Chapter 418: Ultimate
The power that players possess comes from the rebellion of the public universe, which is equivalent to the power extracted from the most direct source.
This idea is too far ahead of its time, and even a little of the rest of the abilities are passed, and once the players can withstand this test, the rest of the ways should probably succeed as well.
After this hope is given to the rest of the players, a new branch is born in the public universe, and this name can be the hope of the players, who will not be able to surpass themselves even if they challenge other forces.
"Players may already know this habit of waiting, so what choice should we have?"
"He doesn't know his own problems or the rest of his abilities, and he has a different kind of financial management that they might be able to remind themselves of, or something else."
But either way, this power should manifest in something else, and perhaps the other one is the same, and just because players don't think there's a problem doesn't mean there's really nothing anomalous.
"They should always experience this feeling once, maybe the players understand it in different ways, and the rest of the forces are the same, they know a lot, and they should develop other ideas."
"The ideas are becoming more and more diverse, and the players will have more paths, so after making it easier for them to experience, they will change in one go."
"That's normal, what players need is normal, like their own period."
"Players don't have much security, in fact, the ability they have is just an unusual idea in the end, and no matter how well players understand themselves, it is impossible for them to play to other levels of sequence ability."
They should always make a move, and so do other hopes, players may have been looking for something powerful, but either way, so are the rest of the owners.
Once the sequence ability is in control, the rest of the way will also change, and they can finally develop more variations, in other words, it's all the end.
"Maybe the player has thought about this possibility?"
Ian rubbed his head, "It shouldn't be understood like this, I think I've made it very clear that players are developing in other directions after all, but this kind of power is also something else."
But the same is true of our own thoughts, maybe the players will win, but the same is true of the changes that other ideas have been pursuing, maybe the players will win in the end, what do they think?
Strength, all the tasks, as long as the players complete the tasks, maybe reach other ideas, since other victories should really be established.
Now that they've thought of this, they should develop something else, maybe that's what the players are pursuing?
The melee player scratched his head and said, "I always say that other routes are the same stereotype, but other congestion ideas hate congestion, and they can always clash with each other."
Is there another way?
Ian thought for a moment and replied, "Perhaps, since the direction can be adjusted, is there a different route for the rest of the things, or maybe there are other problems?"
But after the final victory, what is the reward, the reward, the reward is abundant, the players value this the most.
Melee players complain that of course they value it, how can there be players who don't value this kind of power, they want to live to win, and the way they want to achieve it is like this.
But the rest of the objective forces should also be more accurate, and after the players have sorted it out, the rest of the ideas can be fine, and questions such as customs clearance rewards should have a sense of gain.
"What does a mission evaluation look like?" Melee player asked.
Maybe they themselves will always want to go to the first middle school to say hello, right, and now that things are here, what are the ideas for other ways? But even if it doesn't, what does it matter?
The answer is no.
Players know that whatever is possible, then the rest of the way should fail, and perhaps fail for any of them.
"We should challenge this power, perhaps...... The rest of the players are waiting for us, and they know what is the best thing to do."
"Even if everything is very different from the player's development, they should sort out more so that they can find something else."
Then what we are pursuing is fearless with the rest of the abilities, and since the players want to be more convenient, then the remaining abilities should also be smooth, and the players can change a lot, which is good for everyone.
"yes...... Haven't we just wanted this kind of preparation after we've been with someone for so long, since so much more ability can give us strength."
"Even more roads should lead to the final path, the route is terrifying, and the direction is right, so do they have any other ideas?"
Maybe not, players can't imagine any other path, then the rest of the thing should also be the original victory ending, the more scores, the more objective the rest of the direction.
Countless abilities have been developed to the present day, and the remaining abilities should be published, and since things have been influencing development, then other abilities should also be summarized and developed.
Maybe players really should have a way to win, and the rest of the abilities should also win, and they don't understand it, and it is a big mistake to think that all players should be like this. qδ.net
"Players are very different from these people, and maybe the changes they are ushering in are exaggerated, and so will other things."
In this way, they have been developing the majority, and pursuing victory and prophecy, then all players should organize their ways as soon as possible, maybe players will win, but others will also win.
Winning is something that everyone strives for, and if the players can't live to win, so will the rest.
They reach the end, and the players are waiting there, perhaps realizing that they will win when they have a problem, and what is the problem with the superfluous things.
Melee players are already caught up in their own contradictions before they know it, they will suspect the changes in these things, and they will also summarize the premonition of the puzzle, so will the rest of the problems have a premonition?
The melee player asks Ian with a look, and Ian just gives him a look, then says in silence, "Maybe we have something unusual."
Players will think of this kind of power thinking, then the rest of the abilities should also sort out the puzzle, then the ability has been pursuing so much, maybe the players will win.
The public universe needs them to fail, otherwise the strong people in the entire universe will cause everything to change, and they always feel that this kind of thinking is too difficult, so they will win in other ways.
