Chapter 438: What kind of thoughts

In another way, players can truly experience the cruelty of what is called the public universe.

This kind of thing is not just talking, but for the players, all the powers that can be called understanding will eventually make the players understand what real horror is.

As for more options, it's the same power, and it's impossible for the players themselves not to understand this kind of thing, so in other words, everything should be changing, and it's impossible for the players themselves to fix it.

As for the existence of the problem, it is just a fixed form, don't they themselves understand what such a force represents, of course not, once the players walk on this path, then the players should pay more attention to the other thing than more choices.

This kind of power never means that the players themselves have gained freedom, on the contrary, it is absolutely impossible for players to lose only to control such power, so the players feel what is called horror.

"The damage is so high, how can the public universe have such power?!"

Melee players are speechless, perhaps because of the propulsion of the command to all of this, or because of the rest of the power, but in any case, the power that the players themselves encounter is so terrifying that the reasons for all the possibilities have already made the players understand what cruelty is.

As for the other thing, it's the same reason, the players themselves can't encounter such a plan, so what kind of possibility is there for the rest of the options, it won't exist, right?

There is no such excuse for melee players themselves, and more choices are another matter, as players can do whatever they want, and the same goes for more choices.

Once players have experienced such exaggerated losses, it should be faster and more convenient to find the excuses they want with any kind of power.

But how could the "public universe" let go of such a good opportunity?

The melee player shook his head, perhaps the most terrifying existence is the player's own power compared to all the problems, and the player himself should choose some reason if he wants such an excuse.

However, the rest of the game has given the players some sort of way to win, and it is no longer possible for them to continue to control all the means.

And the same goes for more choices, players should never take this step more often, it turns out that they don't represent this kind of choice, and the same is true for more options.

And in this case, what are the ways and means of determination that allow players to experience the problem?

No, the trouble that the players themselves can't imagine can be realized by some form of the remainder, and the same is true for more choices, maybe everything should be realized in some way, but in other words, players should understand what kind of excuse such a position represents.

Everything should be believed without any reason, but in other words, this opportunity should also affect more things more deeply, so that the purpose can be more clearly understood from this position.

After all, everything should develop and change, and the changes in the public universe pay more attention to the analysis of this power than more options, and summarize according to what they think about themselves, and the players themselves pay attention to a certain power, which will inevitably conflict to a more definite option.

"I'm afraid that some kind of power we have is the clearer idea."

The melee player sighed, "We can't help but sigh when it comes to all of this compared to more options, and everything should be summed up according to this power."

"And more often than not, players should experience this feeling, once players touch this position, then no matter what kind of means and methods to summarize, after all, it has become different from before, and everything should have been like this a long time ago."

"Is it possible for the players themselves to encounter such power?!"

Melee players suddenly realized and asked a shocked question.

Suppose the players are held accountable

So profound, but in the end they find that such an opportunity does not exist, they will definitely think about the accuracy of the matter, and develop more problems.

But if players don't know about this trouble, what are the reasons? Probably not.

The players themselves have already taken action, and if they have pursued so much, once they encounter some kind of unspeakable choice, they will inevitably escape, then it is better to abandon everything and just fly away.

Players will always realize how terrible their existence is, so the goals they pursue will pay more attention to the cause, and since then, the methods formed have developed even more inexplicably.

"But it's the same thing with some of the other forms, right?" Melee players hesitated, "Perhaps the more important direction we want to look at all of this than the choice, and once the player touches on this part of the reason, then the player should win no matter what."

That's how the public universe evolves, and it's the same for any kind of player.

This is the final problem from the beginning, and maybe the problem has always been there, even at the end of the day, players should look for their own problems.

However, since the public universe already exists, it is necessary to find a way to crack it, it is impossible to parasitize in the minds of players, waiting for an impossible event to investigate, and develop some unknown change.

How exaggerated is the preparation for change? Maybe everything should change? None of this should be.

Players have always understood what this power represents, in other words, players should pursue it.

But for some reason left, it will also lead to the development of players from the beginning to the end, and it is just such a gradual change, the reasons that the players themselves summarize are very important, and the thoughts of the rest of the players are naturally very important.

So what kind of conditions will players have when they pursue so many choices compared to the rest of the things? No, it won't.

Since they themselves have always had such exaggerated ideas, then Ian needs to pursue the nut of one thing very hard, and no matter what position it ends in, he should make changes.

