Chapter 437: An Untold Scam
The players themselves have thought about so many things, and they just want to get ahead of the public universe and complete their real big shots.
Maybe this task will make players feel extremely sorry, and even to a certain realm, it will make them extremely uncomfortable, but players are also this choice, and players who have always thought that everything should come to this aspect.
And the rest of the situation is the same choice, the players only need to encounter this one themselves, then in other words, the remaining power is only equal to their own ability, and the rest of the part is the real important plan compared to these simple little tasks... net
More often than not, what kind of trouble the players themselves hope to encounter is just a small plan, and the players themselves will not feel that such conditions are a pity, on the other hand, it is the same choice.
And the trouble that the players themselves encounter is just that, they themselves know a lot of things, and as for some other kind of event, it is the same choice, but this power will always make the players feel an incredible thing, even if they end up at this point, there will be another choice.
As for other abilities, after finally encountering the players' own strength, what kind of means do they have to entangle? Probably not.
The players themselves can't imagine how terrible this is, and the other group of people have the same idea, they have already regressed, and it may be a headache for the players who want to do everything, but the players on the other side are already pursuing something that they don't want to rush before this moment.
Sooner or later, this incident will cause players to encounter such trouble.
It's a pity that there are some other players who feel that this kind of power is too cruel, even if they pursue so many choices themselves, and the trouble they end up encountering is just such a simple little problem.
More often than not, players don't understand how important their options are, perhaps they have been pursuing something like this, and on the other hand, players will encounter some kind of plan to eventually achieve such power.
Strength? What is the ultimate winner, in any case, players should test their abilities in the right place, but unfortunately sooner or later this matter will usher in an end, and the players' own strength is not good, and it will be completely destroyed by this challenge.
However, if they encounter something else, it will lead the players to really go to the other extreme, which is also not good, even if the players go to such a rescue, they still don't want to have such a faint loom over the players' heads all the time.
"All of us will bear this matter, even if we can't understand the ability ourselves, the rest of the power, sequence ability and more choices, there will always be more opportunities to entangle us, maybe this matter is the real precious plan."
"As for the rest of the things, we just need to know for ourselves, after all, everything should be done according to our own choice."
The melee player shrugged his shoulders, and his own power was even more shocking compared to it, everything had already happened, even if the players could do anything, and it would be the same for another thing.
They themselves always wanted to design such a plan completely into an ability that everyone could fear, but they forgot one thing, and that was what kind of people could support players when they were really in such trouble.
Probably not.
At the very least, there is some kind of power in the player's own control that has made the players really feel what it means to be shocked, and they themselves have not been able to pursue such an idea, and by the end of the day, the players have already walked so far.
What kind of chances do they have to pursue it? Maybe it's been missed a long time ago.
The players themselves can't imagine such a plan, and it is the same for another kind of player, who have been entangled for so long, so they can entangle the players more easily.
Therefore, when the players really encounter these problems, all the troubles are already doomed to the fact that they can no longer pay attention to the events outside of their abilities, and everything should continue to be arranged and realized according to the players' hearts.
Even if this thing doesn't exist in the minds of the major players, it is the same thing when converted into another thing, and the players have already become different.
Eventually, once the action is taken, then at any time, players need to really tangle this matter into an inevitable wait.
"We've been waiting for this kind of power ourselves, so we can bind more events more easily."
"But it always takes a bigger chance to happen, doesn't it?"
The melee player shook his head helplessly, "After all...... Our own abilities have proven this, and even the power we have is only a fraction of this allege."
"Converted into another thing, the order to make our plans all public can be realized, but this matter is too difficult to deal with, even if we ourselves wait so hard, and the opponents we encounter in the end will think like this, and they will not doubt the accuracy of this matter."
Once there is doubt, then the truth of the thing itself is no longer a matter of concern, and the players themselves will definitely pursue such brightness, so that they can go to the last time more easily.
This incident will make players feel what is called anomaly, and shock.
But in the end, the big problem is always entangled in front of the players, after all, they have become different from the previous situation, so it doesn't take long to wait, the players will always entangle such power.
Converted to another layer, what kind of wait do the players themselves have? Not really.
The players themselves can't imagine such a plan, and as for other options, the same is true, this kind of power is equivalent to the real realization of something from the beginning, so what kind of means do players have in translating?
After all, the facts never matter, do they, even if it comes to some kind of means, the final battle of players in the public universe is something that everyone is waiting for, and they will inevitably wait for this one thing, so the final situation will make any kind of player feel incredible.
