Chapter 429: Choice
It's clear that players want to get that choice.
It may be said that all the abilities that players themselves have are related to their own ideas.
Once players can experience this power, other beings will have more options to correct it.
In this way, players will have what kind of choices they have, what kind of perks they can unleash, and everything will become the biggest enemy of the public universe.
And in the end, the same feeling is experienced by the players, who themselves don't want everything to go the way the players want it to, and feel that the players themselves have so much power that it is.
How could they possibly figure out that the powers that players themselves possess are not simple, and that these things are more of an unusual power than players?
No, players themselves would never have imagined what such an idea would look like.
And more often than not, the power that players have has always been about themselves.
Then something else may be a bigger addition to the player's options.
It may be that the power they have has nothing to do with the players.
However, more often than not, players also want to experience what it means to be truly powerful, so they can choose to act in this way.
"The skills we know ourselves can already be unleashed, and once it causes some kind of psychic impact on the players, it is inevitable that it will cause a hatred to the entire public universe."
"But this kind of thinking is always the beginning, not the end, after all, players are not the kind of things that work hard, they think too much about themselves, and they don't want to achieve their goals, so this will let us experience their own kind of thinking."
"But if players don't know about such an opportunity, even if they give it to someone else for nothing, it's easy to show up."
"This kind of power has already felt a different realm, but the rest of the things are very irrelevant, where do the players get some kind of ideas to struggle with?"
No, the players themselves don't have such a choice, and the rest of the abilities are the same, they don't have any options to say, and the rest of the more possibilities are just Ian's own opinion.
In the end, the ability that players experience is nothing more than this simple flat key, and the players themselves will not choose more, and the rest of the players will be the same.
They've got more wins, and in the meantime, players should have their own defeats.
In this way, a perfect balance can be controlled, and everything will act according to the player's desire to achieve complete victory.
"Whew...... It's a terrible thought, because we're very different from that group."
The melee player shook his head.
Rather than messing with everything the players want, it's better to give it to someone else, so that they can use that different tangle more often than not.
However, the rest of the time, players should also declare their power as soon as possible.
They have become different from the rest of the players, not only in terms of power levels, but also in terms of something even more terrifying.
This part of the selection will allow players to experience an impossible ability to justify, which is called a mistake.
"Maybe the players can really find a real way out, so that we can succeed ourselves."
The melee player said, "Everything went the way you wanted, but how could our own role and other people's thoughts be out of some kind of accident, after all, things have developed this way and we can't do it alone."
"But more often than not, players should also choose to make all this power public as soon as possible, and declare that this idea belongs to any kind of person, so that players can choose the power that does not belong to them more quickly."
"Sequence abilities are already picking Ian as much as possible, but the other players are thinking the same way, they or
Xu has become as powerful as possible, but that is not enough, the players will not be able to win the final option or anything."
In other words, the powers that players themselves have become completely different, so where does anyone else have the opportunity to integrate these things, no.
The players themselves don't have much of a choice, and the rest of the players are more likely to have developed a very different way of thinking so that they can correct the different results as quickly as possible.
Maybe that's the right thing for players, but it's because of this that players have a completely different way of thinking.
"Our own ideas are different from those of that group of people, in other words, once we encounter a certain change, the change itself will catch up with us."
"In the end, the way things have turned out is an unusual illusion for all of us."
"Something like this is absolutely wrong."
Melee players sighed, maybe they could have integrated some different reasons themselves, and if the players themselves should be able to win as soon as possible, it would be better to use this method as well.
All players want is to win, and only to win.
As a result, their own publicity can be described as very huge, even if they use inhumane means, players should choose an unusual reaction as soon as possible.
And more often, they should choose their dreams and goals as soon as possible, and who can afford this kind of thing?
Maybe not, the players themselves can't imagine the change that something makes, and the same goes for the rest of the people, whose own abilities have become different.
"But from a macro perspective, our own victory has not only decreased, but even become higher."
Melee players muttered to themselves that all of this should have been a change brought about by other enemies, and that the order in which we eventually developed ourselves was simply wrong.
All of this is supposed to be flawless, but the rest of the stuff will give them a taste of what is called a real mistake and a mistake.
"We should always look for this unusual reaction as soon as possible, and more often than not, this reaction will further teach us what it means to be flawed and victorious."
"But the rest of the choices are the same, they don't have that choice themselves, and the same goes for everyone else, so every player gets their own outfit and where they fail."
It's a pity that such a player is already a completely different defeat than any other master, isn't it?
