Chapter 428: Blinding

A lot of times it's not like the player can do whatever they want.

Even the ability of Chill is nothing more than rubbish for any player, but there are people among them who can play this skill in new tricks.

But the rest of the players are even more bizarre, such as a person, this ability can even make players discover what is called exaggeration, but Ian doesn't want such a privilege.

For him, privilege means that players have inevitably gone against each other, and the rest of the players are less likely to discover more because of this, and what reason do players have compared to the entire public universe?

No, that's what it is, there is no possibility for players to get out of a new future, after all, they have lost the friendship of player Ian, and even to the point that they can't afford it, and players can really fail.

Failure is inevitable, isn't it, even for a player, such an ending is very sad, and we have to endure this sadness and move on to a new future.

This ending is the more important thing for us, but the rest of the things are more exciting, and the players themselves can't imagine this kind of thing, so other things are more accurate.

Everything should be based on the player's own guess, so if you do something else, the player may feel something else from the bottom of your heart, maybe the player should also usher in their own changes as soon as possible?

No, it won't.

"Ian, you're just arranging everything according to what you want, they don't actually need you to arrange it, even if everything is already in the hands of the player, and other things are enough for them to experience what is right and wrong."

"On the other hand, players are less likely to be a very tangled matter, they may have developed their own changes, so something else is more likely to be realized."

"In that case, how do players find out?"

Nope.

The players themselves don't think so, and neither do any other people.

Since there are no other ideas to develop, other situations are more likely to bring unexpected reasons to players.

But it's all the more important that players feel some kind of change as soon as possible, so that they can win.

"Victory? Isn't this already a matter of decision in the class? Even Ian himself should pursue something else as soon as possible."

Even if the public universe doesn't leave the pieces of armor that the players killed, then the remaining players should also correct this change as soon as possible, maybe the players can really develop more reasons.

But more often than not, the players themselves don't understand where such changes come from.

Maybe they have some kind of heartfelt reason, or maybe it's because sooner or later this power will cause players to have some kind of different change.

Now that the changes are already there, other things are more likely to come to mind from the heart, and this power has become very controllable and more responsive to the players' own ideas.

"Maybe the players themselves should change as soon as possible, right?"

This kind of thing is not something that we can control ourselves, and if the players themselves are not clear, then other things are more likely to bring about changes, which is the most normal thing.

However, if players have actually taken control of the Sequence ability and started owning it from the bottom of their hearts, then players should make their decisions as soon as possible, no matter what the case may be.

Even if the rest of the things are so terrifying, to the point that the players themselves can't bear it, the players should attack quickly, change from the heart to make more preparations, such a power is more terrifying, and uncontrollable.

Ian once encountered a question, does the uncontrollable force need to be carefully considered?

The answer seems to be that it doesn't matter, the players themselves don't need anything like this, the rest

The same is true of the power of the power.

The players themselves have already ushered in this kind of change, and if they don't matter to themselves, it is even less likely that the players themselves will have some kind of change.

But if this development accumulates little by little, then something else is even more terrifying, and how can players usher in everything?

And on other levels, players have chosen to do the same, they themselves have become unusual, so in other words, players themselves will not be able to generate things, no matter how terrifying their powers.

In that case, where do players have any choice to pursue their own things?

Without.

It's unlikely that players themselves will usher in such an abnormal change, let alone anyone else.

Maybe this kind of power comes down to the players themselves, but the players still want to perform this power well, so that they can bear it.

On the other hand, players do whatever they want, and it is impossible for them to continue to develop their own power, so if they are someone else, everything may work as imagined.

"The power is still in everyone's body, so where do players choose to correct it? Not really."

The power that players control by themselves still belongs to themselves, and the power that does not belong to them will develop unusual changes sooner or later, perhaps this is the preparation for everything.

In that case, where do the players come from with their actions and motivations? Not really.

Everything is developed according to what the players want, even at a certain stage, players should make their choices as soon as possible, and run the tasks and powers they want as much as possible.

They'll love the rewards for each mission, and they'll feel more likely to see a change in that choice.

But on the other hand, players are also like this, they themselves have become less like themselves, even if they finally usher in this abnormal change, players should pursue their hearts as soon as possible.

It's not that they don't have this different power, so in other words, where do players have to choose to pursue the ending they want?

Probably not, it's just a player's own choice, and since they want to be prepared for it, they need to avoid something else.

Existence is important in itself, and the rest of the body is not very important.

