if they had waited so long, that it was impossible for any player to get such a choice, but it was nothing more than that.
Do players really have the ability to choose their future in this way?
In case of...... They don't?
A terrible guess hovers over everyone's minds, and that's the most terrible consequence, which is what if the players don't have such a choice?
What kind of things will happen to them, and if this power has always been a big problem for players, what options are there to stop it from happening?
No.
It's impossible for players not to reflect what this figurative result looks like, what they've been looking for.
It's a much more incomprehensible abstraction than the rest of the players.
On the other hand, players tend to feel that this change is too important, and they can't always be like this, or even better.
But what if it's really that simple for players?
Their own abilities have always been pursued, and it is impossible to rely on the rest of the players to usher in changes, and they are desperate for another image, and they can't even usher in changes in their own abilities, so what means do they have to pursue anything else?
It seems that there is no more, and the players will not always do what the players think about themselves, and the rest of the things will be the same.
They always feel that this change has become very heavy, and even at the last stage, players should make changes as soon as possible.
After all, everything is already according to their own forces
The amount went to swim away.
But if players can really bury everything and make the public universe history, how can they possibly pursue this terrifying power forever?
This hypothesis really breaks all the feelings of previous players, who have not felt this change from the bottom of their hearts, and the rest of the things are the same.
Players will feel that this idea is a failure from the start, and so are the rest of the players, which is the culprit of their failure all the time.
It's like an incurable disease, or a curse, and anyone who is contaminated with this curse in the slightest will feel pain from the bottom of their hearts.
And the rest of the things are very simple, the players have already encountered this kind of trouble, and the remaining power has finally developed to the extreme, and they have encountered ideas that are very rare for players.
Didn't they evaluate these things? Perhaps, if not a lot.
But if what players have been looking for, it's too important for the rest of the players.
How could they have been asking the public universe to contribute such precious resources to cultivate their own enemies?
After all, the idea is still too terrible, and once you know the possible outcome in the end, it is just this kind of problem, and even if there is a problem, you should change it as soon as possible.
If they encounter a problem themselves, they should get a solution as soon as possible, and the rest of the part will make the players realize what is really terrible, even if their own ability is not enough to change it, and the players will be able to sort out the problems that are really satisfying.
"It's too much trouble, isn't it?"
Ian sighed, "This kind of thing has always haunted the hearts of players, and they always feel that the change is too big and too empty, and it has developed into what it is now."
"But we should all know that this kind of thing is going too fast, and even in the end, players should look for loopholes as soon as possible."
"Their own troubles are too relevant to our abilities, and even now, players should get rid of this batch of files as soon as possible, so that it is really right."
"So what should we do?"
Melee player asks.
Ian nodded as he said, for this, he can never deny his credit, even if it comes to this point, everything should be on the stage as soon as possible.
"There is always a solution to be proposed, and even in the end, we should look for the problem as soon as possible."
"But the rest of the group, which is right for all of us, needs them."
"So, the excuse develops more opportunities, which is something more important."
Ian rubbed his forehead, he could never deny this, so what kind of plan did he have for the rest of the chance? It seems that there is no more.
Players need to dedicate all the answers to this batch, then the rest of the things are useless to them, and they can easily discard them.
In this case, if players can really throw out such small problems and leave them to other people to deal with, maybe such things are a little easier.
It's not even a star...... But.
If the melee player says something, but at the end of the day, the player will always feel that this idea is too accurate for them to develop more, and that is true for the rest of the people.
This may be the only mistake, everything should lead to more problems, but someone has sheltered you from the wind and rain.
"Players have developed their own genre, and it's time to give them a little bit of trust."
"It doesn't matter if they do something wrong."
Ian smiled thoughtfully, "After all, anyone can do something wrong, if such a thing is equal to the position of the number one, for more people, they should also be here to listen."
"And the rest of the thing is right, they always feel that this choice is too calm, or that it is unfair from the bottom of their hearts."
"Then the rest of the development is more solid, after all, the enemy has affirmed our future well, if we are on the right path, how can the enemy ask questions?"
Ian smiled, he cared too much about this answer, to the point where he couldn't put it into words.
But he also knew that this choice should not be a problem for him to show, or rather, that no one should think so.
After all, the excuse that players have been developing around players for a long time is too arrogant and too much for the public universe to bear.
They are already enemies, irreconcilable enemies.
"In this case, we don't have to think about anything other than a fight."
Ian said.
If a melee player says, "You mean to let all grievances be resolved with this conflict."
"In the future, we will be a new us, a new public universe?"
Ian nodded, "yes, that's the more accurate way, isn't it?"
Suppose players really pursue this kind of idea that can be seen and touched, and go through so many realms.
Then they should win, that's right!