Ian shook his head silently, perhaps what he was thinking about himself was too unobjective, or maybe something else conflicted.
Regardless, the power that the players themselves experienced had caught up with him as fast as they could, and developed some kind of worse intentions.
Eventually, the players have become even more exaggerated and terrifying with this plan.
In this way, they can correct as quickly as possible, experience more endings, and everything goes the way they want.
"Hah...... Our own change ......"
The melee player smiled and shook his head, "Perhaps, we used to have these things ourselves, but they were only once."
You know, players don't experience the feeling of their peak anymore, and now the public universe is going crazy chasing players, even if they get to the point where they end up with the same problem, but in other words, players should be able to win.
But in short, the rest of the thing is the same, the players themselves can't imagine what the success and failure of such a choice represents, but Ian himself must be able to figure it out.
"Melee player, you're just thinking a little bit less, but it doesn't matter."
"Players should have figured out what they wanted, and for another kind of player, they need that kind of help, so the players are talented
It's the one who should experience the gap the most."
"On the other hand, all of this should be considered according to what the players themselves think in their hearts."
"They just need to learn to refute it, and then no matter what, everything should change from the heart and be corrected faster."
"That's when players get to experience what real success is."
"Hah...... These forces have become very different from ourselves, haven't they?"
The melee player smiled wryly and shook his head, maybe he knew this truth himself, but there were no more people than him, the players had already thought of such a terrible truth, and it was impossible to dwell on more.
Therefore, even if he is unwilling, he must finally admit that the players should indeed rush over as soon as possible and develop their own changes.
If they don't want their abilities to have this option all the time, then more opportunities don't matter, after all, players have become different.
They need to find more opportunities on their own, even if they are scary for more players than they are, and they have to do it.
After all, the players are the most important ones, and the rest of the players just have a faint sadness.
Just think about the fact that they will die once they are, so other things should find their flaws as soon as possible no matter what, and this kind of power is what more players need to think about.
"Hah...... The abilities we have are so terrible that if the rest of the group experiences this kind of thing, then no matter what, it can come to an end."
"And for the rest of the time, we also need to experience this visceral feeling, how much time do they themselves have left?"
Melee players asked.
Ian shook his head, "There's not much time left, in other words, the public universe can't give us time, players have to make a choice."
"But you have to choose to be hostile to the public universe, right? Saying that it is giving us a choice, in fact, it is just driving us to a dead end, and if we don't want to, then the group of people in the public universe don't pay attention to anything."
"The only power they need to control in the end is ourselves, Sequence Ability? This is just a prince, and what players need to have is even more terrifying power."
"Even if this effect can control everyone's humanoid form all the time, other abilities should be corrected as soon as possible."
At the same time, do the players themselves have some kind of thinking to worry about? Maybe it's gone.
This thought has always been purely in his own heart, and once the players have experienced this feeling, then nothing else is likely to cause them much trouble.
In the end, players only need a little bit of injustice, and anyone else can lose.
This kind of thought, in contrast, is an unusual choice and idea for ourselves.
Melee players shook their heads helplessly, having already guessed these things, but they just didn't want to believe it.
After all, they have come so far with the public universe that if the public universe just uses this idea, it will eliminate them all......
Melee players felt that perhaps this incident had given him a taste of what it meant to be scary.
There must be more options and ideas to solve more players, otherwise it will all work out on his own head sooner or later, and one day, develop dynamics that he cannot observe.
Once players have experienced this kind of thinking, is there any kind of conclusive proof for other things? Maybe there is, or maybe not.
But no matter what, players should always find their own way out as soon as possible, do they?
Ian thought silently, he had thought as soon as possible, but the final result was still unacceptable to him.
Maybe this
It's all useless, after all, the players have experienced it countless times, and they don't have any ideas of their own, once they remember the wishes of the players, they can put other things aside a long time ago.
And the rest of the way should also find the players themselves as soon as possible, even if they don't agree, other things should be found as soon as possible to find a motive, and in the end, everything will fall into place.
Even if you don't want to, you have to pursue this until you reach a new world.
Such players are considered a real victory, and the rest of the part, more often than not, does not represent absolutes for players.
It's just that they're out of the ordinary, so they've developed some changes.
As for the rest of the part, the players thought of certain things, and once they decided, the choices were clear.
"Ian, have you figured out any answers?" Melee player asked.
Ian nodded in acknowledgement, or for him, it was time to admit it.
We should choose this step ourselves.