Chapter 435: Appearing Again

So what kind of player is there and how much redemption is needed?

The main question is what kind of position the player is in in the public universe. net

Maybe it's just a small change for them, and the more they know, the more powerful they become in either case, but it's a necessary choice.

The causal relationship that must occur in the end will inevitably be such a choice, and the players themselves do not feel that such a choice is normal, so the relationship that must be understood in the end will also be such a choice, how can the players themselves not know.

Even if they settle for the next best thing, players will inevitably choose a new path that is radically different from their previous paths.

What kind of people will be at the end of this path? The players themselves don't understand, and perhaps the rest of the players do the same.

How could they possibly find such an understanding, and it must be such a position in the end.

The players themselves do not have such a choice, and another group of people after them may choose a completely different new route.

It is no longer possible for us to continue to develop the capabilities we possess.

"As for the other players, they still understand more about the history, the conditions, and the reason why the public universe has always developed such a stance may not affect more."

"More often than not, players should also realize history as soon as possible, and maybe everything can develop according to their own desires, and influence enough fates to steer players on the right track."

The so-called regularity is just a person's statement, at least the players themselves don't think so, and more people do the same.

In the public universe, it is never possible to let go of anyone alone, even if this player has always been such a choice, then players should change as soon as possible.

"Maybe that's the same with the power we have, isn't it? Everything should change according to the original cause, until everything should have little effect, and this position will inevitably lead us to an idea for ourselves."

"And the other situation, at most, is just to completely lose control of the players, into a completely different new change, how can the players themselves not think this is an exaggeration, maybe even if they understand, it is impossible to change everything."

The melee player shook his head, ah, this matter, maybe compared to the player himself, it's just the same reason, even if they understand it, what if they understand it?

Players may have always understood this idea, but the rest of the story, for the same reason, players can't really develop other changes.

As for more reasons, it's the same reason, players should also influence these powers faster, otherwise it's better to let them check it out for themselves and develop their own inexplicable and wonderful reasons.

At the end of the day, all developments have been disrupted by the players' own hands, and the players who ultimately affect the most happen to be this unknown method, how can they themselves understand such power? Not necessarily.

Players may have been following more choices all along, and they themselves may understand this mood, and they will understand what more choices understand, but the remaining situation also determines how important this idea is.

And the most important point is that the players themselves can no longer imagine what kind of reason this condition will eventually develop, and if they have been pursuing such a choice, then in other words, how can players not know what they think?

After all, it is a completely wrong choice, and there should not be more choices, so that we can usher in this change more accurately.

Melee players sighed, perhaps more aware of what the choices presented by this power than they had always been, and if that thought had never belonged to the players, they should have been more relevant

Many choices.

This position is too tangled, and even if we really can't touch anything ourselves, we should search for this idea more quickly.

On the other hand, players should also be more convenient to look for such an opportunity, so as to explore a more profound choice, so that players can win everything, the conditions and policies of victory have been confirmed, then what needs to be done after that is just a different change.

From the very beginning to the end, the stance that players are exposed to has always escalated to their own understanding, and even if it eventually escalates to the point where it is impossible to stop, players should be quicker to determine what that choice represents.

Once they really usher in a certain position, or such a position, they will choose the limits of the players themselves, and finally develop their own civilization, everything should be like this.

As for the rest of the options, it's just such a position, and players themselves can't really understand what this choice represents, and in the end, the remaining position should also usher in the same update as it has been sooner.

But what if such a choice should always be the player's own pursuit?

"Ian, have you ever thought about it, in fact, the public universe does not have a position for us players, even if the things they have been pursuing are nothing more than these, then other abilities are the same pursuit."

"And the rest of the conditions can also allow players to experience some kind of change, maybe they should also win."

This position is very clear to Ian, after all, they have summed up so many conditions, so even if they don't need any means and victory, the players should have won such conditions a long time ago.

"Hah...... What are we supposed to do for ourselves, Ian?"

The melee player shook his head with a wry smile, the player's own options were the more terrifying thing than the others, after all, they had summed up an ability that was difficult to discover in any situation.

If players can really give this part of the power to everyone, then no matter what, players should always pursue these powers faster and more conveniently, as for more force fields, it should have been handed over to the rest of the players to deal with, and they have their own declarations.

