223. Pokeni is the engine of the gaming era
In the first week after "Eternal Ashes" hit the shelves, sales increased relatively slowly, selling less than 10,000 copies.
Since the second week, the game has been spread by word of mouth among players.
"Pokeni's Ashes of Forever is really the most interesting turn-based RPG I've played so far."
"What's more, this game can already redefine turn-based games."
"It's really fun, I recommend it to my friends around me."
"I also recommended it to my friends, and everyone is very good at it so far."
Good game promotion is very important, quality is even more important, when the game itself is good enough, the word of mouth of players can send you all the way.
In the second week, sales jumped several steps to 50,000 copies.
In the third week, more than 100,000 copies were sold.
At this point, in many software stores, "Eternal Ashes" has almost bottomed out.
Software dealers have called Pokeni to place orders, but fortunately, Pokeni's veteran employees are also experienced, and they have been prepared for this, and they have been increasing the number of production orders in the first week, so they are barely connected to the supply chain.
Until the first month passed, the total sales of "Eternal Ashes" stood at the 400,000 level.
The team members of Pokeni Rice Country breathed a sigh of relief.
"It worked!"
David Brewick and Scarfor, the two brothers, hugged each other tightly, and all the team members were extremely excited.
Because if this momentum continues, it should not be difficult for the sales of "Eternal Ashes" to break through the 1 million mark, and with the continuous fermentation of time, it is possible to reach 2 million copies.
3 million copies of dreams may be able to jump up.
For them, the game has been a success.
For any game company, as long as the first game released can pay for itself and the profits are enough to support the development of the next game, then it is considered a success, and the current Pokeni Mi country has far exceeded this expectation.
More importantly, it laid a foundation of confidence for the members of the team.
After all the baptism of real game warfare, the people who survived will continue to create even greater games.
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Pokeni is not only a milestone builder, a pioneer, and a creator of this world game.
At the same time, it is also an accelerator for the entire era of the game.
"Diablo", which was supposed to appear now, came out in 1992 because of Qing Zhiyuan, and greatly promoted the development of real-time games in the entire era.
The effect of this accelerator is actually extraordinary, and in the gaming industry, both software and hardware have been accelerated.
This acceleration has a snowball effect, not simply advancing the game era by 3 years, but with the continuous accumulation and fermentation of time, many things will be advanced with faster acceleration, thus bursting out a huge butterfly effect.
Since the launch of Diablo, many game makers have turned to developing real-time games.
Therefore, it was supposed to be a turn-based RPG that could not be gradually squeezed out of the mainstream until after 2000, but it was prematurely hit by the emergence of Diablo.
At least in the Omega region.
Now in the entire game market, in addition to some very famous big-name IPs, such as "Dragon Quest" and "Final Fantasy", ...... In addition, many game companies have transformed into real-time tracks.
For big manufacturers, it's called "I want everything"
Then there will be at least one or two games that are used to seize the market for real-time games.
It is precisely because of the promotion and stimulation of Pokeni that many players, especially those in the Omi region, have prematurely accepted and fallen in love with real-time games.
In the neon market, turn-based RPGs are still the mainstream.
So there is a very clear difference between the two markets.
Or "regional differences" or "cultural differences"
In the Omi market, real-time games are all the rage, such as the Diablo series, Need for Speed by EA, Command & Conquer by westwood (not currently acquired by EA), and The Elder Scrolls: Arena by Bethesda by Blizzard......
These have sprung up like mushrooms after a rain, and successfully opened up the market, seized the market, and became a market ......
Players are fascinated by the instantaneous feedback, shorter and faster stimulation, and super dopamine production.
So in the Omega region, in the past two years, there have actually been very few very traditional turn-based RPGs.
To be precise, the "Eternal Ashes" launched by pokeni this time is not a traditional turn-based RPG in the sense that everyone understands.
Tradition is traditional.
It will be even older than video games.
