222. Gambling on dogs is not allowed to house
The game comes to the final chapter.
Duck takes his friends to the abyss, ready for the final battle.
At this time, Duck had completed the main quests of 8 different races, and had successfully replaced his dice with two 20-sided dice, plus the 9 soul stones he obtained, he could already throw terrible dice with a maximum value of 49.
Duck and his friends face the dark abyss ahead, their hearts full of tension and unease. They know that this is a battle of life and death, and only by defeating the demons in the abyss can their world be saved.
"Are we ready?" Duck asked, his voice echoing through the abyss.
"We're ready, Dark." The friends replied in unison.
So, they began the final showdown.
The demons poured out of the abyss, their eyes glinting with an evil light, and the weapons in their hands gleaming with a cold light.
Duck and his friends puffed up their chests and met the demons' attacks.
The battle was fierce, and the demons were powerful, but Duck and his friends did not back down.
With all their might, they fought a fierce battle with the demons.
In the end, Darkk succeeded in defeating the Demon King, and all the demons in the abyss were destroyed.
They succeeded in saving their world, but they also knew that it was only a temporary victory and that they would face many more challenges.
However, no matter how difficult the future holds, Duck and his friends will move forward because they know that only then will they be able to protect their homeland and protect their world.
β¦β¦
In the final CG at the end of the game:
Darker placed the nine soul stones on the final altar of the abyss, and a burst of dazzling light rose into the sky.
This light pierced the dark night sky, as if to illuminate the whole world.
At this moment, people felt a powerful surge of energy, as if the wheel of fortune was changing.
The surrounding creatures were so struck by this powerful energy that they stopped fighting and fell to their knees, praying to the gods for protection.
And the souls who had been imprisoned were also freed at this moment, and they looked at Duck with gratitude and thanked him for bringing them new life.
As the light dissipated, a powerful force began to emerge from the bottom of the abyss.
Like a dragon, this force hovered above the abyss, illuminating the entire sky as if it were day.
And the soul stone gradually became brighter under the nourishment of this power, and the light it emitted dwarfed even the sun.
Duck stood at the edge of the abyss, feeling the power of power.
He knew that he had completed his mission and that what would happen next would be arranged by fate.
He held the Soul Stone high and prayed to the sky, hoping that the world would be a better place because of this stone.
And those lands that were once eroded by evil forces were also purified at this moment.
The sun shines on the earth again, and everything comes back to life and life.
The people cheered and looked at Duck with gratitude, knowing that they would henceforth live happily ever after.
However, Duck didn't stop there.
He knew that there were still many places in the world that he needed to save.
So, he took one of the soul stones and embarked on a new journey.
Behind him, a world of hope and faith was left behind, and his figure became an eternal legend.
γTHE ENDγ
The main story of the game is relatively simple.
This is probably also the characteristic of the team that made Diablo.
β¦β¦
This is where the game comes to an abrupt end.
The last scene is equivalent to leaving a suspense for the birth of the sequel.
It is unknown where Duck went with the Soul Stone, and what kind of story will happen.
However, behind him, everything has already turned to ashes.
The engraving of the soul stone has left a trace of traces, allowing people to compose the relevant history into legends, which are endlessly passed on.
β¦β¦
The next screen appears with a list of credits:
[Development Team: Pokeni Rice Country]
[Producer: David Breivik]
[Story: David Breivik/Marcos Scarfor/Eric Scarfor]
[Music: ......]
At this point, Duck looked at the screen in a daze, and there was a feeling that he could not get enough of it.
Even looking back, there is an urge to start a new file and start again.
Because the freedom of the game is really high.
Take the Kaka family as an example, if you choose the red card, then you will inevitably lose the green card, do you want to take a different route in the next game?
Darker must have thought so.
And it's very strong.
Everything in the game is very well designed, and the characteristic dice core gameplay is used throughout.
And the architecture is grand, so that even Duck really feels like he is playing a running group game.
The characteristics of different races are very distinct, and they have their own characteristics.
Whatever race pulls out, they can be the protagonists of the story, even if it's a small piece of history that happened to them, Duck feels that it can be an epic chapter.
If it's written, it's going to be a lot of fun.
But at the same time, it also exposed the lack of development experience of the production team.
Because under such a grand framework, the game mechanics are quite well done, and all aspects of the gameplay are interesting, but the story is not so delicately told.
Or maybe it's not possible to do so much content in one game due to the size of the capacity......
In terms of plot, Duck felt that he was not satisfied.
But the flaws are not hidden, this game is really addictive to play, just throwing dice back and forth to recruit partners, build equipment, and strive to obtain god-level equipment with more entries, and build skills according to the dice...... It's enough to keep people entertained.
Duck feels like what he's experiencing now is just the tip of the iceberg in gameplay.
Now that he had only experienced the mage, and he was one of the mages building fun, he already felt the dopamine in his brain burst.
After clearing the game, I want to see what kind of novel experience other classes and different builds can bring.
The initial design of the game looks simple -
Just keep rolling the dice.
But on closer inspection, Duck found that it was really not good.
Not only do you have to build an effective set of skills based on your profession and the skills drawn from the lottery, but you also have to match the corresponding dice for this set of skills.
Then match the corresponding equipment and entries.
Team matching is also a very important part.
Just thinking about it, Duck felt that the game was an explosion of information.
"Jesus, this game feels like you can't play enough in a year."
β¦β¦
About 10 days have passed since the release of "Eternal Ashes", and word of mouth has suddenly exploded.
On the Internet, players in the Omi region have flocked to the official forums of Pokeni Mi to actively discuss the game.
"Oh my God, Forever Ashes is so much better than I thought it would be."