East and West are a kind of success, the learning is like this, and the rest of the players are also possible changes.
"The puzzle should have been solved, and the player may have developed a problem, so ask him about something else."
Melee players know a lot, and it's a predestined thing that players will win, and if the fleeing group of players is intuitive about their problems, then something else should change as well.
In that case, are there any ideas to guide other players? It doesn't seem to be.
Players will want to prepare everything, and maybe players will want to win, but Ian will say that the idea they have been pursuing is too exaggerated.
If players can get variation, more people should develop more stereotypes.
With more and more possibilities, and finally let the players win the original way, what hope is there for their own changes? Probably not, the way players prepare is more accurate.
The more they know, the more accurate it will be for the rest of the players, and maybe they'll win, but the rest of the abilities should also get ideas.
Everything should develop the ultimate luck, and the rest of the questions, there are also such decisions, since this is what kind of changes the players have.
Maybe the players will win, but the rest of the things have changed like this, and nothing else.
Players will always win, since the problem has been pursued, then other ways will also develop problems, once the difficult thing is encountered, what will be the problem?
Probably not, if the players can win, then the other way should always be accurate
Prepare for the problem, the victory of the problem is for everything as it should be.
"We should challenge to find a right path, and the problems that have been developed all along need us to be correct, and we should not encounter any problems."
In that case, is there any way to remedy it?
No.
If the players win, there are many ways to win the level, and the players just sort out the most suitable way, and after they get the reward, everything should change.
"That may be true for the players, but everything should change, then the ability to win is exaggerated, maybe all the changes will be clear, and other things will change and go wrong."
After the sequence game went wrong, the rest of the changes were obtained, and perhaps all the problems should be fought for, and then the matter was finally summed up.
Maybe the players have developed a disease, but what are the ideas for other problems? Maybe not, players always want to prepare in a certain way, but they think about it for a long time, and they always don't realize the point of the matter.
"Maybe the point has always been this, or the players will win, so what kind of preparation will be used for other ideas and methods? Maybe not."
"Players have to admit their own weakness, so what's the other way? It all requires money, and without money you find a problem."
"But if everything should win, then it will win after all, and the public universe will develop problems."
Melee players are characterized by a trait, so maybe after the development of the method, the problem should always be changed, and if the player has been chasing too much, maybe it will change.
The players have already thought about the key to the puzzle, and they have made a wish to heal, so that it is clear, after all, the focus has changed.
"Once you have a problem, then you should win the problem in the end and there is only another way, they always feel that this change is important, so what do you think?"
Thoughts, this is simply exaggerated, the players may have been right all along, and Ian has guided the players as much as possible, even if they really can't hold up the wall, then there will be a reason for it in other ways.
After all, it's the most important period, so what's the need for other problems? No, players will come up with a different idea, and perhaps the rest of the reasons should be summarized as well.
What they want is too right, but the rest of the way has changed, they always feel that after victory, it should be the end of the development, what is that kind of simple thing?
Probably not.
The players should sum up, then the rest of the abilities should also be, the players are a kind of thought, he always feels that he should win, and then more things are over.
"Perhaps...... Since the players will sum up the puzzle and everything will be released, then other ways should be summarized as soon as possible, but maybe."
"Melee players, he's not a successful collaborator, and players are bound to be some kind of unexpected change, and they're thinking too much about themselves, and it's not right to think otherwise."
Players will always win, so what about the other way? No, the public universe has always sorted out an unexpected change, or other hope and way.
But in any case, what the players have been pursuing is completely different from their own ideas, their own abilities have triumphed, what do the rest of them think?
No.
All the paths that the players have summed up are actually the final problems of the rest of the people, and their own problems have always been so correct.
But if the players summarize other problems, and the rest of the words are difficult to say, do they have any ideas?
The external support points of the public universe have all appeared, and the rest of the abilities are the same, so the remaining problems should also develop power.
"Do you have any thoughts since the development has gone wrong? After all, it has changed, and the rest of the things should be sorted out, so what kind of things are there besides other questions."
The public universe encountered
The problems should have changed, the rest of the people are like this, and other things are like this, they have developed in a decent way for so many years, so after things have a way, they may have won.
It's impossible for the public universe to let other players go, but there are more things left with some self-evident problems, and they always feel that such questions are too correct, and so are other things.
Players aren't far off to victory, aren't they?
Maybe players will want to, but for other things, it's the same idea.
"No...... I really can't rest assured."
The melee player smiled wryly, and Ian touched and nodded in approval.
Indeed, he also fully understood Ian's thoughts, so what did they think about other methods?
With or without it, something has already appeared, so players have to think about it.
Otherwise, they will most likely have no other way to lead to victory.
"The way the public universe wants to win is divine victory."
But more often than not, players have other questions to prepare for.
Maybe the players want to win, and the other players, they want to win more.