538. Online Games! Terrifying!

……

On the side of Pokeni, the country has been preparing for a long time, sitting down to prepare for a large number of players, and the spare servers have been taken out, everything is preparing for the next few hours.

"Everyone must hold on, at least ensure the stability of the server for the first 8 hours."

Gracie Sam, the main program of "Border Online" on the side of the United States, shouted.

The staff looked nervous, as if they were facing a great enemy.

And that's exactly what happened.

This time, the scale of the game is unprecedented, and the game mode of Frontier Online is also unprecedented.

Except for Qing Zhiyuan, everyone else crossed the river by feeling the stones, and they didn't even have stones, they themselves were the stones.

So it's normal to be nervous, but fortunately everyone isn't too flustered.

"The player is in." A programmer shouted.

A crowd of people immediately gathered around.

The data in the background shows the changes in the number of people who sign up and the number of people who go online.

Breivik, the president of the United States, had a heart in his throat.

At 0:00, 10,000 people entered the server.

Breivik could almost hear the sound of stones falling into the water.

Just like dumplings, dense data immediately emerged, and just by looking at it, Breivik's own scalp was a little numb.

Then it skyrocketed, and half an hour later, it had exceeded 100,000 people.

Immediately after, the servers in some places could not withstand the pressure and began to run Sam's set kicking program, and many players were kicked offline.

By 6 a.m., the server population had finally stabilized.

Breivik, the president of the United States, was a little dizzy.

Oh buy karma!

In just 2 hours, 400,000 people registered and 20,000 people were online at the same time.

What a terrifying number?!

Even the other colleagues were very strange, "I really don't understand, how can there be so many people who are still online in the early morning." ”

The time period chosen by Qing Zhiyuan is enough to say the underworld.

It looks particularly weird, but even that can't resist the enthusiasm of the players.

……

Players who are new to the game have not yet realized what terrible things await them in the future.

Just like their colleagues in Pokeni, who are now nervously staring at the data, they don't know what terrible things await them in the future.

History deserves to remember this moment.

And Frontier Online is destined to be a game that will go down in the history of gaming.

It's hard to say whether Wei is great or not, but it is certainly of epoch-making significance.

From the beginning of this game, Qingzhiyuan can already announce the arrival of the era of MMO.

……

Once players enter the game, they quickly notice that Frontier Online is unusual.

There are parts of the game that they are familiar with, such as the different types of maps in which players can team up and still compete with each other.

At the same time, there are also some other maps, but they are biased towards PVE mode, and players can enter these so-called [dungeons] in team mode to fight the monsters in the dungeon, and there are also some bosses with special gameplay.

The design of the game's levels has also been greatly enriched with more elements.

Some people have even discovered that although the game is said to be free, there is something called [Mall] in the game.

In-game currency and items will be sold inside, such as beautiful clothes, character models of different shapes, etc......

Players can exchange points for currency purchases, some of which can be obtained directly in the game by playing the game, and some of which must be spent by using point cards.

But the principle of consumption is voluntary, which is actually in line with the slogan of free publicity of Pokeni.

Even if you don't consume anything, you can still play, and whether you can play with your personality and make people feel a sense of accomplishment depends on everyone's different understanding of the game.

But there will definitely be people who can't help but consume.

That's the strategy for free-to-play games.

……

Fortunately, there was no danger, after a big pot of dumplings crackled, a bunch of people were kicked offline, and the server set up online notifications and announcements.

The remaining players who didn't make it to the server had to wait in line outside.

As a result, Frontier Online's servers did not go down due to overload.

It lasted until about 6 p.m., and the servers were still running healthy.

The crowd breathed a sigh of relief.

Seeing this, Breivik couldn't help but wipe a cold sweat.

Fortunately, the big boss thought it through and expected today's situation from the beginning, so he left enough backhand and made full preparations to pass the test smoothly.

Otherwise, the consequences are really unimaginable.

The thought of so many data soaring when he first came in made Breivik's heart tremble.

Damn, I was never so nervous when I chased my sister paper for the first time.

If there was no big boss, the server would have crashed long ago.

I'm afraid that they will be scolded to death by the players on the forum.

……

stabilized the first ten hours, in fact, it has stabilized most of it.

At first, the flood was the most dangerous, but now the flood has been slowly diverted, although there are still many players on the Internet scolding:

"Pokeni's server is so bad that I can't even connect to it."

"Can you believe it, I'm still in line, and I haven't been in line for almost a day."

Fortunately, I withstood the pressure.

After the main server passed the test and there were no major problems, Breivik began to start the standby server according to what Qing Zhiyuan said.

As if that weren't enough, Breivik quickly contacted IBM and urgently ordered several sets of servers.

……

On the first day, 300,000 people were filled.

A week later, the number of servers has more than quadrupled, which is almost enough to meet the needs of current players in the United States, and can accommodate more than 500,000 people online at the same time.

The total number of registered users also reached a staggering 14 million in a month.

This number didn't even come to mind Qing Zhiyuan, who was far away in neon.

I know that the people of the United States like to play with guns, but I didn't expect them to like it to this extent?

Not only did so many Frontier Online users come at once, but it also further boosted the number of users on the Dandelion gaming platform.

Through the investigation and analysis of colleagues in the marketing department, there are several reasons:

First, Frontier Online is the world's first MMORPG, and it is also a shooter game, which itself is scarce and unique.

Second, the user base of the United States is indeed large, especially players who are interested in guns and shooting games, which can be said to account for the highest proportion in the world.