"I can't believe it's such a game of depth and complexity. Its character building, story design, and combat system are all excellent. β
"I've become addicted to the game, exploring new places, solving new puzzles, and interacting with various characters every day. I'm looking forward to seeing more storylines and character development. β
"I have to give kudos to the developers, they have created such a wonderful world that I was completely immersed in it. I highly recommend this game to all players who love role-playing games. β
The like function of Pokeni was developed more than half a year ago.
Neon players have become commonplace, and it is the first time they have found out that this feature is available in the Omi region.
However, after looking around, I didn't find that there was a corresponding negative evaluation function.
Only likes can be liked.
It's hard to say about other games, but the enthusiasm of Forever Ashes players is still very high.
In just one day, more than 5,000 likes were gathered.
Shows that the quality of the game itself is really high.
"I've been playing for dozens of hours, but I still feel like I still have a lot of places to explore and a lot of stories to hear. This is a true masterpiece. β
"I was fascinated by the game's art style, and every scene was full of detail and life. The music is also excellent, perfectly suiting the game's situation. β
"I'm looking forward to seeing more updates and expansions, and I hope the developers will continue to bring us more stories and challenges."
Comments like this are endlessly popping up on the official forums, and the love and praise for Ashes of Forever is overflowing. The success of this game undoubtedly proves its place in the hearts of players.
"Thanks to Pokeni and the production team for bringing us such an interesting game, I feel that with it, I won't have to buy another game in the next year."
β¦β¦
In addition to the short comments of praise, there are quite a few long comments:
"The game really exceeded my expectations.
As a veteran runner, it is a very happy and joyful thing to be able to play such a video game on the computer.
At first, I was scared that the game would ruin the DND model.
On the contrary, many players who have not played the running group are afraid of it, and even feel that the running group game is nothing more than that.
However, after actually experiencing it, I found that Forever Ashes is really well done.
The doubts in my heart are really gone.
Even playing dice, you can really forget the time, and completely indulge in it and can't extricate yourself.
My personal experience is that once you get into the game, you will find that time flies and you have a feeling that someone has stolen it.
Why did I just play a game after work, and it turned out to be dawn.
Even when I go to work the next morning, all I think about is what kind of partners to recruit, what kind of equipment to fight, and what kind of skills to draw today......
It's particularly fascinating. β
"Ashes of Eternity tells the story of a man who sells his soul to the abyss in order to gain power, only to return to the abyss in search of his soul after gaining power.
On the surface, it looks like this, but it's not.
γSoul SearchγWrong!!
γFind the diceγCorrect !!
The game is a good game and it's really addictive.
However, it's just not very friendly to unlucky players like me.
Because there are too many elements of luck in the game, you need to roll the dice to draw skills.
Recruit partners and roll the dice.
Build gear and roll dice.
Pick the lock, roll the dice......
It's a world dominated by dice.
I still dream that I am rolling the dice at night when I sleep and dream.
But it's such a simple and brutal dice game, full of randomness and uncertainties, but it has an extraordinary magic that will make your ass stick firmly to the chair.
Every time you roll the dice, your heart beats faster and your blood pressure rises.
It will even make you pray to God.
It's probably the only game I've ever played that requires me to pray to God all the time.
I don't think I've ever been so religious. β
"Hahahaha, it's so funny to pray to God.
But...... T-T Me Too...... Seeing upstairs was like seeing myself.
It's really hard not to get addicted to this game.
I felt like I was in a big casino in a magical world.
It doesn't even look like there's a gaming table, but somehow you'll spend every gold coin you earn.
I was quite poor for a while, until I remembered later that I could still LOAD and archive. β
"Some things can be read, some can't.
For example, equipment, in fact, after reading the file, you may not be able to hit it next time, so you can only keep brushing the equipment until you are satisfied.
It's the same with the partners in the tavern.
Every time you enter the tavern, you never know what the hell the next recruit will be. β
"Hahahaha, it's too real. You never know who exactly is in the tavern.
You never know what kind of gear you're going to build.
You never know what monsters will drop
You never know what kind of skills you're going to draw
You never know......
However, I feel that it is precisely because of these unknown things that this game is full of endless fun.
What I want to do so far is to find a way to brush out all the skills in the game, and then build different routines to try it out.
It's a turn-based game, but I haven't played a game like this in a long time. β
"Turn-based games actually have certain advantages in terms of collocation and strategy, as well as various levels of complexity. This time, "Eternal Ashes" can be regarded as a lesson for other game companies. β
"It's a good game.
The worldview is grand enough, and the different races are actually very distinctive and interesting.
I'm a big fan of the Akashya Zerg myself.
The Zerg Queen has really grown on my aesthetics.
But, the game, it really makes me bitter, can you appreciate how unlucky an unlucky guy is?
4-sided dice, I roll 1 point.
When you are fighting, you can throw the maximum value, and the enemy can also throw the maximum value, which is equivalent to not throwing before.
When it's not time for the draw, the smallest number of points will always be drawn.
Even if I was recruiting a partner, I was able to roll 2 points with a bunch of 20-sided dice!
And more than once.
Often when a particularly powerful hero is randomly selected, you need to shoot 40 points, but you often shoot 2 points.
When the tavern was full of garbage, I was able to throw a maximum of 40 points!!
I have a deep doubt that I am being targeted by this game.
At the end of the game, it didn't seem very useful to rely on SL, so I had to add all the soul stones to the smallest number of points.
For example, with two 20-sided dice, I will spread the 9 soul stone points to the smallest face, so that I can roll at least 6 points or more.
In a word, this game made me deeply aware of one thing-
Betting on dogs has no future. β
β¦β¦
ββββββββββββββββββββββ
There is no update tonight
Thank you
See you tomorrow
(End of chapter)