Because the core gameplay of this game comes from DND.
As a category of board games, "running group" is also known as TRPG (tabletop role-playing).
It first appeared in 1974, when a company called TSR in the United States launched a tabletop game called "Dungeons & Dragons", which is now the most commonly mentioned DND among runners.
The company was later acquired by Wizards of the Coast, and the game's worldview was borrowed from most of the subsequent fantasy genres.
Of course, Pokeni's Eternal Ashes is not such a traditional game that completely copies the DND rules.
Just like Hearthstone in Warcraft has made a lot of changes and innovations to Magic itself, Ashes of Forever has made a lot of changes and innovative gameplay based on the rules of DND.
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In this wave, Pokeni accurately and ruthlessly captured the taste buds of Omi players, and served them a game feast like "Eternal Ashes".
Like this, with [Dice Gameplay] as the core, the whole game has a high degree of freedom, game, and probability as the main gameplay, and can also advance layer by layer in such a [Game] gameplay, showing the entire macro world to the player's game, which has really never appeared.
This is what the "Video Game Monthly" of the United States said:
[The appearance of "Ashes of Eternity" has once again injected new vitality into turn-based games.
At the same time, "Eternal Ashes" also pays attention to the advancement of the plot and the shaping of characters, so that players can not only win in the game in the game, but also experience the game world in depth through the development of the plot.
This comprehensive game design makes Ashes of Forever a truly engaging game that engages and immerses players.
In addition, the art style in the game is also worth mentioning.
The game adopts a unique low-poly style, with rich scene settings and dynamic light and shadow effects, bringing players a visually impactful gaming experience.
In short, the emergence of "Ashes of Eternity" not only enriches the gameplay and content of turn-based games, but also injects new vitality and creativity into the entire game industry. γ
Tripp Hawkins, the founder of Electronic Arts (EA), said when he actually experienced the game:
"The game is really addictive.
Once you've played it, you can't stop at all. β
Since I started making games myself, I haven't been on the game for a long time, and it's been a few days since I played it.
There really was a feeling of being exposed to video games for the first time.
I think when he played Super Mario, or played a group game with his friends for the first time, that feeling was really fascinating, no less than the first time he fell in love.
Yes, many firsts in my life are very memorable.
But after that, it will slowly become numb.
And "Eternal Ashes" allowed him to find this long-lost sense of first love, which is really touching.
Many people in the industry have said that this game is just a new starting point -
In the future, more similar games will continue to emerge to bring more surprises and fun to players.
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At the same time, among the neon pokeni companies.
"It's amazing, 'Forever Ashes' is even better than I thought." Qing Zhiyuan sighed.
Since "Eternal Ashes" was put on the shelves, Qing Zhiyuan also asked his team to send a box from the United States.
The main thing is that I want to play it myself, and at the same time, I also give the game developers on the neon side to experience each other.
This game is really full of stamina, and I don't have the heart to go to work when I play it.
When Qing Zhiyuan played it for the first time, he had the feeling that he was playing a game that combined Baldur's Gate and Diablo.
However, when you go deeper, you will find that "Eternal Ashes" is actually very different from Baldur's Gate.
Eternal Ashes, just like the comments of Omi players on the Internet, plays [dice]
Although Baldur's Gate is also a game of dice, the role and core gameplay of dice are not so prominent.
In the Ashes of Eternity, every time you get an upgrade on your dice, or every time you get a soul stone that can be added, there is a rush of ecstasy in your heart.
And......
In the game, the scene where the tavern recruits partners always reminds Qing Zhiyuan of some bad past.
Qing Zhiyuan's face in his previous life was really black.
Ten consecutive draws are basically rarely shipped.
Otherwise, it will be crooked to the unwanted five-star card.
Yes, that's right, not Genshin Impact.
It's FGO.
I thought that the gacha game in this life would be created by him, but I didn't expect it to be preempted by his own subsidiary.