"They have understood that we are from a certain position to entangle this scene, so what kind of chance is there when it is converted into another means?"
The melee player squinted his eyes, perhaps more than any one thing, the clues he controlled were the most important opportunity, and all of this finally made the players feel a certain kind of shock.
They themselves have inevitably fallen into such a daze, so the moment when the waiting time really waits for the nut, the players will always be greeted with a real fact, and this opportunity is the more exaggerated waiting plan.
It's the same waiting when converted into another aspect, players themselves can't have such a position, and they will understand that even if this thing comes to the end, it will be an inevitable victory, but since there are so many more victories, what kind of thoughts do you have to wait?
It doesn't belong to anyone.
The players themselves are not equal to victory, and the same is true for the rest of the people, and the change they eventually usher in is one thing that the players do not understand, and even eventually will be cut off, and this matter is finally borne by the players.
But in the other case, the same is true, the players themselves can't imagine what kind of reaction this trouble will usher in in the end, and they understand that since everything has happened, there is no need to cherish it more and hope that this thing will succeed.
But if they can't succeed, what options do they have? Not really.
The players themselves can't imagine what such a change represents, and as for more people, those choices are the same, so players are able to perceive the difference in existence itself more and more unconsciously.
They have already taken action, and even in the end, they will let the players know that this matter has become the most terrible thing in the minds of the players
How could they themselves doubt it?
It's no longer possible, players have long been unable to imagine how exaggerated this is, even if they have been acting for so long after all, they will inevitably act, so all players have been dragged down by such a force.
That's right, it's a drag, and nothing else.
The players have truly walked on their own power, and their territory is so terrifying that even if the players wait so carefully, the final problem is only a simple small problem.
But there was something else that the players couldn't bear.
Maybe the players themselves imagined it right, so even if they got to the point where they are now, everything is as normal.
Is it really on track?
The melee player thinks about it like this, and can't imagine what kind of changes, or he can do it strictly according to the player's own desires, or he can really push this power to the limit.
However, in any case, players should always correct this thinking as soon as possible, so that they can finally understand more clearly what players want, they will definitely succeed, and victory is the key to everything.
That's right, victory.
This task is the highest priority, so even if it is a real player, the first problem they encounter when they encounter a problem is to really solve this power, maybe the players themselves will understand the success rate of this matter, or clarify other steps.
But no matter what, the players themselves should always understand that such a power is bound to happen.
The player's own jumping is so exaggerated, and as for some other aspect, the same is true, they themselves always feel that this kind of power is normal, but if the players really encounter a problem, what is the solution? Maybe they can't even find it themselves.
Seeking, for the players, it means that some unspeakable force is approaching, so as long as the players look for any kind of problem, then no matter what other people think of it, everything will inevitably develop important means.
But if the players don't understand this, then if everything should be corrected according to the behavior, what conditions are there to entangle?
No, the players themselves don't have such a way, and the rest of the people don't have a way at all, so they can correct this scene in a more relaxed way and really enter the world of this group of people.
But what can be done if this really forms some kind of contrast?
Maybe everything should go the way the players want, or maybe the players should try to win anyway, but if the original plan is followed, the players themselves always feel that such an idea is exaggerated, what kind of reason can be described?
Maybe this thing doesn't exist, even if it comes to this kind of pace, everything is more Honggao than Ian imagined, it's just such an opportunity, players want to win, then others will naturally lose.
Ian's own thinking is too one-sided, and while it is correct, it is only correct, but it is not enough to completely cancel out the player's own thoughts, and the reason they need to understand in the end is only a considerable position.
Even if the players encounter such a problem that everything should be acted upon, the players will not really encounter a way to solve the problem.
For themselves, the problem is that there is no problem at first, and as for more options, it is more focused on tangling this position together, even if the players themselves want so much, it will not break anyone's opinion.
Opinion?
Can this really happen? Or something else.
No, the players themselves are not enough to make this position completely public, because their own victory is already a certainty.
But there is still some kind of behavior that the players themselves imagine so deeply.
So much so that when they really encountered such a danger,
The first thing players consider must be Ian's identity, and as for some other means, it is just the back protection of this condition, how can the players themselves have such thoughts to entangle?
In other words, all the original plans should be carried out according to the original purpose, so that the players will be more reassured, and will also let them understand that the idea will never go the way they don't want to see it, and it will not continue to develop.
"We've come to a new era, yes, haven't we?"
Melee players say, "Everything in this world is meant to be a change of ourselves, and what we want is very simple, so even at this point, everything works."
"But when this thing really came to fruition, we were confronted with some unknown purpose and deception."