This way everything has developed according to the player's intended, and nothing else is too important and not understood.

The reason why power is power is only because the players themselves have unusual abilities, and the players have some kind of unknown choice, in this case, they themselves have the ending and choice they want.

Or maybe the players had that option in the first place, but they gave it up themselves.

"Either way, we should choose and pursue it as soon as possible, so as to develop the progress we want."

Melee players say it's too important and too divergent for Ian, and maybe the players themselves don't think it's a choice, but more often than not, it's not good.

What fate awaits them? Unsure, and it is impossible to take the initiative to accept it.

Everything should be summed up by the players.

"We have come so far ourselves, so no matter what, we should take a new path as soon as possible."

"Otherwise, we'll all be trapped and die on this planet, and this ending is not what we want."

The melee player frowned and said, "Maybe that's what the rest of the forces are choosing."

Gradually, they have developed a certain change, and the reason for this is because the players are just choosing that, and once they get to this ending, then for the rest of the group, the players themselves are what they want.

"After all, it's not a person of the world anymore, anyway, this one

Nothing will change."

"Then it should be the same for other reasons, right?"

Melee players have been saying something all the time, and maybe something else should be, but the rest of the time becomes even more important.

The players themselves can't imagine it, and so does the rest of the group.

"Or maybe they themselves should be the end of this choice, then something else should also change as soon as possible, and in the end, players should be close to this inexplicable reason."

"Hah...... Haven't we had this change in ourselves?"

The melee player asked with a wry smile, he had already guessed that Ian would definitely say this, but the answer to this question, he really didn't want to say.

After all, Ian is already the kind of person who makes promises inexplicably, and once he will do what he promises, then no matter what, he should win, and that's the point of everything.

"There can't be any more moral sentiments, we've come so far ourselves, so we just need to hold on for a while, and no one else can continue to pester us."

"And the rest of the stuff is the same thing, since they themselves have become different, in other words, what choice do players have to correct it?"

"No, I don't."

Melee players say that they may have expected this change themselves, but the same is true for other things, and that no matter where the path ends up, the rest should be corrected as soon as possible.

The player who corrected it to the end has also understood the ultimate promise of this matter and itself.

Perhaps they themselves are just entanglements of the power itself.

Either way, players should be quick to embrace their own changes, and other things are important, but the experience is more important than the focus, isn't it?

This power has developed an unusual change, and so have the choices that come in the end, so what does it matter if players have developed so many excuses and continue to have more choices?

Maybe not, it's just such a choice for players, the players themselves ushered in changes, and the same is true for other things.

"In other words, players are the same kind of people, they are too good themselves, then they can't tolerate anyone, and they themselves know that."

"It's the same for a different change, it's not that I don't understand this choice, what else can I do, this kind of power has developed a different decision, so there should be a different choice."

"Choice...... That's the most important thing."

Ian nodded, understanding what they were saying, and understanding what their power was, so something else should change anyway.

It's very scary to think about, and I don't want to accept it from the bottom of my heart, which is the main reason why players are so evasive.

They themselves know what the end of this kind of reason will be, so it is so different and reversed, even when it comes to everything, players will get what they want as soon as possible.

But on the other hand, the players are also such people, no matter how much they know, it is just an arrangement made for the rest of the players, how can the players accept them, this is simply impossible.

"Is it too early or too late? It's horrible."

Melee players shook their heads, saying that players should be more aware of their changes than in either case.

In this case, where do players choose to prepare, they have to find more variations.

In other words, what players own and what others have.

Even if they don't admit it, this power will allow every player to experience what is called a true luxury.

On the other hand, players also have this kind of different choices and excuses, and every time they understand more things, they will let the rest

The visceral feeling of those players is unusual.

"The public universe will inevitably choose to attack us in this way, so what are we prepared for?"

Melee player asked.

Maybe they understand so much for themselves, and it's a good choice for the rest of the players, but the rest of the things should be found as soon as possible.

After all, so much has happened, and it has changed so quickly, how can players possibly pursue it?

Unusual is everything, isn't it, and melee players encounter so many reasons, where is the value of managing the rest.

No, they don't have such a reason in the first place, in this case, players should choose to come to more conclusions, and then affect the development of others, and their own development is the clearer news.

"This power belongs to the player from the beginning, and no one else exists, and maybe there is......

"Whatever the player's choice, it should be relevant to the rest."

That's how we can look at it.

Melee players don't say this.