The kryptonite game has been played by them.
However, if you trace it carefully, this source is actually very early.
The first came from the gacha, and the gacha was there in the United States before 1920, and later the gacha vending machine was transmitted to Neon and was carried forward.
And then it was slowly made into video games.
It gradually evolved into the mainstream payment model.
If you explore this essence, then the essence of gacha is actually gambling.
This is very clearly revealed in Eternal Ashes.
As long as you are probabilistic, then it is gambling, and the reason why people can enjoy it is actually the gambling effect.
However, if it can be packaged well, it is not just a simple gambling effect.
In addition to the core element of dice rolling, "Eternal Ashes" gives players a good sense of experience, in addition to the core element of dice rolling, exquisite packaging, a grand world view, a world of high freedom to explore, and a complex and changeable build ......
It's all about the little details that make the experience so natural and so good.
It's not easy to do that.
This time, the appearance of "Eternal Ashes" really taught the whole world a lesson, except for Qing Zhiyuan.
Qing Zhiyuan also silently admired.
Even if it robbed the team's Diablo, it turned out that people could still hand over god-like answers.
"Ah~ It is worthy of the team that has produced "Diablo", and the strength of the Northern Blizzard team is still there." Qing Zhiyuan let out a sigh.
"President, what are you talking nonsense about?"
At this moment, there happened to be something to ask Qing Zhiyuan's little HR to come in, and he heard Qing Zhiyuan's sigh.
"Aren't you and Mikami the ones who made Diablo?" Akane Ayase asked suspiciously.
"Yes." Qing Zhiyuan nodded.
This life is like this.
"President, this is the recruitment needs of the PokΓ©mon team, please take a look at it." Akane Ayase gently placed a document in front of Seijiwon.
"Well, you don't need to look at it, you can recruit people according to Asano's needs, you can help recruit as many as they need, and if you have any difficulties, you can communicate with me, and money is not a problem." Qing Zhiyuan said.
Akane Ayase nodded, muttering in her heart.
The president is really generous.
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After a brief explanation, you can recruit people at a premium, but don't pay too much premium, this degree will be handed over to Akane Ayase to control.
After all, she has been with Qing Zhiyuan for more than 5 years now, and she can be regarded as a senior HR in the industry.
Akane Ayase finished mingling with Aochigen and left the president's office.
The latter was also immersed in the joy of the good news from the United States.
"This time, the team of Pokeni Mikoku did a really good job." Qing Zhiyuan laughed happily.
He is genuinely proud of the victory in the first battle of the branch in the United States.
But it's all under his control.
From hearing Breivik's description of the game for the first time, Qing Zhiyuan could tell that the game would definitely achieve good results.
So far, of course, this is only for the Omega region.
After a few months, the game may not have achieved such good results on neon release.
In addition to the game itself opening up a new category for P Society, Qing Zhiyuan is actually very optimistic about the worldview in "Eternal Ashes".
Although many of the stories in Breivik's "Ashes of Eternity" are still crudely scribbled and too short, at least the whole framework has been built.
Once this frame is up, you can fill it with a lot of things.
Any race can make a series of games on its own, and together they can become a big historical event.
Qing Zhiyuan's eyes lit up, and he had already seen the infinite possibilities of the future of this game.
If you can do it well and find a good author for the team in Pokeni, then this game can be compared to Blizzard's Warcraft.
As long as the Internet hardware develops fast enough, Qingzhiyuan is confident that "Eternal Ashes" will be the first large-scale MMORPG in this world.
And it's according to the World of Warcraft, ah no, according to the World of Warcraft to make this game.
Once "Eternal Ashes ONLINE" comes out, Qing Zhiyuan can't imagine what kind of bloody rain will blow at that time.
In a word-
Pokeni rice country well done.
Very good, we need to refuel on our side.
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There is no update tonight
Thank you
See you tomorrow
(End of chapter)