Third, Border Online's free strategy has attracted many non-target users.

At least more than half of them came for free.

The free strategy applies regardless of the country.

It's human nature to be cheap, so many people will download one when they see the word free, whether they like it or not, whether they can adapt to the experience of 3D shooting games.

So in fact, the real user retention is definitely not as high as imagined.

After a wave of waves, the number of peak online users will naturally fall back and eventually stabilize in a normal value range.

As the operators analyzed, after almost two weeks, the number of players who were online at the same time did start to decline.

Among them, there are many non-target users who quit the game, and at the same time, new users will be added to form a hedging situation.

Some players may not be fans of shooting games at first, but they stay after the game experience, and this part of the players is even a potential user who has been successfully converted.

Everything is very much in line with Qing Zhiyuan's expectations.

Others may not be familiar with these data and processes, but Qing Zhiyuan, as a traverser, and the fact that he had done this in his previous life, is naturally very familiar.

I can only say that there are some things, and I crawled over along the original vein.

The world is a little closer to the impression he had in his previous life.

……

However, it seems that the experience of the United States cannot be applied to neon.

Two weeks after the launch of the server in the United States, the Neon server was launched, and the number of players was not so large.

On the first day, there were still a lot of people who came for the gimmick of free, so the number of downloads was quite impressive.

That's about 200,000 people.

It also reached a staggering 500,000 downloads in a week's time.

However, the number of online users is less than 20,000.

Compared with the United States, this data is a bit too bleak.

After data collection and player interviews, the market research team of Pokeni Neon came to the following conclusions:

First of all, the soil on this side of neon is not as deep as that of rice.

It's not that shooters aren't liked, it's just that the proportion isn't that high.

A large number of players did download it for free, but after downloading it, they entered the game and found that it was not what they wanted, and they didn't like it, so they quit the game.

On the other hand, the market on the neon side is still dominated by game consoles, although border online can be played on DC, but the controller operation is never as flexible as the keyboard and mouse, which is also the reason why many people can't adapt to it.

Even though Pokeni has made a lot of optimizations in advance on this basis, such as the adsorption function, so that the bullet can automatically move closer to the target when the handle moves the crosshair.

But it still didn't make much difference.

The shooter market has not yet been cultivated.

Neon players don't seem to like this kind of high-intensity confrontation between people either.

In fact, this is also inseparable from the habit cultivation of users by neon game developers for a long time.

If it's a zombie fight like "Resident Evil" in the previous life, it's better to have a large hit area, but Frontier Online is obviously more hardcore, and there are requirements for accurate shooting and flexible positioning for the operator.

In such a situation, Neon players may probably like the most popular mode in the PVE mode that Frontier Online offers them.

In those dungeons, they can enjoy the usual multiplayer cooperation, and the requirements for accuracy are not so high, plus the impactful big boss, as well as various explosion effects, but give them a new experience and impact.

So even in a place with relatively shallow soil like Neon, "Frontier Online" has reached the level of 20,000 people online.

……

As for the Chinese players......

It's very inclusive, and the base is large enough, so there are a lot of players no matter what type of game they play.

After being tested and perfected by the two countries of Mi and Neon, "Border Online" entering the Chinese market is like a dimensionality reduction attack.

In just over a week, more than 2 million registered users and more than 100,000 people were online at the same time.

This data is even more explosive than Qing Zhiyuan imagined.

He originally thought that the number of Chinese players should be better, but due to the impact of computer costs, the number of online players may not be very large.

But in fact, Chinese gamers have a great enthusiasm for such [free], [multiplayer], [competitive] and "cool" games.

They don't have to buy a computer or play at home or in their dorm.

Internet cafes will become the largest gathering place for Chinese players.

So we can see such a phenomenon in China-

Once it's 6 p.m., it's hard to find a game in an internet café.

Many people play games in Internet cafes at night.

And because "Frontier Online" is the world's first large-scale MMORPG, it has been advertised through Penguin's RTT, and everyone's awareness of this thing is quite high, and it is the only large-scale online game that can be played online with multiple people without any choice.

So basically more than half of the machines in the Internet café are playing this.

……

It is precisely because of the existence of Internet cafes that the official statistics of Pokeni players are not simply comparing the number of downloads, but through the number of registrations, so that it is more accurate.

In terms of the number of user registrations, by July, Frontier Online had reached a staggering 24 million registrations worldwide.

Half of this is contributed by the Omi region.

Most of the rest comes from China.

This number directly frightened all the peers.

"What the hell? How can a border online sell so many copies? ”

"Online games, horror."

Everyone was scared and silent, and Pokeni's operation was too sassy.

"This ...... That's a scary statistic, isn't it? More than 24 million copies of a game in a month? So by this time next year, won't it break 100 million? ”

"Oh my God...... It's all astronomical, and it completely refreshes my perception of the game. ”

Yes, before this, everyone's perception was still stuck in the single-player game sold one by one on discs.

Now that Frontier Online is completely detached from the entity, the theoretical sales ceiling is determined by the total number of people.

Then it is natural to easily break through the limits.

"Think about it, how many copies of a free Pokémon, or a free Mario, do you have to sell worldwide? Now it's only 24 million, which is already a small amount. ”

"Well...... That seems to be the case. If Pokémon were free, I guess it would sell at least 100 million copies, right? ”

"100 million? A billion is possible. Anyone who is a player can get one. Who wouldn't want it if it was free? ”

"So the question is?

Since Frontier Online is available to players for free-

How does Pokeni make money?! ”

……

…… (End of chapter)