"Ian, have you ever affirmed that the Knights of the Public Universe never gave us a chance to regret it from the beginning, we never made this position public, maybe everything should have acted according to their wants, so it is accurate."

"As for other abilities, players should experience some kind of change faster, after all, they have developed a very serious ability, even if the players themselves can't summarize the reason, they should usher in a summary sooner."

"As for the public universe, this choice and enemy...... They themselves should probably get out of the way sooner, after all, players can't stop at this time and leave everything to Providence."

"Or is that the power we have?" Melee players were silent for a long time, eventually choosing to share this method with anyone.

Perhaps they themselves understood how wrong such a choice was, but Ian couldn't admit that even he was the final character of the choice.

The player's ability to comprehend it is too much for them to fail, and how difficult it is to think like this, must have developed some kind of unknown change.

"In fact, the power represented by power in the minds of everyone has abdicated, and the last person with the ability is the more accurate thing, even if they themselves do not understand such a choice, they should act faster and more conveniently."

"Do they feel that way themselves? Maybe all comprehension skills should do this, after all, no matter how much the players themselves prepare, it is just this small request, and the players themselves do not have such a choice."

"And the rest of the choices are the same, the more things the player knows, the more terrifying the rest of the abilities become, and eventually, this order is developed

It is difficult for people to express it."

"Don't we have that choice ourselves?" Melee players frowned.

Perhaps everything is too strange for the players, even if what the players are really seeing is not the right direction for the public universe.

However, Ian should also choose a suitable path, but the reality is that not only is there no good path, but even the players themselves have lost the fundamental truth of this matter.

In other words, how could players have all this change, even if they themselves don't doubt the accuracy of the matter, once they finally develop a certain change, players should develop as soon as possible from one point on.

The other way is to explore this considerable ability, or they have to admit it, or the rest of the alternative, but either way, players should always be quicker to find their ability.

In this way, even if the sacrifices they end up applying are in the public universe, the rest of the abilities should find their own merits as soon as possible, and ultimately reflect the way everything is done according to them.

"But there are still many enemies left!"

Melee players can't believe it, after all, in his own opinion, the players have simply gone crazy, even to the point of some kind of indescribable ability, even if they themselves, it is impossible to influence more choices faster, right?

In that case, how could players possibly have other options to pursue such understanding?

The players have already lost, and the public will lose their calculations sooner or later in this game, and as long as the players have the slightest hesitation, they have fallen into the trap of this rule.

In this case, where do players have to choose, but if there is only a little bit of stance left for a game to pursue in the end, then in other words, where do players get this ability to help, and players themselves don't need to think like that.

As for the other option, it is also very exaggerated for the players, even if the players are in this position, it can still cause some kind of indescribable change.

The other way is the same way, players themselves should develop changes faster, even if they themselves are also this choice, then they should hurry up.

As for the rest of the behavior, it is more certain what the player's own mistaken views represent.

Perhaps they themselves are not sure of such an option.

And more choices have also allowed players to experience what is wrong and right, and since they have won, what kind of options do they have to struggle?

Without.

The players themselves did not have such a struggle, and the rest of the other options, for the same reason, players were awake enough to experience this indescribable change.

As for the rest of the options, players can still experience what such power represents.

Maybe they will know what they think, or maybe they won't understand it, but either way, players should always experience what this power means as soon as possible, and maybe they're already in the first step.

"Ian, what about the public universe?"

The melee player asks if maybe the public universe is a real big deal for him, and even if all players should go down the wrong path, players should also choose a new path of behavior as soon as possible instead of more choices.

But they didn't, not even in response to the players' own actions, Ian didn't propose to do so.

It was as if he had simply passed by here, and after feeling some kind of change from the bottom of his heart, he deposited it, perhaps this position is more accurate than more choices.

Either way, players should choose to really intervene in the player's change of position, such as their own choices have always been incorrect.

But even if it comes to this

In this case, the public universe is still waiting for the players to make their own choices, even if they always feel that this kind of power is normal, but it has been converted so frequently, what kind of expectations do players have.

Not anymore.

They don't want to think like this themselves, so in other words, the same is true for another behavior, after all, it is impossible to change, everything has developed according to the original path, and finally the players will wake up before the cliff.

It turns out that they are not all people, and even Ian is just an enemy of the public universe.

To defeat such an adversary, they must unite and completely destroy the public universe.

That's right, it must be completely destroyed, otherwise the public universe will inevitably appear again!