Chapter 444: Complete the Mission
Players have always wanted to have power that can transcend the entire public universe, and even though they know that this is completely impossible, they will never think of it.
And the same is true now, players don't want much for themselves, so that when their own abilities can tangle the real problems, so that the difficulties that come to entangle the players' minds can all be clarified.
How can these forces be able to play a truly appropriate role? Without.
Players can never achieve true victory, and the same is true for the other group of people, who have been in trouble since the beginning, and everyone they meet is the same impossible to stop, and now they are in such a situation that everyone is inextricably linked.
As for the most choices, and when Ian should choose, the only question becomes the ultimate goal of everything, the player's own power, how could they not have such thoughts?
Perhaps, everything is just something that cannot be avoided, and what players want for themselves should always be a change from the heart, and once what they want is achieved, the rest of the power will become irrelevant.
"Hah...... We ourselves do not think so, and the only thing that proves the difficulty is the central point of everything. ”
Melee players laugh and say that maybe these things are very reliable compared to other people.
But on the other hand, this part of the players is the more accurate but unmistakable choice, they must have found their own strength, and as for all the power that has developed to this level, it is impossible to find the problems that players really have.
"Once we have this kind of strength and level, then no matter what, these things will turn into real gunpowder smoke and disperse, and the same is true for more power."
"The more we want, the more incredible it is compared to the rest."
Melee players are right, and perhaps it's a little hard to figure out where they want to be when compared to everything, so what players have been looking for is very relevant.
But in any case, the players themselves only need a little answer, so it becomes even more important to make any choice of which, and the players themselves are the elite who can handle these things more easily.
"Ian, are we experience?" "The reason why they carry us all this time is because these things are not reliable, and even if something happens to them, maybe the rest of the preparation will still make us realize that there is trouble." ”
"But since this kind of trouble has been around us all along, what is there to say about the superfluous things? No, the players themselves can't imagine this way, and the rest of the methods are the same. ”
"It's a pity that their most important means is the choice they make now, so that even if they change to any one method, they will still let the players experience what is right and what is wrong."
"More often than not, players will always have this kind of trouble, so how we can speed up our progress quickly is more important, isn't it?"
Melee players have experienced this flawed answer as much as possible, perhaps in contrast, or some of the rest of the options, but I have to admit that it has always been such a considerable idea for players to struggle.
The players will have their own victory, and the rest of the players will do the same, they will always be the first to see how correct and magnificent such a power is.
"All the original ends should be realized, and as for the more choices, more reasons are needed to achieve them."
At the same time, when players really touch their own troubles, the rest of the power becomes even more extensive.
Players may be used to how to act, but this kind of thing is already an incredible annoyance, and everything that should be used to is a bit unacceptable to the current state.
As a result, players have really begun to calculate such troubles, and will leave all the tasks habitually left to the rest of the options to deal with.
"We've walked far enough ourselves that even if the players themselves can't imagine what the situation should really face, the rest of the means can make it a dishonorable way to win."
"The same is true for more choices, players themselves can't imagine the feasibility of something, and the rest of the ideas will make players more aware and understandable, and at the same time, when players really embark on their own path, all the final decisions will appear."
"They always find that such a plan is not going well." Melee players say, "After all, the power we control ourselves and the rest of the way is not accurate, and even if the players do control it, it's just a simple matter." ”
"As for more choices, players will experience all kinds of conclusions, so even if we take action, the trouble we end up causing will make players really experience the difficulties, and the same is true for their own discomfort."
"We're always going to win, and more options are going to let the players win, and when it happens, it's time for them to win."
It's actually very important for players to think about what they think about, after all, they will definitely have their own victory, and more choices will allow players to experience what is called impressive.
As for how terrifying this power would be for the players, or how much trouble it would cause, it was not on Ian's radar, and he didn't want it to happen anyway, even if the players themselves should be in trouble.
"We've chosen too much preparation ourselves, and the more power we have, the more trouble the players will experience."
"But the question is, if everything goes the way we want it to, what's the point of anything else?"
Maybe not......
Melee players can't imagine what such an answer means, and more options will make players realize how impressive and worthy of elimination such a plan is, after all, if everything is already predestined, what are the players thinking about pursuing more options?
No, what the players want for themselves has been paid attention to by more people, as for what this part of the power represents, maybe everything will go according to what the players want, how can they prove it themselves?