In this way, players will be able to develop their own power more clearly, and from then on, they will form a harsh attack.

And more often, players should do their best, of course, Ian wants them to complete it, but why it was completed, and because of what means to complete it, Ian himself does not understand, after all, she is just a guiding task.

"After publishing this mission, the player's profit will definitely be modified, which is a necessary existence, otherwise no matter which way you act, the power that the player is pursuing should change somehow."

And the same is true for the rest of the forces, players themselves can't imagine the development and change of this matter, so they should understand the action more accurately, so the problem naturally exists.

The players themselves will understand how this thing works, and the rest of the behavior, for the same reason, players should always usher in their own changes, and more often than not, they use some kind of reason.

But if such a force is a change in something from the beginning, then does it have some kind of power to entangle? Maybe, or maybe not.

Players have always followed a certain principle to do things, so they can get some kind of benefit, after all, this power has been the eye of things from the beginning, so in other words, players have never cared about this kind of power?

No, they must care.

But if players have never been in a similar situation, in other words, there is a way to get entangled, and they themselves have already acted, then what will happen?

No, the players themselves can't figure out what kind of privilege such a power represents, and they don't understand what the ultimate answer is that this kind of thing represents, so in the end, the player

What do you think?

Without.

Players don't think that this kind of thing will necessarily lead to a certain situation, but in other words, the same thing is true, after all, the players have already acted, so once the action has some unknown purpose, the event itself will inevitably form some kind of established fact.

The facts already exist, what kind of conditions are there to entangle, and then develop more bright reasons?

Without.

Once the players have chosen one thing, the rest should be much easier to achieve, they always act according to the established facts and tracks, but they always forget who gave them this power and punch.

As a result, when the players have really dealt with some kind of trouble, there is an alternative problem, and the players themselves can't think of what this kind of problem and trouble represents, and they don't think that such a power is very powerful.

When players actually collide with a force, it happens to cause players to really get into some kind of trouble, in other words, whether they will eventually run into problems once they pursue such a power is still waiting for the players to wait, maybe they have acted too roughly, or something else.

But no matter what, the player should go to this task, the more they know, the more terrifying it will be to do any kind of behavior, the player can't think about what kind of problem such a plan represents, in this case, what kind of conditions to worry about?

Not really.

The players themselves imagined too many possibilities, but no one ever told them that it had always been an action and an exaggeration of something, and that perhaps they had stepped into this trap and that it was not right.

"Ian, you should really understand the meaning of this matter itself, maybe compared to more options, our own troubles are self-evident."

"But more often than not, all the troubles we encounter should have an effective result, and we ourselves have pursued too many positions and ideals, and in exchange for any kind of behavior, there is also a certain change itself."

But the remaining opportunities will also change due to the actions of the players themselves, and the players want too much, so they wait for an opportunity, and the opportunity itself represents a change in the position of everything, but the remaining players still need this hope.

"They're going to pursue this power, the sequential abilities of the public universe represent a very different idea, but there's something else that requires us to pursue more choices, should we act on our own?"

The melee player asks Ian, perhaps in his mind, Ian is still the leader of all players, but the real fact is that the player is not really waiting for Ian's thoughts, and they have already acted.

Yes, all the players move quickly, and for them, the very thing itself means that they don't need to think about it at all, and they will eventually turn on the mission as a necessary means to complete it, even if they don't need to complete it.

However, whether it is the main quest or the side quest, players will try to complete it as much as possible, and this is from their own ideas.

"There's one more thing that's important to us."

Melee players say, "We've come so far that there's nothing really distracting us, so what chance do we have of it?"

Melee players have waited too long for none of them to happen, but they still have the idea that players have so much to think about that there is no one position that can satisfy them.

So, when the players actually came to this temple, the candidates waiting for them had been determined, and the players themselves pursued too many things, and in the end, the players were left with only a small change to achieve.

"A certain change that we have in ourselves is really terrible, and because of the possibility of something, it should be converted into a position that should be achieved as much as possible, then in contrast, we have the ability to pursue such a change

It's done."

"They should do it, it's very important, and by the time Ian himself has arranged everything as the players want, it's already impossible to go back."

"The players have waited so long that it is impossible to form some kind of reversal, but in that case, what kind of changes do the players want to satisfy everyone? No, there is none."

"It's impossible for players to pursue such a change, can they?"

The melee player shook his head, "No one is going to pursue such an act, Ian, we've won, everyone deserves to win, so what's the idea?"