After all, since everything has developed into trouble, the root cause problem has become unimportant from the beginning, and as for the rest of the things, it will also be quite important, the players will solve their own problems, and more forces will form an overlap.
If players want this plan, what about the rest of the forces? Maybe they will win, or will they experience their own victory in the right way?
No.
Players don't experience this joy too early, and if that's what they're thinking, then going according to plan is just a simple jump, and players will always think about how important this kind of thing is.
Unfortunately, if this power has always been just a foil, players will want the characters and skills they have always wanted, and the public universe will also want to block the sequence abilities that players have, so all conflicts will be put on the bright side, and if players really experience a different kind of trouble, then the effective plan will no longer matter.
How will players prove that they will win? Maybe it's not important, or maybe it's too important, isn't it?
The public universe has always been nothing more than a rare and precious nuisance, so that Ian doesn't want to dispose of him prematurely, after all, if you dispose of all these powers, what kind of ending will the players have to challenge you?
Without that, all players will fall into this pit, and if the players want something very similar to the rest of the trouble, but perhaps this plan is the clearest and clearest outcome.
We're going to win, aren't we?
Players will inevitably choose this comical way to win, and as for who to deal with, there is some trouble, and players are not enough to think about how existential this idea is, and even everything is crazy to find him to solve.
"Hah...... We don't care about that kind of stuff ourselves. The melee player shook his head, "These powers are just a simple thing, and if everything goes the way we want, the public universe proves to be able to beat us?" ”
That's right, this balance is also in effect, so that players can't defeat the public universe, and they won't be easily defeated by the public universe, which uses all means, even excluding the endings that are important to the player, but it's still difficult to be perfect, and players have formed a kind of power of their own.
"But the rest of the trouble is to make the players understand what this power is worth, so that when the players really experience this existence, even the most terrifying power will let the players know how right this idea is."
"We're going to win somehow, and if that's an exaggeration, the more we deserve options, and we're going to win, and we're going to win more."
"Isn't it?"
Melee players have already received this part of the modifier, so when the player gets the modifier, everything that is allowed will also gain power, and the public universe will be born as a result, and thus will have a long period of peace.
In this role, Ian has always been clear about his position, maybe he also knows that his power is too terrifying, and even everyone who follows what the players want to develop will be cleaned up by Ian without exception, and they themselves will not be able to see this scene?
There are already so many enemies in the public universe that even if Ian himself is in this kind of trouble, he will find ways to make the players more capable of all this, and so they become even more crazy.
We should have gone as planned, shouldn't we? If everything should be a spectator's foregone conclusion, then victory and defeat are just a vent for us.
"What we really want is actually very simple."
Said the players of the public universe. "All of this should form an effective contrast, otherwise it will never be possible to form more accurate behavior."
It's all built in the hearts of the players from the very beginning, who know what it means and how to make the most of it.
On the other hand, the players themselves control the entire common calamity, making the players flee in all directions, and they may find this kind of game very interesting, but Ian doesn't care too much, that's their own capital.
All the people who acted according to the original plan, even Ian himself, were just a simple little plan.
Players may have some kind of strict social outcome, but as long as they live in the public universe, they need to follow the plans of the public universe, such as how to ignite a star.
Players will wonder how much mass they use to ignite the star and how much benefit they can get.
But for the rest of the characters, it's all just a simple gadget, and the more players want for themselves, the more likely they are to develop their own preparations.
"What we have been pursuing is no less than this ending, but if this plan is exchanged for a kind of alienation, it is better to give it up."
Melee players have always understood that if all players want this answer, then any kind of behavior will also make players experience what is scary.
And if the goals that players have been adhering to are more or less similar, they may not need to pay much attention, and players will have their own way of changing reality.
They are also bound to form an effective contrast.
"We're going to win, right?"
Melee players say that it will all win, even if we don't want much ourselves, and everything will form an effective heat dissipation preparation.
More often than not, once a player touches a force that can be called attention, then the other player will be vilified and harmed, which is something that Ian will never tolerate.
"The public universe is going to kill us all!"
"How dare they do this, it's unforgivable!"
The melee player said viciously, "Don't think about anything more when this is the time, let's go and tear all their power apart!" ”
They don't care if it's too much or too little, and even if the players really can't imagine a troubled ending, it's just a small suggestion, and Ian doesn't care how to do it.
Now that the mission has been assigned, players just need to complete it! (End of chapter)